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Nintendo's Q&A (English) from 77th Annual General Meeting of Shareholders

ggx2ac

Member
Link: https://www.nintendo.co.jp/ir/pdf/2017/qa1706e.pdf

Not all questions are quoted, check the rest at the link.

Q2 The current video game market is divided into three segments: smart devices, home console and PC. Most recently, the PC gaming market has shown incredible growth and professional PC gamers are starting to appear in the United States. Are you planning any hardware or software initiatives in the PC market?

A2 Kimishima:

We are aware that many consumers play PC games. However, we believe that the integrated
hardware-software business is the best way for us to provide the surprises and new gameplay
experiences that we want to achieve. On the other hand, we offered three applications for smart devices during the previous fiscal year, and, though the content and consumers playing the applications were different, each one was received extremely favorably. Super Mario Run, for example, achieved 150 million downloads worldwide, and consumers who had never played our games before were able to experience our IP on their smart devices. We believe that we can further expand our core integrated hardware-software business by providing our software on smart devices and increasing the number of consumers who experience our IP.
Speaking of our integrated hardware-software business, E3 was held on June 13 through 15 in Los Angeles. Mr. Miyamoto and Mr. Takahashi will explain our initiatives during the show.
Shinya Takahashi (Director, Managing Executive Officer):
This year at E3 we focused on the demo for Super Mario Odyssey and planned competitions for three software titles, ARMS, Splatoon 2 and POKKÉN TOURNAMENT DX. Everyone enjoyed playing
Super Mario Odyssey on Nintendo Switch in TV mode, handheld mode and tabletop mode.
Starting this year, E3 was officially opened to the public, not just to those involved in the industry, and the line was particularly long for our booth. On the first day there were so many people that you literally could not even see the floor. The competitions also got very heated and both the competitors on the stage and the audience in the hall were shouting in unison with excitement. I think that it ended up being a very good show. Mr. Miyamoto made a surprise appearance at Ubisoft Entertainment’s press conference the day before E3. That got the fans pretty excited too, so I would like to “switch” over to Mr. Miyamoto and
have him talk about it.
Shigeru Miyamoto (Representative Director, Creative Fellow):
We have had a good relationship with Ubisoft, known for such big name titles as Watch Dogs and Assassin’s Creed, for many years. I showed up on their stage as a surprise guest when they held their press conference the day before the E3 show, specifically when they announced their unique new title (Mario + Rabbids Kingdom Battle for Nintendo Switch), a collaboration between the Rabbids, their cute-looking characters with a bit of a twisted sense of humor, and our Mario characters. It
seems a number of our fans were attending this Ubisoft conference, and the announcement of this title was excitedly welcomed by the crowds.
As for E3 2017 overall, Nintendo gained a lot of attention, and we received warm cheers from the participants. Your question just now was about software for gaming computers. Indeed, in the past I have seen a number of exhibition booths at E3 where dozens of PCs lined the hall for consumers to try out network experiences. However, at E3 this year, there were not many gaming PC exhibits or VR exhibits, which captured significant attention last year. I feel as if this environment allowed the
attendees to see Nintendo anew as a company offering consumer-oriented dedicated video game
systems.

Q3 This is about the number of software titles for each hardware system. More than 1,000 titles were released for Family Computer System (known as Nintendo Entertainment System outside Japan) during its ten-year lifespan and more than 1,300 titles were released for Super Famicom (known as Super Nintendo Entertainment System outside Japan) during its ten-year lifespan. Compared to that, there were only between 100 and 200 titles released for Wii U during its five-year lifespan. It was extremely concerning to see this hardware system’s lifespan shorten rapidly and the number of titles decrease. Fortunately, Nintendo Switch is off to a favorable start, and we want to see it nurtured so that it can grow into a long-lived product with more than 1,000 titles released in ten years, like Family Computer System. What do you think about this? Further, I read in an article that Nintendo devotes approximately 300 people for debugging in the final stages of software development to raise game quality and ensure that the intentions of the developers were conveyed smoothly. I think that this would be an extremely effective method for the future as well. Please continue to maintain this
software development system.

