And what happens to those AAA developers if people are no longer interested in the types of games that they have as core competencies? Do they just die with their genre?
I have a friend who is an aircraft mechanic. He likes planes and wanted to work with them, so that's what he did. Just because he is a mechanic doesn't mean he can work on all things mechanical, like helicopters, submarines, or the machine that rotates doritos for even flavor distribution. I don't know if that is an appropriate analogy.