Nintendos Q4 2012 Report : About WiiU

Nov 18, 2006
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#1
 
 
 
Q. What is the timeframe of the new software you were mentioning? What about the development structure?
 
Iwata : we are not thinking about a long timeframe. We are thinking about Mid year up to End of the year 2013. We also have games that are slated for end of the year that we havent mentioned yet.
 
Miyamoto : It takes time to understand the charm of wiiu. We are currently offering a few titles but we are aiming for games that sell steadily for the next 3 years not for games that stop selling after a few weeks. We have a lot of ideas for 2 screen play. We definately need more employees internally and externally so we are strengthening our development teams.
 
 
Q. Cloud gaming is becomming popular. What about a unified platform?
 
Iwata: there are things you can do with cloud gaming and there are things you cant do. We dont agree that cloud gaming is the future and we are trying to work hard on a future where gaming only consoles are not gone. Unified platforms are for us not platforms that are one but rather platforms that have the same development architecture. This also means that there could be more platforms.
 
Mizamoto: We needed to create new development environments for wiiu and 3ds unlike wii which reused the gamecube architecture. We are unifying our development teams to accomodate this challenge and minimize the losses while preparing the shift. I think handhelds and consoles will coexist as the aim is different.
 
 
 
Q. Asymmetrical multiplayer and pikmin 3
 
Iwata : I hear a lot of people saying that Nintendoland was great, so we think asymmetrical gaming is not a bad thing. However it is hard to get the message out, that this is a fun way to play.
 
Miyamoto: Pikmin3s greatest charm is to look at the Pikmin in HD. I think it is a great strategy game that has a constant minimap displayed on the gamepad. There is also OffTV play.
 
 
 
Q. Isnt the WiiU architecture too much focused on the GPU?
 
Miyamoto : For High End graphics there is a hurdle, since we have to reeducate our people. The development itself hasnt changed but we are recruiting specialists that can become core members in each specialized area. External Developers are used to shader techniques and we are collaborating a lot with external companies nowadays so we have a very good development structure.
 
Iwata: Every gaming hardware has its specialities. There is a timing of hit and miss before the functions can be used fully. We were not able to provide development kits that get out all the power of wiiu until mid of last year. With other gaming consoles firms had 6 to 7 years to experiment but our console has a different balance so it is easy to see who has adapted and who hasnt. However this is something time will heal so we are not too worried.
 
Takeda : WiiU is a machine that has a lot of performance compared to its power consumption. The GPU is definately more pronounced than the CPU . There are people saying that the CPU is weak but that is not true. It is a trendl that the cash memory is whats getting biggrr with CPUs not the processing power. i do not think at the CPu is underpowered. Its just a design where the memory is more stressed.
 
 
 
Q. What about NFC
 
Iwata : there are two trends. one is with figurines or cards. We are currently working with developers on this and we will see various games this year.

The other one is E-money payment. we are also working on this.

Source:
 
http://www.nintendo.co.jp/ir/library/events/130131qa/03.html

Summarized by Loycuter from Ruliweb
 
 
 
May 31, 2012
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#2
Takeda : WiiU is a machine that has a lot of performance compared to its power consumption. The GPU is definately more pronounced than the CPU . There are people saying that the CPU is weak but that is not true. It is a trendl that the cash memory is whats getting biggrr with CPUs not the processing power. i do not think at the CPu is underpowered. Its just a design where the memory is more stressed.
If developers adapt to this, then there can be improvement, so this is potential good news. :)
 
Aug 10, 2004
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#4
 
Iwata : we are not thinking about a long timeframe. We are thinking about Mid year up to End of the year 2013. We also have games that are slated for end of the year that we haven't mentioned yet.
 
This happies me. :D
 
Jun 7, 2004
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#9
i think the wind waker is a lock for this year, and maybe yoshi too, but is he also talking about fire emblem and xenoblade ii in that statement? even if both made it out by august next year, it would be pretty wild.
 
