And what happens to those AAA developers if people are no longer interested in the types of games that they have as core competencies? Do they just die with their genre?
I was wondering, who is attracted to AAA development? Is it not mostly young males who like big budget kill games? Isn't that what they want to make? And isn't there a large turnover, meaning the average age of these people remains perpetually in the 'single young mostly white' demo? Idk what the curriculum of video game schools is like, do they spend much time teaching game design beyond the basics?
I have a friend who is an aircraft mechanic. He likes planes and wanted to work with them, so that's what he did. Just because he is a mechanic doesn't mean he can work on all things mechanical, like helicopters, submarines, or the machine that rotates doritos for even flavor distribution. I don't know if that is an appropriate analogy.