A3 Kimishima:

I believe that the number of titles you mentioned includes those from software publishers, not just those from Nintendo. Software publishers determine whether to develop for a video game system based on its momentum. With this in mind, we are planning to sell 10 million units of Nintendo
Switch hardware during this fiscal year. If we can sell 10 million units in one year, then software publishers will feel more at ease about investing in development for Nintendo Switch. Therefore, we hope to achieve our unit sales plans for this fiscal year and gain the support of even more software
publishers.
Regarding our development framework, indie development, or software development by individuals or small teams of developers, is becoming extremely popular, but developers must go through a wide variety of procedures in order to develop software, so we are taking initiatives to lower the procedural and cost-related difficulties. Our development environment is one of those initiatives, and I believe that the article you read conveyed that our framework is more than capable enough to handle debugging (the process of checking to make sure the software behaves as intended by the developers). To help software publishers feel at ease about developing with Nintendo, we need to steadily release our own titles and show them that momentum. We hope to maintain momentum for Nintendo Switch for a long time by increasing opportunities to build up
various businesses on our hardware while simultaneously adjusting our development environment so that even small-scale developers who could not support us before can support us now.

Q5 You have been ambitiously releasing new titles for your handheld system, Nintendo 3DS, while emphasizing that Nintendo Switch is a home console from the very beginning, so I get the impression that you are balancing the two platforms well. However, at E3 you announced that a main title in the Pokémon series, which are considered to be handheld titles, is in development for Nintendo Switch. It feels as if the positioning for Nintendo Switch has changed, but what are your current thoughts on separating your home console, Nintendo Switch, from handheld systems like Nintendo 3DS and its successors, and about balancing the two.

A5 Kimishima:

Nintendo Switch has all the features consumers seek in a home console while simultaneously
offering a variety of play styles and enabling consumers to take it anywhere, anytime and play with anyone. We understand that Nintendo Switch is diversifying the way people play games.
I cannot announce any details of the Pokémon title for Nintendo Switch at this point in time.
Our handheld platform, the Nintendo 3DS family, has already sold more than 66 million units
worldwide. We are extremely grateful that our consumers have bought so many units and hope to
offer new software for owners of this hardware to enjoy during this fiscal year as well.
We will consider a variety of elements, including consumer desires, as we determine our future direction. I think that there are many Nintendo 3DS owners who also wish to play Nintendo Switch, so we hope to provide as many different ways to play as possible for both our home console and handheld systems.

Takahashi:
The main characteristic of Nintendo Switch is that you can take it out and get together with others to play anytime, anywhere and with anyone. For example, you can pass one of the Joy-Con controllers to the person next to you and start playing with them immediately. We want to use this characteristic of Nintendo Switch in a variety of software title.
There is already a lot of software released for Nintendo 3DS and we will launch New Nintendo 2DS XL next month, so we will continue to consider consumer tastes and age ranges as we make new software.

Q9 Several Game Boy Advance titles have been released on Virtual Console for Nintendo 3DS already, but have you thought about making them available through retail?
A9 Satoshi Yamato (Senior Executive Officer):

We have been thinking about a lot of different ways to make use of Virtual Console titles, and not just Game Boy Advance titles. Similar to these software titles we have made available on a variety of platforms over the Internet, we consider the Nintendo Classic Mini: Super Famicom (to be sold as Super Nintendo Entertainment System: Super NES Classic Edition in the U.S.), scheduled to be launched in Japan this October (and September overseas) to be a type of Virtual Console. It would be possible to sell these titles as packaged software or via download cards, but if we were to start
selling products like this in the future, I think we would first have to consider whether we can establish that kind of business model, and do our due diligence in finding out if there is sufficient demand for it.