Feb 16, 2008
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#12
Well I hope this ends the myth that nintendo would magically be the only developer not to have issues with transitioning to HD based simply on the fact that wii games looked good on dolphin.

If all those games drop this year might have to get a wii U this christmas and push off orbis purchase to next year.
 
May 14, 2006
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#18
If developers adapt to this, then there can be improvement, so this is potential good news. :)
Yeah, I actually trust Takeda on this (the guy who's been around long enough to build circuit boards from scratch), over some of the other people who've been commenting.

I guess the proof will be in what we see from Nintendo's internal teams since most 3rd parties don't seem remotely interested in maxing out what the console can do.
 
Jun 13, 2004
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#22
Very nice tidbits of information there. It's nice to hear confirmation about the late dev kit advancements, which does explain a lot in regards to the 3rd party launch title woes.
 
Jan 18, 2013
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#23
It's a shame Mario kart U is probably going to come out this year. I feel like MK7 was rushed and U is going to get the same treatment.

I'm wondering is MKU is going to end up with DLC. I do semi hope so, because 32 tracks (where only 16 are new!) isn't really enough nowadays, but I feel like the base package should be bigger too.
 
Oct 17, 2011
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#24
we are recruiting specialists that can become core members in each specialized area. External Developers are used to shader techniques and we are collaborating a lot with external companies nowadays so we have a very good development structure.
This also should kill that "Nintendo brings the best out of their system upon release" bullshit I tend to see on gaf. They themselves can't really use programmable shaders, going to hate to see them trying to use compute ones.
 
Nov 18, 2006
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#27
That is some rough translating, where's Cheesemeister when you need him.
Its japanese -> korean (done by loycuter) and then korean -> english done by me on my ipad

Sorry for that

Is NFC payment used actively anywhere in the world? What is the advantage of using this instead of using a creditcard or entering a redeem code?
Say they have prepayed nfc cards. You wouldnt be needing to put a 25 letter code in.
 
Aug 2, 2008
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#28
Yeah, I actually trust Takeda on this (the guy who's been around long enough to build circuit boards from scratch), over some of the other people who've been commenting.

I guess the proof will be in what we see from Nintendo's internal teams since most 3rd parties don't seem remotely interested in maxing out what the console can do.
What else is he going to say? "Yes, the critics are right, our CPU is pretty bad".
 
Aug 9, 2006
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#38
March: Lego City Stories
May: Pikmin 3
June: The Wonderful 101
August: Yarn Yoshi
September: Retro Studios game
Oktober: Windwaker HD/Wii U Party
November: 3D Mario

Mario Kart U, Bayonetta 2, Smash Bros. 4 etc. for 2014.
I'd say:

March : Lego City Stories
April : Game and Wario
May : Wii Fit U
June : Pikmin 3
August : Wonderful 101
September : Yarn Yoshi
October : Wii Party U
November : Mario Kart U / Windwaker HD

The first few have to be spread out by month to keep a pace and eliminate gaps. July is a typically loser month where nothing releases. Mario Kart comes first because it sells better so any staff will be devoted to that. I imagine there is at least 1 more game we don't know about.
 
Mar 28, 2010
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Dominican Republic
#39
  
Q. What is the timeframe of the new software you were mentioning? What about the development structure?
 
Miyamoto : It takes time to understand the charm of wiiu. We are currently offering a few titles but we are aiming for games that sell steadily for the next 3 years not for games that stop selling after a few weeks. We have a lot of ideas for 2 screen play. We definately need more employees internally and externally so we are strengthening our development teams. 
 
This is worthy of concern, It confirms that Iwata & Miyamoto were sleeping at the wheel, it also looks like Miyamoto is throwing Iwata under bus for his own failings.

 
Q. Isnt the WiiU architecture too much focused on the GPU?
 
Miyamoto : For High End graphics there is a hurdle, since we have to reeducate our people. The development itself hasnt changed but we are recruiting specialists that can become core members in each specialized area. External Developers are used to shader techniques and we are collaborating a lot with external companies nowadays so we have a very good development structure.
 
