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Since the Wii arrived, the logical excuse for its lack of downloadable demos has been that they'd be too large to reasonably manage in its internal storage: you'd only be able to download a few before you'd run out of space.
I've always considered that a shame, since a lot of Wii games really need to be tried to see if they're worth purchasing--moreso than games on other consoles, I think. Nintendo also constantly said this about the Wii, back before it became such a phenomenon.
Well, anyway, now the lack of space is nullified. Wii Ware and the Nintendo Channel nullified it. If we can have full games available for purchase that take up a large portion of the available storage, then there's no reason we can't have demos of the same size. And the Nintendo channel has DS demos available, so there's also no reason to think Nintendo is against having demos.
The Wii obviously should have a larger storage solution. But even without one, it should have downloadable demos, just like the competition.
I've always considered that a shame, since a lot of Wii games really need to be tried to see if they're worth purchasing--moreso than games on other consoles, I think. Nintendo also constantly said this about the Wii, back before it became such a phenomenon.
Well, anyway, now the lack of space is nullified. Wii Ware and the Nintendo Channel nullified it. If we can have full games available for purchase that take up a large portion of the available storage, then there's no reason we can't have demos of the same size. And the Nintendo channel has DS demos available, so there's also no reason to think Nintendo is against having demos.
The Wii obviously should have a larger storage solution. But even without one, it should have downloadable demos, just like the competition.