Q10 You are running the Nintendo World Store in New York, and my understanding is that this one store in the U.S. is the only one you have. Do you plan on expanding the number of shops in the future?
A10 Kimishima:

In the U.S., we have support from many retailers selling our products, so we don't have any plans to expand our own retail operations. The Nintendo World Store in Manhattan is primarily a marketing operation for us. Consumers come from around the world and get to play a variety of software, and they can sometimes purchase software before it is available in their own country, so the store is quite popular. We may consider expanding this type of store to other regions if conditions are favorable in consideration of relations with our retailers and possible locations.
Consumers who experience the store pass that experience on via word of mouth to many other
consumers, and since we have visitors from all around the world, I think the store is fulfilling its role very well.
This is a separate example, but we also opened an area in Kansai International Airport on June 23 that displays Mario and other Nintendo characters, and offers the chance to play Nintendo Switch, Nintendo 3DS and smart device applications. I have heard that this area is very popular. We will continue to create opportunities like this for consumers to interact with our products and services,
without limiting these experiences to stores.

Q11 You have nearly 1 trillion yen in cash and deposits, and marketable securities on your balance sheet. I would like to know how you plan to use these funds effectively in the future, whether these levels of capital are required going forward and what your policies are regarding shareholder returns.
A11 Kimishima:

We use the capital we have on hand in accordance with the demand for capital for new product development including acquisition of technology, as well as production and sales. We have seen remarkable technological innovation recently, and investment is required to use this technology effectively in our hardware and software development. Going forward, we see the need to expand our business in a wide range of fields, from our integrated hardware-software business to active use of our IP and our smart-device and video businesses. We will continue to invest as needed for these endeavors. We believe we will be able to develop our business in the future precisely because we have these internal reserves.
Our business has a lot of ups and downs, and it depends heavily on whether consumers respond
well to our products. When we miss the mark, we need to be able to continue development to find
success with consumers the next time. Therefore, we believe that relatively deep internal reserves are crucial for our business, and we hope you can understand this necessity.
As for our policies regarding shareholder returns, our basic policy is to provide returns through dividends. If our business enters an upswing and internal reserves increase, we would consider ways to use this effectively instead of simply keeping the cash on hand. This may include the purchasing of treasury shares or M&As. We do not see our current levels of cash and internal reserves as excessive by any means, and we hope you can understand that.

Q13 Currently, you have used two main types of payment model in your smartphone applications.
One model is to offer the application itself for a set price, as with Super Mario Run, or to offer items for a set price, as in Pokémon GO. The other model, used by Fire Emblem Heroes, is to pay for a chance at random acquisition and enjoy getting strong heroes. Are there any other payment models you might adopt? What is your thinking regarding payment models going
forward?

A13 Kimishima:

We feel that Nintendo is still a newcomer in the smart-device business, and we have released three applications so far with different IPs and payment models. Although no single model is clearly superior, we have been able to learn a lot. We want to keep thinking about how consumers would want to pay for content in our future smart-device applications.
Super Mario Run has seen over 150 million downloads and access from over 200 countries. Less than 10 percent of these consumers have actually purchased the full game. While there are consumers all over the world who want to play a Mario game, there are varying economic situations across the world, and some consumers are not able to pay for the game. This may be due to the price or the payment methods, so in the future we will consider not only a single set price, but other methods that incorporate a wider variety of elements to allow as many consumers as possible to play.
The number of downloads of Fire Emblem Heroes is less than a tenth of the number for Super
Mario Run, but the total figure that consumers have spent on this title is more than on Super Mario Run. There is a wide variety of consumers, including consumers who are willing to pay to get items within the games we offer.
We are planning to release an application using the characters from Animal Crossing. The
composition and size of the target audience varies based on the IP characters and game content, so we want to take what we have learned and consider all of these elements to provide a smart-device application that consumers will want to play for a long time.

