Nioh: Free PVP mode in near future after launch

Mar 20, 2006
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#1
Para acabar, ¿hay planes de añadir DLC en el futuro?

Planeamos ofrecer de forma gratuita un modo jugador contra jugador en un futuro cercano tras el lanzamiento de Nioh. También hay un pase de temporada disponible para reservar en PlayStation Store que añadirá tres grandes DLC que se lanzarán a corto plazo después de la salida del juego.
http://www.gamereactor.es/articulos/361303/Las+respuestas+de+Nioh+entrevista+a+Yosuke+Hayashi/

The season pass content will be added shortly after the game launch too.
 
Mar 20, 2014
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#9
My speculation is that you can put down a special bloody grave for people to summon you.

Edit: actually you know what, arena is better. I don't want them to over balance the skills and equipments for PvP
 
Jan 11, 2014
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#24
I feel like this is the kind of game that would benefit from PvP. Though I bet like Souls, it'll be ruined by not being completely perfect because it won't be perfect network conditions.
 

GHG

Member
Nov 9, 2006
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#25
Ok now we're talking. I hope its like souls invasions.

As a pure swordsman I'm expecting to deal with tons of magic based fuckery in PvP, same as Souls games.
I'm currently playing a hex/whip build in DS2 SOTFS. Lets just say 90% of the people I come up against don't stand a chance.
 

GearFourth

Junior Member
Feb 20, 2016
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#33
I already like the system they currently have where dead online players you can fight against those characters i don't know what that's exactly called and i know that i will do alot i don't really play much PvP but will see or just carry on fighting with the dead graves
Also since this is their first time in new IP balancing for PvP will be hard i reckon especially considering the amount of arsenal of weapons, ninjitsus etcetc
 

HStallion

Now what's the next step in your master plan?
Nov 23, 2015
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#36
I'm totally on board with this but the mechanics sound incompatible with PvP.
Any reason behind this thinking as this game seems like it would be awesome in PVP with the multiple stances per weapon, the magic, long range and so on. It won't be perfectly balanced to start but the huge amount of play styles seems like it's going to be fun to experiment with.
 
Jun 1, 2013
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#40
Does it have any kind of MPOnline functionality as it is?
Yea, I honestly thought it was in from day one. I just assumed any Dark Souls clone would. I mean I'm still looking forward to it, but this surprised me.

Co-op and PVE "invasions". When you die other players can challenge your corpse in their own game to get some of your gear - you don't lose anything though even if they win.
Oh well that's good to hear at least. Co-op for NG+ or multiple playthroughs is a must have for me. Maybe even do the first run-through in co-op, who knows.
 
Nov 11, 2014
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#41
Yea, I honestly thought it was in from day one. I just assumed any Dark Souls clone would. I mean I'm still looking forward to it, but this surprised me.



Oh well that's good to hear at least. Co-op for NG+ or multiple playthroughs is a must have for me. Maybe even do the first run-through in co-op, who knows.
In alpha some of the missions were in daily rotation for "Twilight" version of the level, so super hard (different enemies and it was different time in the map) but greater loot, I have a feeling those will be fun to do in co-op for the gear.
 
Dec 21, 2015
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#42
Any reason behind this thinking as this game seems like it would be awesome in PVP with the multiple stances per weapon, the magic, long range and so on. It won't be perfectly balanced to start but the huge amount of play styles seems like it's going to be fun to experiment with.
It's a combat system built around comboing the fuck out of your opponent at high level play. If they don't rebalance weapon damage or hitstun for PvP, I'm not sure that the game is going to work. It'll be something to see in practice how it works not in theory so for the time being, I'm skeptical.
 

HStallion

Now what's the next step in your master plan?
Nov 23, 2015
31,059
134
475
New Jersey
#43
It's a combat system built around comboing the fuck out of your opponent at high level play. If they don't rebalance weapon damage or hitstun for PvP, I'm not sure that the game is going to work. It'll be something to see in practice how it works not in theory so for the time being, I'm skeptical.
I don't see what the combo's have to do with anything negative. I anticipate the combo fests against other players especially if they do more than 1 on 1. Not too mention there are tons of combinations of specialties we've seen in the beta and alpha that don't even revolve around melee weapons like people downing bosses using only projectiles and long range weapons or one shotting hard enemies with magic. The fact that there are this many crazy combinations is what makes it exciting for me.
 
Feb 26, 2007
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#45
As a pure swordsman I'm expecting to deal with tons of magic based fuckery in PvP, same as Souls games.
Oh, get read to get hit by a fucking slow talisman, caltrops, and big bomb spam. While it's cool they're offering a free PVP mode at some point, the game is most certainly not built for PVP. Way too easy to break.
 
Jun 27, 2013
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#46
Oh, get read to get hit by a fucking slow talisman, caltrops, and big bomb spam. While it's cool they're offering a free PVP mode at some point, the game is most certainly not built for PVP. Way too easy to break.
That's probably they need sometime with the PVP. Arena mode where the weapons work differently will make the most sense.