Okay, firstly I LOVED the new DmC, so consider me a Dino afficionado. Plus, I'm a huge fan of Ninja Theory's work (heh, just when you thought I couldn't make myself any more unpopular in this thread...). I'm well aware that we've a massively uphill journey before we enter Open Beta, however I'm hoping that at that stage - when everybody will be able to play the game for free - opinions might change, simply because the game is such fun to play. Fun has to be a priority when making a game, after all.
As for the "wider audience" thing... please read between the lines.
I swear to god I hear them say it was a MMO. Sorry guys.
You're not going to entice people into Nosgoth this way. You're going to detract them.
Oh gosh, I loved the hell out of that game. Sequel, pl0x.Interesting to note, and you may be pleased to hear this, but Ninja Theory seems to be working on an Enslaved PC port.
I spotted an Enslaved app on the registry and it has been receiving constant updates. We will see.
Time will tell, I suppose, and I hope you don't mind me saying that I hope you're mistaken.
Oh gosh, I loved the hell out of that game. Sequel, pl0x.
Hey man, not going to tell you how to do your job or anything, but I mean, credibility is an issue with a game like Nosgoth, you may not want to kneecap yourself like this XD
Hey man, not going to tell you how to do your job or anything, but I mean, credibility is an issue with a game like Nosgoth, you may not want to kneecap yourself like this XD
What worries me if I am mistaken, then we might just end up with more of these kind of games for this universe. Because, by your logic it's all about the 'connecting' and 'social experience'. That's worrisome. I could give a shit about interacting with people. I want to interact with the world. I want a good story, good characters, exploration, good acting - everything that made Legacy of Kain since the original Blood Omen was released what it is today.Time will tell, I suppose, and I hope you don't mind me saying that I hope you're mistaken.
Oh gosh, I loved the hell out of that game. Sequel, pl0x.
Looks nothing like Legacy of Kain.
Great job.
The land of Nosgoth features a variety of architectural types, each of which have changed and shifted over the course of its long and storied timeline. Nosgoth is set in areas that are known to exist but are previously unexplored, which is why they may seem unfamiliar. Equally, Nosgoth is set during a period in which Humans have regained autonomy in certain parts of the land and pose a credible threat to the Vampires, and the architecture represents this cultural setting. Nevertheless, the land is still very much in a state of corruption, as evidenced by the ecological damage visible in each map.
The maps playable in Nosgoth are set in regions referenced in previous games in the series and are known to fans, although they do not contain specific locations players would have visited in the Blood Omen or Soul Reaver games as Kain or Raziel.
You'll hate me when I say this, but not do i love NT's output, but I also think Tameem Antoniades is a great spokesperson :-OHey man, not going to tell you how to do your job or anything, but I mean, credibility is an issue with a game like Nosgoth, you may not want to kneecap yourself like this XD
I personally think, with a game like this, that they are doing it the right way.
Get people's hands on the game in the closed beta. Allow players to upload their gameplay and impressions to Youtube.
Viral marketing can do wonders for this game, if the gameplay is as solid as Monkey describes. Lets the Youtube gamers do the marketing to the masses.
Hell, if I got a beta code I know I would upload impressions to youtube instantly.
They knew LoK fans would not be happy, at least initially, with this announcement and the hyperbole and vitriol would overflow the youtube comments.
You've really nailed the point home that you don't like anything Ninja Theory has done. We get it. Sometimes people don't like the same things as you and that's OK.
I'm just going to quote myself here:
You'll hate me when I say this, but not do i love NT's output, but I also think Tameem Antoniadesios a great spokesperson :-O
Let's put it this way: If it had nothing to do with LoK, how much attention would you be paying to it right now?Why associate the LoK IP with it though? It's not like the people who love hat franchise will look at this and get all excited.
We are absolutely not blind to the desire for a single-player LoK experience and, to quote myself again, we are huge fans of the LoK IP and we would genuinely love to bring another narrative experience in that world if all the elements were in place.What worries me if I am mistaken, then we might just end up with more of these kind of games for this universe. Because, by your logic it's all about the 'connecting' and 'social experience'. That's worrisome. I could give a shit about interacting with people. I want to interact with the world. I want a good story, good characters, exploration, good acting - everything that made Legacy of Kain since the original Blood Omen was released what it is today.
MT do you think if fans supported this that it'd increase the chance of there being a traditional Kain game?