Q15 Why did you decide to have the General Meeting of Shareholders on June 29, when many companies have their shareholder meetings? I read an article in the newspaper that said the government was considering revising the law to allow companies to have their meetings on different days. For next year and beyond, can you consider having it on a different day so that more shareholders will be able to attend?
A15 Kimishima:

As you point out, we are aware that the government is considering a revision of the law to make the dates of shareholder meetings more flexible. We will look into options for the General Meeting of Shareholders next year and beyond in consideration of this development. We want to ensure that our shareholders have sufficient time to exercise their voting rights to make full use of the General Meeting of Shareholders, so we make every effort to send the convocation notice to shareholders as early as possible. We sent out this notice on June 7 this year, which was as early as we could manage.
The General Meeting of Shareholders must be held by the end of June, and we left just one day of margin in setting the date on June 29. According to the Corporation Law, the minimum allowable period between distribution of the convocation notice to holding the General Meeting of Shareholders is 14 days, but we allow for 21 days of advance notice. The General Meeting of Shareholders is an important forum for communication between the shareholders and the company, so we will carefully consider any further opportunities to make full use of each meeting.
 
No PC support confirmed. Maybe they'll allow Bayo2 one day

1-2-Switch is unique in that it is the first of these titles to really provide a new way to play on Nintendo Switch, and we are working on a variety of projects now where we are asking ourselves how we can follow up on 1-2-Switch in terms of using Nintendo Switch to play differently, and what would be fun to play. We are looking forward to announcing some of these projects soon.

Ehhhhhhhhhhhhhhhhh
 

Atheerios

Member
Regarding the handheld business and 3DS:

We will consider a variety of elements, including consumer desires, as we determine our future direction. I think that there are many Nintendo 3DS owners who also wish to play Nintendo Switch, so we hope to provide as many different ways to play as possible for both our home console and handheld systems.

The last part intrigues me. I think he implies that if Switch is well received (consumer desires) and people use it as a handheld, that's when they will fully dedicate their handheld business to Switch.
 

RetroDLC

Foundations of Burden
These shareholder Q&As for Nintendo can be fun to read for seeing how uninformed some of their investors are about the games industry.
 

foxuzamaki

Doesn't read OPs, especially not his own
Its so much better to see these questions and answers properly translated, also great questions by the shareholders this round.
 
I'm all for short movies regarding Nintendo IP. Pikmin and Yoshi shorts were great. Kid Icarus ones were not bad too. I'm not really into cross-media stuff (a la Level 5), but this Nintendo approach hits the sweet spot for me since there outputs are shorts, well-made and avaible on their dedicated platforms. And in the end I care more for their characters while playing.
 

Atheerios

Member
When talking about Pokemon for Switch Takahashi mentions that they want games that you are able to hand off a controller to other person and start playing.

That makes me excited! There's a big chance Pokemon for Switch includes a Stadium-like mode where you can play with other people on the same screen.
 
Pretty good questions being asked this time. Somebody let real people into the meeting this time instead of a bunch of robots mimicking human thought.

We have been thinking about a lot of different ways to make use of Virtual Console titles, and not just Game Boy Advance titles. Similar to these software titles we have made available on a variety of platforms over the Internet, we consider the Nintendo Classic Mini: Super Famicom (to be sold as Super Nintendo Entertainment System: Super NES Classic Edition in the U.S.), scheduled to be launched in Japan this October (and September overseas) to be a type of Virtual Console. It would be possible to sell these titles as packaged software or via download cards, but if we were to start
selling products like this in the future, I think we would first have to consider whether we can establish that kind of business model, and do our due diligence in finding out if there is sufficient demand for it.

Ehh I'm wary on this. I love the concept of Virtual Console as it existed on Wii, Wii U, and 3DS. It sounds here like they're trying to move away from that. I'm not interested in buying another box to put under my TV to play retro games or a cart with a bunch of games on it. Even a Netflix-style service for VC would be preferable to either of those.

