NPD Sales Results for November 2013 [Up3: Zelda, Pokemon, Mario, 3DS, Wii U]

Sep 11, 2006
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Updated. Compare NoA's past performances...
A couple of things to note to a graph of Nintendo sales:

- It is impossible to know what Wii could have sold in that holiday with no shortages, 2, 3 or even 4 million could have all been justified as predictions considering the media hype.
- When you look at it, you begin to understand the reasoning behind developing a 'sequel system', as much as most of us agree it should have been called Wii 2 or Nintendo U, etc.
- The Wii U sold about half as much in its second Nov as its first. :(
 

jvm

Gamasutra.
Jun 22, 2004
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cgmr.net
Was just going through my data for the Wii U and Google made this for me.



That's 84 games released at retail (that's the retail and hybrid above) and 92 eShop-only.

I can probably also make one up for PSV and Xbox 360 if that's helpful. Might take me until tomorrow to get my data fixed.
 
Jun 7, 2004
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N64 more or less equaled the SNES' performance in the US. The worldwide LTD drop is almost entirely due to the system tanking in Japan.
i think that's why the gamecube was compact and easy to carry around. they assumed they would have the us market regardless, and aimed hard for japan (final fantasy, metal gear solid, resident evil, tales of symphonia, etc).
 
Aug 6, 2006
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The N64 never actually was in the lead overall in the US, because while the PS1 didn't sell great in 1995-1996 it did just well enough to still have a small edge left at the point in fall 1997 when the N64 faded. But the N64 did gain a lot of ground on the PS1 over its first year, and outsold the PS1 for its first 8 months as that chart linked above shows.

And yeah, it did about as well as the SNES in the US. Nintendo's "Americas" category shows a small dip going from SNES to N64, but that's not just the US/Canada; in the US and Canada alone, the N64 may have even outsold the SNES, if SNES sales were better in Latin America than N64 sales were, as seems pretty likely honestly. It was indeed the system's disastrous failure in Japan that caused the worldwide total decline.

i think that's why the gamecube was compact and easy to carry around. they assumed they would have the us market regardless, and aimed hard for japan (final fantasy, metal gear solid, resident evil, tales of symphonia, etc).
And that's why what really killed Nintendo, as far as the base is concerned, was Microsoft entering the industry and taking away most of the core gamers who had owned N64s. Microsoft entered, took half of Nintendo's market away, and kept it. Nintendo's responses were the Wii and DS, but that casual focus is struggling now... hopefully they can keep going though, we need Nintendo as a hardware maker.

As for Japan though, you're absolutely right that they aimed hard at Japan, but it didn't work -- the GC sold even worse than the N64 in Japan. It was a relatively small decline, sure (like a million less or so I think), but that definitely was not what Nintendo wanted to see.
 
Aug 25, 2013
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And that's why what really killed Nintendo, as far as the base is concerned, was Microsoft entering the industry and taking away most of the core gamers who had owned N64s. Microsoft entered, took half of Nintendo's market away, and kept it.
you know, I wonder what would've happened had Microsoft not entered and Nintendo had held on to the shooter audience by actually creating some FPS game
 
The cost isn't the issue. If people wanted the system or the content, it would sell just fine.

And when it shortly gets cut to $249 and then $199, it's not going to sell all that much more.
Totally this. Nintendo can't seem to market this system to anyone in particular.


-The Wii U isn't really for the casual since they still don't really know what it is or why they need it due to them already having tablets that can play HD games.

-The Wii U isn't really for the all around gamer either due to it having no Third Party support from the get go. Gamers saw it as a late comer to the Xbox 360/PS3 party with ports from those systems and not original games with "Next-Gen" graphics.


The best selling Third Party game is ZombiU that has sold an estimated half million worldwide, but in each region has done poorly. The PS4 and Xbox One give the Next Gen (graphically speaking & what people notice right away) experience right out of the box, which is something the Wii U is just now starting to get with some exclusives that look awesome but it's just a tad (very) late. Who the fuck would buy a brand new console for ports with the same graphics of existing 7 year old systems, much less some that were already over a year old?