It seems to be a no win-situation for Legacy of Kain fans.
1: Spend money on it, SE may release more f2p games like this
2: Don't spend money on it, SE may think there are not enough LoK fans.
MT do you think if fans supported this that it'd increase the chance of there being a traditional Kain game?
Well according to Monkeythumbz's response to me right above....I think your previous post sums up exactly how Square Enix sees this game
Board members love metrics that mean nothing. Remember, causation does not imply correlation. Good luck explaining that to Capcom or Square Enix though..
But yeah, it's like what King said. Spend money on it and get more f2p MP games like this. Don't spend the money out of disgust and they'll think 'oh, there's no LoK fans anymore'. It's a no-win situation.We are absolutely not blind to the desire for a single-player LoK experience and, to quote myself again, we are huge fans of the LoK IP and we would genuinely love to bring another narrative experience in that world if all the elements were in place.
The beauty of a game like this is that -- even if you absolutely hate it when you finally get a chance to play it -- it costs you nothing.
Furthermore, as with any series that's had a sizable gap in releases, legacy (pardon the pun) fans are always going to find something wrong with it. Always.
I recognize that I'm an outsider here, but I feel that even if the supposed SP portion of this game were to come out, people would still (find even the smallest reason to) hate it. And this MP portion would be bemoaned as tacked on, crap, etc.
Remember, causation does not imply correlation
While your point obviously isn't invalid, I'm going to quote myself again as it really is why we think Nosgoth is a credible entry into the LoK series canon:Let's put it this way: If it had nothing to do with LoK, how much attention would you be paying to it right now?
Previous games in the franchise have very much focused on the Vampires and other inhuman races of Nosgoth. We wanted to show more of the Human side – at various points in history they’ve fought fiercely enough to nearly wipe out the Vampires after all, so it’s not like they’re not a formidable fighting force. Equally we thought it would be interesting to experience Nosgoth not from the vantage point of the world’s rulers but from the perspective of the people who fought in these wars. Multiplayer gameplay seemed like a good fit that would let new players into this universe. It was obvious gameplay needed to be asymmetrical, that our two sides needed to feel very different – this wasn’t just about the lore, but about making sure the gameplay felt new and exciting.
Why associate the LoK IP with it though? It's not like the people who love hat franchise will look at this and get all excited.
Bingo.It costs the credibility and trust of the old school, diehard fans that keep the franchise alive on word of mouth alone. They're banking on that loyalty but delivering a product that disgraces what brought us to it in the first place.
What I find wrong with it happens to be that forgoes everything that made the series great. The gameplay could be fun and the social aspects too, but that's not why I play Blood Omen or Soul Reaver.
But yeah, it's like what King said. Spend money on it and get more f2p MP games like this. Don't spend the money out of disgust and they'll think 'oh, there's no LoK fans anymore'. It's a no-win situation.
Either this is a joke that I don't get, or you have that backwards
It costs the credibility and trust of the old school, diehard fans that keep the franchise alive on word of mouth alone. They're banking on that loyalty but delivering a product that disgraces what brought us to it in the first place.
What I find wrong with it happens to be that forgoes everything that made the series great. The gameplay could be fun and the social aspects too, but that's not why I play Blood Omen or Soul Reaver.
It costs the credibility and trust of the old school, diehard fans that keep the franchise alive on word of mouth alone. They're banking on that loyalty but delivering a product that disgraces what brought us to it in the first place.
What I find wrong with it happens to be that forgoes everything that made the series great. The gameplay could be fun and the social aspects too, but that's not why I play Blood Omen or Soul Reaver.
Of course, he meant the type of gameplay (i.e. MP battle arena garbage) that the new game has. But you knew that.These games did not have good gameplay? I have not played any of the LoK games as of yet.
I'm looking to rectify that soon by picking up Soul Reaver on Steam and fixing it up to run at native 1080p with some mods.
Kain Kart complete with gothic vehicles and Dragula playing in the background.Can you please let my favorite franchise stay dead? What next? A Kart game based in Nosgoth?
Well said but SE doesn't see that.
Well ratings and comments are disabled on the video now, I think that speaks volumes of the game's reception.
*uses Hylden's body possession to steer Darkmakaimura's kart off a ledge*Kain Kart complete with gothic vehicles and Dragula playing in the background.