We use the capital we have on hand in accordance with the demand for capital for new product development including acquisition of technology, as well as production and sales. We have seen
remarkable technological innovation recently, and investment is required to use this technology effectively in our hardware and software development. Going forward, we see the need to expand
our business in a wide range of fields, from our integrated hardware-software business to active use of our IP and our smart-device and video businesses. We will continue to invest as needed for these
endeavors. We believe we will be able to develop our business in the future precisely because we have these internal reserves.

Our business has a lot of ups and downs, and it depends heavily on whether consumers respond well to our products. When we miss the mark, we need to be able to continue development to find
success with consumers the next time. Therefore, we believe that relatively deep internal reserves are crucial for our business, and we hope you can understand this necessity.

As for our policies regarding shareholder returns, our basic policy is to provide returns through dividends. If our business enters an upswing and internal reserves increase, we would consider ways
to use this effectively instead of simply keeping the cash on hand. This may include the purchasing of treasury shares or M&As. We do not see our current levels of cash and internal reserves as excessive
by any means, and we hope you can understand that.
This answer is kind of funny though.

"Yeah, we need a shit ton of cash in case we have another Wii U. You can't have any though lol."
 

Kinokou

Member
When talking about Pokemon for Switch Takahashi mentions that they want games that you are able to hand off a controller to other person and start playing.

That makes me excited! There's a big chance Pokemon for Switch includes a Stadium-like mode where you can play with other people on the same screen.

Would be cool to have a "local" stadium where multiple people can battle/3rd gen contest with Pokémon caught on that game. I think a full blown stadium/smogon experience sounds a little too big to be likely but it would of course be welcome.

Also another form of play that suits could be PokéAthlon or how it was spelt.
 
Ehh I'm wary on this. I love the concept of Virtual Console as it existed on Wii, Wii U, and 3DS. It sounds here like they're trying to move away from that. I'm not interested in buying another box to put under my TV to play retro games or a cart with a bunch of games on it. Even a Netflix-style service for VC would be preferable to either of those.

That is essentially the case for the Classics Selection, but I'm pretty sure Virtual Console will remain in some form on the Switch, the Classic Mini line is essentially marketing publicity and a testing field for new emulators.
 

Dryk

Member
The guy wondering why consoles have shorter life-spans and fewer games than they did in the 8-bit era makes me unreasonably annoyed.

The guy calling them out on Switch being a stealth 3DS successor is cool though. They dodged the question as you'd expect though.
 

Kinokou

Member
Ehh I'm wary on this. I love the concept of Virtual Console as it existed on Wii, Wii U, and 3DS. It sounds here like they're trying to move away from that. I'm not interested in buying another box to put under my TV to play retro games or a cart with a bunch of games on it. Even a Netflix-style service for VC would be preferable to either of those.

Yeah. I'm definitely more interested in getting virtual console on the switch. Especially now that the games are supposedly tied to the account rather than the system which has stopped me from using it in the past.
 

FelipeMGM

Member
lmao with this question, even shareholders are thirsty for this park

DD90PyKXkAEZvLX.jpg:large
 

Takat

Member
The last part intrigues me. I think he implies that if Switch is well received (consumer desires) and people use it as a handheld, that's when they will fully dedicate their handheld business to Switch.
I believe they'll keep the 3DS alive as long as Switch is $300. Once they can get that price down to $250 or even $200, they'll start phasing out the 3DS.
 

Giga Man

Member
Would be cool to have a "local" stadium where multiple people can battle/3rd gen contest with Pokémon caught on that game. I think a full blown stadium/smogon experience sounds a little too big to be likely but it would of course be welcome.

Also another form of play that suits could be PokéAthlon or how it was spelt.

I want nothing more from Pokemon than "Pokemon Stadium 3" with all the modes that made the first two great: free battle, gym leader castle, challenge cup, mini-games.
 

Xiao Hu

Member
They have 8.8 billion dollars in fucking cash and deposits and their not using it. I would have thought that they might expand and acquire new studios world wide for the sake of diversification, but nope. Pretty weird.
 