Nintendo was asking for it way back at that 2012 E3 with nothing really showing why you should buy a Wii U and not wait for Microsoft or Sony instead. Every step from here on out for Nintendo is just going to be so difficult but they will continue to release those great exclusives that are due in 2014, turn some heads along the way, all while going back to the drawing board on what makes a home video game console exciting, innovative and something that draws people to it and not away from it.

I love my Wii U but I can't convince others that it's great besides saying it has some cool games and some neat second screen features, but it's going to need some more really amazing games besides Super Mario 3D World and the amazing Deus Ex port to prove anything to anyone.
 
Mar 29, 2013
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So how will the PS4 numbers look for December? With the supposed shortage, will it actually be lower than November?
It won't break the million mark that's for sure

NA only


Edit: MS may be able to supply more to the US as they are not only focusing most of their units there but are having a lesser amount of territories to juggle with when compared to Sony...

Likely MS will sell more units in the US while Sony will have a larger WW sales total... Seeing as the launched a extra 500k units in Asia this month alone
 
May 14, 2005
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So how will the PS4 numbers look for December? With the supposed shortage, will it actually be lower than November?
Probably. Sony and MS both had a couple months to build up supply for launch day. Now they're delivering systems as they make them. So likely less for both. Maybe MS edges out December due to Sony needing to supply more regions.

But I think both will be less than November.
 
May 17, 2005
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You know, I remember Wii Us being scarce and hard to find in Southern California at launch and when I got mine, granted this was anecdotal, but people who would ask about the Wii U immediately said "never mind" when they realized only one player could use the GamePad.

Makes me think, what if there could be two GamePads. Would've been great for certain genres.
 
May 31, 2013
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You know, I remember Wii Us being scarce and hard to find in Southern California at launch and when I got mine, granted this was anecdotal, but people who would ask about the Wii U immediately said "never mind" when they realized only one player could use the GamePad.

Makes me think, what if there could be two GamePads. Would've been great for certain genres.
Well you can use two gamepads now

http://kotaku.com/5915867/nintendos-wii-u-will-support-two-gamepads

Nintendo's new console can support two of its screen-controllers, or GamePads
 
Any guesses on what the global marketshare % between PS4/Xbox will look like after most supply issues are out of the way?
I'm thinking after 5 or 6 years, it's going to be 2:1 in favor of Sony. Domination in Europe and whatever's to be had from Japan's console market, and a healthy advantage in North America. I wouldn't be surprised if Sony pushes it closer to 5:2 (125-130 million on one side, 50 on the other). With Wii U failing to move much more than 15 million units even with my most optimistic prediction, this would be a contraction in home console unit sales, but we'll see how the software dollars flow. The net Sony/Microsoft pie might be able to show growth, with the Nintendo dollars largely being siphoned off by other devices or industries.
 
Apr 27, 2013
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You guys forget about 2ch again, didn't you?

PS4 camera < 130K
Well. This guarantees zero support even from Sony first party. Might as well end the production of it Sony. It won't be used.
Lol. You guys are so quick to kill everything.

1. The camera was heavily constrained. I couldn't find one anywhere even if I wanted one.

2. It's an accessory, they don't need a 100% attach rate to be profitable selling them. 10% is fine for a $60 accessory.

3. As for support. Good. This means Microsoft's plan will backfire. Greater than half the consoles on the market won't have a camera. Multiplat devs won't waste a ton of time designing Kinect features. Mission accomplished.
Sony will end up bundling it aggressively. It doesn't mean anything of the sort.
Kinda makes me sad that the camera outsold the Vita....
Camera outsold the vita because there's going to be a lot of people interested in creating a show.
No, It's not. As soon as the price of the hardware in PS4 comes down enough, It's gonna be bundled with every PS4 regardless.

Also, we don't know how many Cameras shipped. 130K sounds like a solid number. Especially when more features, functionality, voice commands, & apps are coming in the future.
It should be noted that the PS4 Eye Camera is sold out on Amazon.com:
http://www.amazon.com/dp/B00BGAA3S2/

So much for idiots who thought the PS4 Eye Camera would be DoA & that Sony should complete stop supporting & Manufacturing it.
 
