King of Custard
Member
I detect Pu, I DETECT PU!!!
I detect Pu, I DETECT PU!!!
A single crystal just enough to launch off this horrible planet just need to get back to my ship now.So you've found some then?
A single crystal just enough to launch off this horrible planet just need to get back to my ship now.
I had this same issue one time before, I searched for hours and almost just gave up. I did eventually find some that just didn't show up on my scanner for some reason, which made it easy to miss.I've been playing for a long time too I know where to look for plutonium, I think my best hope is to find a abandoned base or anything that might have a save point with canisters near it as there be no crystals here.
I'll try the dismantle option when all hope is lost.
I have learned nothing, the only reason I didn't want to dismantle is because I'm a greedy bastard.You've learned a valuable lesson
Easily, Im enamoured with it after only playing post-1.3. Must have played about 50 hours and I still come across surprises.This is £10 currently worth it?
This is £10 currently worth it?
So should I be looking for only a paradise planet for my base? I can't find one
Patch number 4 of this experimental cycle.
Fixed a rare issue we've spotted whereby Steam cloudsync saves interfere and corrupt save files during conversion. This patch prevents this by renaming your save files, so that there's no conflict between old cloudsync saves and your new upgraded save files.
If the last patch is anything to go by the next patch will be 1.41
They certainly seem to be in no rush to avoid more bugs.
Patch number 4 of this experimental cycle.
Fixed a rare issue we've spotted whereby Steam cloudsync saves interfere and corrupt save files during conversion. This patch prevents this by renaming your save files, so that there's no conflict between old cloudsync saves and your new upgraded save files.
If the last patch is anything to go by the next patch will be 1.41
They certainly seem to be in no rush to avoid more bugs.
This is £10 currently worth it?
Atlas Rises Patch 1.38
No Man's Sky - HG_Hohbes
Hello!
Thanks for all your continued feedback - weve been listening carefully and have continued to make a number of improvements and today we're releasing Patch 1.38. In this patch were introducing an overhauled save system, which makes managing saves between game modes much easier. Read on for full patch notes!
New save system
- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game - one for auto saves, one for manual saves
- Starting a new game with no existing saves will take you directly to mode select
If you experience any problems with the new save system, be sure to let us know!
Improvements & changes
- Made the temperature range of dead planets more varied
- In-flight weather effects now vary in strength based on height
- The Analysis Visor can now be used to scan farm plants and see the remaining growth time
- Analysis Visor can scan ships to determine their class, type and value at a distance
- The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
- Added error message when no outpost is found by the economy scanner
- Added the ability to skip black bars when discovering a planet or solar system
- Prevented the cursor being reset to the center of the page as you switch between pause menus
- Trade outposts now provide hazard protection
- Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
- Galactic map now respects user mouse sensitivity settings
- Galactic map now respects user control inversion settings
- Prevented trade terminals having a negative quantity of stock
- Made trading terminal stock values replenish over time
- Separated stock levels for trading posts and space stations in the same system
- Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
- Reduced cursor UI slowdown when using a pad
- Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
- Added exotic ship audio for AI and NPC ships
- Added ability to transfer items to and from containers in your base or freighter
- Added tooltip text to explain the planet icons on the discovery page
- Added ability to sell items from ship cargo slots at terminals
- Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
- Added ability to transfer items from cargo slots during maintenance interactions
- Improved trading by giving NPCs independent stock levels
- Made NPCs who give directions refer to a wider spread of locations
- Added ability to rebind the discard key
Bug fixes
- Fixed an issue where some delivery missions would continuously tell players to visit other systems
- Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
- Fixed scaling issues with creature feeding icons
- Fixed an issue where mining units would occasionally incorrectly produce Heridium
- Prevented mining units being placed inside each other
- Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
- Fixed an issue where storm-prone planets could be labelled as Mild. Storm frequency has not been adjusted - the text should now more accurately describe weather conditions.
- Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
- Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
- Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
- Fixed an issue where the ship crosshair would appear at incorrect times
- Fixed the Upload All button on the discovery page not deactivating after being used
- Corrected button prompts in the ship combat wiki
- Restored Spectral Class to the galaxy map text
- Prevented users occasionally falling outside the trading post platform when exiting their ship
- Prevented traders from attacking pirates which are far out of their range
- Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
- Fixed an issue where smaller freighters and containers could not be destroyed
- Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
- Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
- Fixed issue where a blue eye icon would occasionally appear over the crosshair
- Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely
- Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
- Fixed an issue where unbinding a key would exit the control menu
- Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
- Fixed an issue where the Space Anomaly mission had no objective text in the log.
- Fixed an issue where some players who should have been able to restart distant missions were unable to do so
- Fixed an issue which could cause excess stacked inventory items to be lost
Yea I thought 1.40 was gonna be the next new update in a few months or with they just call it 1.5 now lolPatch number 4 of this experimental cycle.
