NeoGAFs Kent Brockman
Nioh was pretty good but it overstayed its welcome quite a bit. At the end I was so bored with it I didn´t even manage to finish it. And I bought the complete edition with all the DLC. Oh boy. Maybe one day though. On topic, if it comes to Xbox I´d say give it a go. It is a well made action-game and it can be hard as nails if you´re into that sorta thing. Some bosses were so fucking difficult I almost threw the controller in the wall.
Curious to know where you guys threw the towel in, because honestly for me it only got "too much" deep into the Abyss mode which if I recall only unlocks after beating Way Of The Nioh difficulty.
I also have to say I never got the "too samey" argument at all. There's plenty of variation between stages and the DLC region additions are particularly good. For my money Dark Souls 3 was far more samey despite having literally a fraction of the content.
I'm inching towards Way of the Demon at the moment with some catches:
- No jolly coop.
- No Sloth.
- Almost no awesome revenant kit, cause the PC revenants are all ass at this stage in the game.
I think the variation in enemies is very valid complaint. If you start listing enemy and bosses the largest chunk of the list on both fronts are "male Japanese dude in armor". And when you list the toughest fights in the game, how many are "I'm stuck in an arena with two/three of Japan's greatest heroes: Sausagefest: The Repeatening". That's before you even take into account that the game reuses bosses like it's a goddamn sport. I get it. <Historic Figure X> was totally big in the 1600s. Why am I fighting him for the third time? Good lord.
In terms of level variety (scenery) the game is very interesting, but the enemy placement is so not. Remember Doom 3? The game overused monster closets that it become the standard encounter in every level. You could enter any room safe in the knowledge the enemy would spawn behind you without fail. Nioh does the exact same thing. Oh look, a blind corner. Boy I hope there isn't an enemy directly around it waiting to hit me. Oh look, an empty room with a lone item in the middle. Surely there can't be a few enemies hidden around corners and in the rafters positioned to jump me as I loot it. The same tricks used over and over to the point where predictability becomes the order of the day. Every level through the entire game has the enemies placed like the designer had all the creativity of a small lump of butter. The exceptions were so rare it hurt (that kind of enemy placement made sense in the Iga stronghold, for example).
DS3 could totally have had as much content as Nioh. Here's the Undead Burg! Here's the Undead Burg with slightly different enemy placement. Here's the Undead Burg, but you fight the Dancer there. Here's the Undead Burg, with you dueling the Nameless King and Pontiff together. Here's all that again, but the numbers on your gear are increased by 50. I'm ok with Nioh's approach, but let's not pretend it's anything but recycling. When you peel away the stickers, it's the same bunch of bananas you saw in the grocery store on Tuesday.
All that being said, I'm still playing the damn thing. It's a curious beast.
Microsoft is in desperate need of "Dark Souls-likes". This would be a nice get for them.
Off the top of my head:What? Isn’t this the only DSL MS doesn’t have? Absolver just came over and Salt and Sanc is coming...? What are they missing? MS has Ashen right now too. Sarcastic?
Off the top of my head:
- God Eater 3 (debatably, more of a MH clone)
- Toukiden (same as above)
Xbox One does have CodeVein coming out (already out?) so that's good. I actually didn't consider indie stuff like Salt and Sanctuary, so I guess PS4 also has a glut of that indie stuff like Death's Gambit, Rain World, Titan Souls, Eitr, etc which you can't get on X1.
I meant nothing malicious by it. The "Soulslikes" are a burgeoning genre. Last gen it was "Monster Hunterlikes", Microsoft would expand their audience by having more of these games.