May 24, 2012
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I'm not quite sure if this was asked(probably was) but is there someone who have the numbers for this graph? I mean the YTD for the first 54 weeks of Nintendo console(N64 to WiiU) on the US market? Thanks.
Launch-First Holiday:

September 1996 - December 1996:
1.9-2.0 million (N64)

November 2012 - December 2012:
0.8-0.9 million (Wii U)


2nd Year:

January 1997 - November 1997:
2.8-2.9 million (N64)

January 2013 - November 2013:
0.7-0.8 million (Wii U)


LTD (first 13 months):

LTD (through September 1997)
3.8-3.9 million (N64)

LTD (through November 2012)
1.6-1.7 million (Wii U)


LTD (through 2nd November):

LTD (through November 1997)
4.8-4.9 million (N64)

LTD (through November 2012)
1.6-1.7 million (Wii U)
 
Oct 10, 2010
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Launch-First Holiday:

September 1996 - December 1996:
1.9-2.0 million (N64)

November 2012 - December 2012:
0.8-0.9 million (Wii U)


2nd Year:

January 1997 - November 1997:
2.8-2.9 million (N64)

January 2013 - November 2013:
0.7-0.8 million (Wii U)


LTD (first 13 months):

LTD (through September 1997)
3.8-3.9 million (N64)

LTD (through November 2012)
1.6-1.7 million (Wii U)


LTD (through 2nd November):

LTD (through November 1997)
4.8-4.9 million (N64)

LTD (through November 2012)
1.6-1.7 million (Wii U)
Thanks Aqua! ;)
 

jvm

Gamasutra.
Jun 22, 2004
9,164
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cgmr.net
Not sure if worth starting a new thread, so I'll float a trial balloon here. If people think it'd be better to split off into separate thread, please tell me.

Anyway, I looked at recent consoles and how the first year of sales compared to a system's five-year total. The results are summarized in this graph:



Given the Wii U's base after 12 months -- 1.4 million -- and the historical figures shown above, the installed base after 5 years would be somewhere between 5.5 and 13 million. Both of those are, of course, terrible.

For whatever it's worth, the data I've seen suggests that the PS1's first year was less than 6% of its five-year total in the U.S. The N64 was right around 20%.
 
Aug 16, 2008
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www.facebook.com
Not sure if worth starting a new thread, so I'll float a trial balloon here. If people think it'd be better to split off into separate thread, please tell me.

Anyway, I looked at recent consoles and how the first year of sales compared to a system's five-year total. The results are summarized in this graph:



Given the Wii U's base after 12 months -- 1.4 million -- and the historical figures shown above, the installed base after 5 years would be somewhere between 5.5 and 13 million. Both of those are, of course, terrible.

For whatever it's worth, the data I've seen suggests that the PS1's first year was less than 6% of its five-year total in the U.S. The N64 was right around 20%.
Pretty interesting.. can we get first console shipment vs 5 yr console shipment.. just wandering if worldwide trend is also same.? or american are more quick in getting new technology or lazy
 
Jun 3, 2009
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Not sure if worth starting a new thread, so I'll float a trial balloon here. If people think it'd be better to split off into separate thread, please tell me.

Anyway, I looked at recent consoles and how the first year of sales compared to a system's five-year total. The results are summarized in this graph:



Given the Wii U's base after 12 months -- 1.4 million -- and the historical figures shown above, the installed base after 5 years would be somewhere between 5.5 and 13 million. Both of those are, of course, terrible.

For whatever it's worth, the data I've seen suggests that the PS1's first year was less than 6% of its five-year total in the U.S. The N64 was right around 20%.
I doubt it'll be on the market for 5 years. They'll probably release another console before that which is more powerful than PS4 and Xbox one and see if that works. Sony and MS will be nowhere ready to launch new consoles.
 
Mar 13, 2009
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Pretty interesting.. can we get first console shipment vs 5 yr console shipment.. just wandering if worldwide trend is also same.? or american are more quick in getting new technology or lazy
Nintendo has always had an historic base in the US right from the NES launch, where in contrast to the UK and Europe, they have not tended to do as well.

Wii, of-course, had a near-global launch so was in short supply, Ditto Xbox 360. PS3 launched In Japan, Asia and NA but had blue laser diode issues which hampered their launch plans. What should be of concern to Nintendo -- as alluded to by jvm's Wii U projections -- is that their systems have always sold well in the first year and then tapered off.