Fixed a rare issue we've spotted whereby Steam cloudsync saves interfere and corrupt save files during conversion. This patch prevents this by renaming your save files, so that there's no conflict between old cloudsync saves and your new upgraded save files.
If the last patch is anything to go by the next patch will be 1.41
They certainly seem to be in no rush to avoid more bugs.
- In-flight weather effects now vary in strength based on height
The PS4 update is coming tomorrow.
I maxed out at 708 Gek words, and yet some stuff still shows up untranslated. I assume the other races have similar counts.So how many words are in the languages? Seems like it is a freaking complete language for each!
I also fully fixed my 48/8 slot ship and have my suit fully upgraded! I am trying to find a planet to dump a base on still.
Maybe the patch for PS4 isn't coming today?
Just checked reddit:
The update is LIVE for PS4.
1.38 has been pushed to PS4.
239 total hours of playtime lol https://twitter.com/legacyz3ro/status/916298909802213378
https://www.nomanssky.com/2017/10/atlas-rises-patch-1-38/Hello,
Thanks for all your continued feedback weve been listening carefully and have continued to make a number of improvements. In this patch were introducing an overhauled save system, which makes managing saves between game modes much easier.
This patch is available now on PC and PS4. Read on for full patch notes!
New save system
- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game one for automatic saves and one for manual saves.
- Automatic saves occur when exiting your ship, dying, purchasing a Freighter or claiming a base
- Manual saves occur when interacting with a save point (these can be built from the build menu), or a beacon found on planet surfaces
- Starting a new game with no existing saves will take you directly to mode select
If you experience any problems with the new save system, be sure to let us know!
Improvements & changes
Bug fixes
- Made the temperature range of dead planets more varied
- In-flight weather effects now vary in strength based on height
- The Analysis Visor can now be used to scan farm plants and see the remaining growth time
- Analysis Visor can scan ships to determine their class, type and value at a distance
- The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
- Added error message when no outpost is found by the economy scanner
- Added the ability to skip black bars when discovering a planet or solar system
- Prevented the cursor being reset to the center of the page as you switch between pause menus
- Trade outposts now provide hazard protection
- Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
- Galactic map now respects user mouse sensitivity settings
- Galactic map now respects user control inversion settings
- Prevented trade terminals having a negative quantity of stock
- Made trading terminal stock values replenish over time
- Separated stock levels for trading posts and space stations in the same system
- Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
- Reduced cursor UI slowdown when using a pad
- Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
- Added exotic ship audio for AI and NPC ships
- Added ability to transfer items to and from containers in your base or freighter
- Added tooltip text to explain the planet icons on the discovery page
- Added ability to sell items from ship cargo slots at terminals
- Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
- Added ability to transfer items from cargo slots during maintenance interactions
- Improved trading by giving NPCs independent stock levels
- Made NPCs who give directions refer to a wider spread of locations
- Added ability to rebind the discard key
- Fixed an issue where some delivery missions would continuously tell players to visit other systems
- Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
- Fixed scaling issues with creature feeding icons
- Fixed an issue where mining units would occasionally incorrectly produce Heridium
- Prevented mining units being placed inside each other
- Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
- Fixed an issue where storm-prone planets could be labelled as Mild. Storm frequency has not been adjusted the text should now more accurately describe weather conditions.
- Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
- Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
- Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
- Fixed an issue where the ship crosshair would appear at incorrect times
- Fixed the Upload All button on the discovery page not deactivating after being used
- Corrected button prompts in the ship combat wiki
- Restored Spectral Class to the galaxy map text
- Prevented users occasionally falling outside the trading post platform when exiting their ship
- Prevented traders from attacking pirates which are far out of their range
- Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
- Fixed an issue where smaller freighters and containers could not be destroyed
- Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
- Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
- Fixed issue where a blue eye icon would occasionally appear over the crosshair
- Fixed an issue where the Space Anomaly could remain in the players home system indefinitely
- Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
- Fixed an issue where unbinding a key would exit the control menu
- Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
- Fixed an issue where the Space Anomaly mission had no objective text in the log.
- Fixed an issue where some players who should have been able to restart distant missions were unable to do so
- Fixed an issue which could cause excess stacked inventory items to be lost
Seems so. 239 hours feels about rightDoes it calculate it from when you first bought the game?
Seems so. 239 hours feels about right
Nice one! Thanks.
edit: Nope, it just shows you how long you've played since Atlas Rises. Very disappointed.
Nice one! Thanks.
edit: Nope, it just shows you how long you've played since Atlas Rises. Very disappointed.
Yeah sadly I'm hearing it's only counting from either 1.2 or 1.3 on and it's not from day 1 😑😑😑😓1.38 has been pushed to PS4.
239 total hours of playtime lol https://twitter.com/legacyz3ro/status/916298909802213378
Yea wat I thought ���� Im one of those weird gamers that hates not knowing just how much I put in my gamesNice one! Thanks.
edit: Nope, it just shows you how long you've played since Atlas Rises. Very disappointed.