So only now they are hiring specialists? The results from this intiative are not going to be obvious until the 3rd year of the Wii U.

Bad news in my eyes.
 
Jun 10, 2004
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#41
I though Wii U Party was announced for summer? I'm thinking:

April: Game & Wario
May: Pikmin 3
June: Wii U Fit
July: Wonderful 101
August: Wii U Party
September: Legend of Zelda: Wind Waker Reborn
October: Retro's title
November: Mario
December: Yarn Yoshi

Bayonetta 2 & Mario Kart for first half 2014, Smash Bros for holiday 2014.

Japan will get X this year and SMT X FE early next year.
 
Dec 5, 2012
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Toronto
#44
I though Wii U Party was announced for summer? I'm thinking:

April: Game & Wario
May: Pikmin 3
June: Wii U Fit
July: Wonderful 101
August: Wii U Party
September: Legend of Zelda: Wind Waker Reborn
October: Retro's title
November: Mario
December: Yarn Yoshi

Bayonetta 2 & Mario Kart for first half 2014, Smash Bros for holiday 2014.

Japan will get X this year and SMT X FE early next year.
Sounds reasonable, but I don't think X will come this year, but sometime next year. I think 3D Mario and Mario Kart are interchangeable, or Yarn Yoshi is early next year. Retro's game is a total mystery.
 
Nov 17, 2011
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#45
 
This is worthy of concern, It confirms that Iwata & Miyamoto were sleeping at the wheel, it also looks like Miyamoto is throwing Iwata under bus for his own failings.



So only now they are hiring specialists? The results from this intiative are not going to be obvious until the 3rd year of the Wii U.

Bad news in my eyes.
I don't think so, they've been regularly hiring people and expanding since at least 2 years (source: GAF).
 
Mar 28, 2010
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Dominican Republic
#46
I dont think Miyamoto is Head of Nintendos M&A team or their HR team. Iwata is the chief of the whole company and therefore has control over the M&A and HR department.
True, but it's his job to communicate as the head of software the required resources to work on the company projects, that way the CEO can authorize the staffing/facility/budget changes. It seems that Miyamoto failed to properly measure the changes/challenges that having 1 HD console to develop along side the 3DS required. It was his job to express the increased resources needed in order to comply with the forecasted schedule for the software projects.

DrWong said:
I don't think so, they've been regularly hiring people and expanding since at least 2 years (source: GAF).
If that was the case then why is Q1 empty?
 
Nov 18, 2006
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#47
I don't think so, they've been regularly hiring people and expanding since at least 2 years (source: GAF).
yes but its not enough. they have been getting record profits and they are still at under 5000 employees.

they had the chance to buy eidos, midway, thq, tecmo, taito to name a few but missed the chance.

thats why i think nintendo should consider headhunting wada yoichi. he might have failed at keeping final fantasy relevant but he was succesful with three big M&A projects (Square Enix merger, Taito Acqusition and Eidos Acquisition)
 
Mar 1, 2011
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#49
Why are folks assuming Retro's title is the mystery title?
We don't know that it is, but equally, we don't know that it isn't. If the rumours that it was in presentable form at last year's E3 were true, it's not a spectacular leap to guess it may be ready for year's end.

I do think a Gen V/VI Pokemon Battle Sim is a likelihood, though.
 
Dec 7, 2005
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#50
i think the wind waker is a lock for this year, and maybe yoshi too, but is he also talking about fire emblem and xenoblade ii in that statement? even if both made it out by august next year, it would be pretty wild.
Fire Emblem Awakening was released in Japan back in April 2012. If SMT x FE is an actual collaboration, with developers from both, rather than just an Atlus project (in that case, it's hard to guess), I think they might be able to finish it by year's end - in Japan, only, of course.