That came off more disparaging than I intended. My point is that having the LoK IP affords it a larger brand awareness than a brand new IP would, not that the game can't stand on it's own. In other words, since it was already being made with the LoK IP in mind, it makes more sense to keep using that IP instead of disassociating it from it.While your point obviously isn't invalid, I'm going to quote myself again as it really is why we think Nosgoth is a credible entry into the LoK series canon:
I love how he just struts up to this pile of crap like he's about to hit on it.
Well, my favorite franchise has been thrown into a lake to suffer for all eternity. RIP.
Yup. The Abyss to be precise.Legacy of Kain: Soul Reaver reference?
Well ratings and comments are disabled on the video now, I think that speaks volumes of the game's reception.
Yet, the size difference between Batman fanbase and LoK fanbase is humongous. You put Batman on anything and it suddenly gets money-making potential.This goes for pretty much anything and it sort of annoys me when people ask since the positives are obvious. He might as well asked why Gotham Imposters bothered using the Batman license. In the end, an LoK fan will probably pay more attention to this game and would be more likely to try it even if they are totally opposed to the idea, than they would if it didn't have the license.
Can you please let my favorite franchise stay dead? What next? A Kart game based in Nosgoth?
Beat you to it:Kain Kart complete with gothic vehicles and Dragula playing in the background.
Previous games in the franchise have very much focused on the Vampires and other inhuman races of Nosgoth. We wanted to show more of the Human side at various points in history theyve fought fiercely enough to nearly wipe out the Vampires after all, so its not like theyre not a formidable fighting force. Equally we thought it would be interesting to experience Nosgoth not from the vantage point of the worlds rulers but from the perspective of the people who fought in these wars. Multiplayer gameplay seemed like a good fit that would let new players into this universe. It was obvious gameplay needed to be asymmetrical, that our two sides needed to feel very different this wasnt just about the lore, but about making sure the gameplay felt new and exciting.
Beat you to it:
There is still the discussion section: http://www.youtube.com/user/nosgoth/discussion
And it's full of negativity. Rightfully I must say.
We also wanted to show you the troops that made up the Vampire Legions referenced in Soul Reaver's manual, as well as detailing the events of what occurred during Raziel's centuries-long fall down the Abyss and thought it would interesting to enable you to play as both sides. As such, an asymmetrical multiplayer game made sense to us. Plus, we also thought it would make for a pretty kick-ass game.What a load of crap. That is not a reason to opt for a multiplayer only game. In that sentence ALONE you have enough of a premise to set up a good, solid SINGLE PLAYER experience. Its like taking the tag line for a Star Wars movie and not bothering to develop the story so instead you created a Multiplayer, generic game. Well maybe not generic but its definitely in the same vein as FORGE and SMITE. Nothing original, nothing new.
Yet, the size difference between Batman fanbase and LoK fanbase is humongous. You put Batman on anything and it suddenly gets money-making potential.
This is an (old) niche franchise that will have increasing problems getting new players as years go by
Lose-Lose for the consumer.
Just how Japanese publishers like it apparently.
lol I typed it backwards.
These games did not have good gameplay? I have not played any of the LoK games as of yet.
I'm looking to rectify that soon by picking up Soul Reaver on Steam and fixing it up to run at native 1080p with some mods.
All the more reason to increase brand awareness before they attempt to make a huge expensive single player game. It's a no brainer business-wise. Any brand awareness is more than a new IP would have which helps this game, and getting this game out helps increase brand awareness for any future titles they would like to make.
It's not like you were either going to get this game OR a new single player game. It was this game or nothing for the foreseeable future. This one was already being worked on as a companion to a singleplayer entry which was cancelled.
None taken, but the same could be said of Soul Reaver in relation to the original Blood Omen (and it was, at the time... albeit mostly in magazine letters pages).I see the point that you're making, but how do you grow brand awareness without utilizing any of the brand's strengths? Either commit to a real, well made successor and count on the quality of the product and dedication of the fan base to carry it, or forget it. I'd rather this new game be a new IP and take real risks than go this cowardly route.
Again, to the SE community manager, no offense intended to you and your team.
We also wanted to show you the troops that made up the Vampire Legions referenced in Soul Reaver's manual, as well as detailing the events of what occurred during Raziel's centuries-long fall down the Abyss and thought it would interesting to enable you to play as both sides. As such, an asymmetrical multiplayer game made sense to us. Plus, we also thought it would make for a pretty kick-ass game.