Those definitely were some good questions this time, but it's a shame that they don't often give satisfying answers. The Virtual Console comments are certainly a bit worrying to me too.
 
They have 8.8 billion dollars in fucking cash and deposits and their not using it. I would have thought that they might expand and acquire new studios world wide for the sake of diversification, but nope. Pretty weird.

Actually it's back to what it was after the end of the Wii era, to my understanding it used to be half that because Nintendo was buying smaller tech firms for manufacturing ventures, building a new office building, buying back the Yamauchi stock fro their treasury, and trying to ride out the Wii U. I would say that they will probably use it to help fund other ventures (like film and tv)

In regards to not using the war chest to buy companies, the apparent trend right now is that it's easier just to make contracts with independent studios instead of buying them outright and managing them.
 

kc44135

Member
Ehh I'm wary on this. I love the concept of Virtual Console as it existed on Wii, Wii U, and 3DS. It sounds here like they're trying to move away from that. I'm not interested in buying another box to put under my TV to play retro games or a cart with a bunch of games on it. Even a Netflix-style service for VC would be preferable to either of those.

They better have a real virtual console. I'm not buying hardware dedicated to playing old games.

Yeah, agreed. No Virtual Console in Switch would be a massive disappointment for me. I feel it adds a lot of value to their systems, and beyond that, I'm with you guys. I definitely don't want to go out and buy a bunch of mini systems and stick 'em under my TV. Especially not when they're near impossible to find, and are stuck with incomplete libraries forever with no way to purchase additional games. Also, they wouldn't be portable like they'd be on Switch.
 

ggx2ac

Member
They better have a real virtual console. I'm not buying hardware dedicated to playing old games.

There's no way releasing Mini Classics with different software libraries would be the better alternative considering how limited those devices are.

I'm sure there'll be a virtual console alongside the Classics collection or whatever it's called for their online service.

Hamster is pretty much showing there is still demand for virtual console games with their releases of the ACA Neo Geo games on the eShop.
 

Polygonal_Sprite

Gold Member
Ehhhhhhhhhhhhhhhhh

Nintendo consoles are aimed at a vast spectrum of players and tastes. I don't think we can complain if they're making a few more multi player joycon / motion control focused casual titles when we will have had BotW, MK8D, ARMS, Splatoon 2, Mario / Rabbids, Pokken Deluxe, Fire Emblem Warriors and Super Mario Odyssey aswell as announcements of a core Pokemon title and Metroid Prime 4 all inside year one.

Switch has vastly exceeded my lofty expectations for software releases and announcements for it's first year. Nintendo have done a phenomenal job in every respect but keeping Switch in stock.
 
Ehh I'm wary on this. I love the concept of Virtual Console as it existed on Wii, Wii U, and 3DS. It sounds here like they're trying to move away from that. I'm not interested in buying another box to put under my TV to play retro games or a cart with a bunch of games on it. Even a Netflix-style service for VC would be preferable to either of those.

No thanks. That's even worse than digital since you need a constant internet connection.

Releasing a VC cart along with selling the titles separately would be better.
 

BiggNife

Member
I have to imagine that they originally had plans for other Nintendo stores that eventually fell through. Renaming the store from Nintendo World to Nintendo NYC doesn't really make sense otherwise.
 
They have 8.8 billion dollars in fucking cash and deposits and their not using it. I would have thought that they might expand and acquire new studios world wide for the sake of diversification, but nope. Pretty weird.

I think it was Iwata who explained the challenges of doing that. There's no point in acquiring studios when it could result in the exodus of talent.
 

rudger

Member
They have 8.8 billion dollars in fucking cash and deposits and their not using it. I would have thought that they might expand and acquire new studios world wide for the sake of diversification, but nope. Pretty weird.

But they have. They acquired a small French development team that made the NES classic and they did a partial merger with DeNA.

This is the same logic reason they have years ago for not going nuts with purchases. They are very cautious about such things and like having room to screw up.
 
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