"Rizer's credo is to shoot first, keep shooting, and don't ask questions until they're no longer relevant."
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Boxart
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Specs
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Developer: WayForward Technologies
Publisher: Konami
MSRP: $29.99 USD
Aliens Landing: November 14
Players: 2 - co-op (1 cart per system)
Player Deaths: Far too many
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Story
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Two years after Red Falcon's defeat in the Alien Wars, Black Viper arrives blah blah blah who cares, grab your gun and don't stop shooting.
If you really care read it at the official site.
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Contra 4 - 20th Anniversary
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Unlockables:
* Contra NES
* Super C NES
* 5 hidden characters
-- All characters here
* Challenge Mode
* Virtual Museum of the history of the Contra series
-- Art, information about the games from US, JPN and EU, interviews
-- 2 digital comic books from the original Contra artist
* Manly chest hairs
Unlockables found here.
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About the game
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It's Contra 4. You play as one of four commandoes; Bill Rizer, Lance Bean, Mad Dog, or Scorpion though 9 levels of exploding aliens. Wipe them out or die (many times) trying.
Choose from 7 power-ups (6 of them are guns, the way it should be), each with an upgraded version to blast enemies to a fine thin mist. Weapon spoilers ahead so don't read if you really care about something like that.
Homing (H): Missiles that seek out nearby enemies. Upgrading fires a swarm of 3 homing missiles.
Machine Gun (M): Hold down the B button and shoot rapid fire shots. The upgraded version shoots two larger red balls at the same time for twice the kills.
Laser (L): Long beam which goes through enemies. Its upgrade gives you a thicker laser.
Flame (F): A unique bullet that fires in circles about the height of your commando. This shot allows you to hit enemies that usually require you to duck before you can hit them. Its upgraded version is Super C's Flame weapon where the shot bursts into 4 directions upon impact.
Barrier (B): The only non-gun upgrade in the game. This makes you invincible for a short period of time. You won't need it if you never die (ie for wussies only).
Crush (C): Missiles with limited range that explode shortly after launching. The after-effect of the explosion continues to cause damage for a short period of time. The upgraded version gives it range that covers both DS screens.
Spreader (S): Classic weapon that fires 3 bullets that cover more area, killing more aliens. Upgraded version gives you a 5 bullet spreader.
Both DS screens are used for gameplay allowing more enemies, more platforms, more guns, more bullets, more things that explode and more deaths.
A Grappling Hook is added to the game which allows you to reach higher platforms, monkey bar areas, heaven, or whatever else is overhead.
The vertical 'forward-running' corridors of the first Contra make a return.
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Screenshots
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Links
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Official Site: http://www.konami-data.com/officialsites/contra4/
Game Demo via Gamespot: http://www.gamespot.com/video/941461/6174741/contra-4-stage-demo *Warning: Spoilers within*
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Reviews
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Nintendo Power: 8.5/10
Techvat: Kickin' Ass, Taking Names
EGM: 7.5, 8, 8
IGN: 8.0 (Not an average)
Shacknews: Read
1Up: 7.5 Editor's Rating GOOD
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Neogaf Threads
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Contra 4 official site live
Contra 4: Release date, box cover art
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Notes
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- Konami code is in.
Pause the game, enter the code, upgrade your current power-up. Can only be done once per life. Doing it twice ends yourself. Only works in Normal and Hard modes.
have different music.
- I already know the other thread is still going but I thought the 'Manliest Game of the Year' deserves its own official thread and I got the mod go-ahead to make one.
- FU IGA!
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Gratuitousness
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Hairless, Yellow Pansies
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* loosus
* Joseph Merrick
* Gamespot (for still not having the game reviewed)
.