ThatObviousUser
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gerg said:Fair enough.
Sequels not specifically targeted at the 18-35 male audience almost always sell less than their predecessors.
Hrm...
gerg said:Fair enough.
Sequels not specifically targeted at the 18-35 male audience almost always sell less than their predecessors.
Andrex said:
gerg said:Sequels not specifically targeted at 18-35 males...
Will extending the age limits by about five or ten years either way make that much of a difference?
Andrex said:Pretty sure NSMB Wii is a sequel to NSMB DS.
gerg said:Fair enough.
Sequels not specifically targeted at the 18-35 male audience almost always sell less than their predecessors.
Boney said:What about Brain Age? I'm pretty sure Brain Age 2 sold more than the original.
Andrex said:Blah blah blah technicalities, you made a dumb blanket statement and that's that. >_>
gamergirly said:GameplayWhore said:When I saw the demos of Galaxy at Gamestop, I was like "wow, that was a mistake". Most of the time, it was in the World 1 hut, and passing-by prospective players would have *no idea* how to get to any of the levels. It's just not obvious to point and click the star thing, since they didn't go through that intro tutorial. People I saw trying it would run around and jump like mad fools in this tiny little room for a minute or two then just slink off elsewhere. It would have been really smart to have a special demo disc that started the game off with a "click one of these giant buttons to choose" level selector instead of just using a regular game disc.
It's much easier with NSMBW, where once the game is started, you move the little mario forward and then hit one of the buttons to start the level. If Galaxy 2 has a similarly user-friendly kiosk, it could help a bit to make that particular 3D Mario incarnation not quite as daunting.
2D is usually more simpler than 3D. With that said, I dont see how it would take someone a long time to figure out what to do in Super Mario Galaxy. The instruction manual, if nothing else, explained the basics well. It's not even that complicated of a game
gerg said:I'm sorry for clarifying myself.
Super Guide!SkinnyPupp said:Out of those 10,000,000 sold, I bet about 9,500,000 never made it past the ice level :lol
If people can't beat a level even using the Super Guide then I don't think there is much hope :lolSkinnyPupp said:Out of those 10,000,000 sold, I bet about 9,500,000 never made it past the ice level :lol
You are generalizating to much theregerg said:Sequels not specifically targeted at 18-35 males...
Will extending the age limits by about five or ten years either way make that much of a difference?
Celine said:You are generalizating to much there
It depends if a Genre King ( I suppose we are talking about them ) has achieve its full potential on a platform or episode.
For example Animal Crossing Wild World had a sharp sales increase compared to the still successful Animal Crossing for GC.
gerg said:I don't think that NSMB Wii is really a traditional sequel.
The first sequel on console after 15 year of a popular franchise that established the genre, a very accessible genre, with a novel multiplayer mode on a console where the main selling points are accessibility and local multiplayer ?Willy105 said:What would you call it?
I don't think NSMB Wii has a lock on the 2D platformer category. You could argue that it's not even the best 2D Mario game.gerg said:I think that the concept of a "genre king" is irrelevant, as I would have thought that is generally mentioned in reference to the sales of two or more various titles when compared to the sales of another title or franchise, within the same genre, that is disproportionately more popular.
The problem with mentioning such a concept is that it is arguable that SMG and NSMB Wii are not within the same genres (we are comparing "2D platformers" with "3D platformers") and also that they are the same franchise - in fact, if we agree that "2D platformers" are significantly distinct from "3D platformers", then both SMG and NSMB Wii are kings within their own genres.
I don't disagree with your general point, but I don't think that mentioning the concept of "genre kings" is especially useful in this discussion. : )
Of course. I just don't think we need to reference the concept of "genre kings" to explain its success. Rather, its success might be attributed to the fact that - and I think that this is a trend we see in many games targeted towards the expanded audience - it did something different with the concept of the game, rather than simply offering more of the same.
SapientWolf said:I don't think NSMB Wii has a lock on the 2D platformer category. You could argue that it's not even the best 2D Mario game.
Sonic 4@willMael said:You know another sidescroller that will/have rock/rocked the world released in the last 10 years?
FootNinja said:Sonic 4@will
if we all believe enough anyway.
Mael said::lol :lol :lol
yeah when was the last time a Sonic game was close to a Mario game in quality?
Exactly.
FootNinja said:Sonic 4@will
if we all believe enough anyway.
My reply was in good fun, but that jab to Sonic has me inclined to remind you that the post above is strictly factual.AniHawk said:Sonic Rush/Adventure > NSMB.
Is it :lol-day? Or am I in bizarro gaf?AniHawk said:Sonic Rush/Adventure > NSMB.
Mael said:Is it :lol-day? Or am I in bizarro gaf?
seriously I picked up Rush adventure thinking it was the bioware rpg (thank god it wasn't btw) and Rush later on the cheap,
My god they're better than the abominations we get on console these days but that doesn't make them competent Sonic games
I don't think anyone is saying they're up to snuff with the classic Sonic games, but they don't have to be to outclass NSMB, which isn't overtly bad so much as terribly bland in every respect. Seriously, NSMB feels like a hollow knock off of other Mario games. Thankfully NSMB Wii managed to take the same retro homage concept and actually make a game worthy of the Mario name out of it.Mael said:Is it :lol-day? Or am I in bizarro gaf?
seriously I picked up Rush adventure thinking it was the bioware rpg (thank god it wasn't btw) and Rush later on the cheap,
My god they're better than the abominations we get on console these days but that doesn't make them competent Sonic games
Hehe Yeah! I'll bet not. I'm loving this game but it's hard! It's a blast playing in multi-player. The difficulty and the amount of fail is so ridiculus that it just starts to be so funny! I've had tears in my eyes from laughing so hard while playing it multi-player. This game is very deserving of the huge sales.SkinnyPupp said:Out of those 10,000,000 sold, I bet about 9,500,000 never made it past the ice level :lol
It'll be better when the games won't be filled with trial/error level design, expecting the player to know the layout by heart is something i expect from Kaizou Mario, NOT vanilla Sonic game.AniHawk said:And yet they're still better than NSMB.
That's a cop out. GAF is not one person with a set opinion. Your explanation also does nothing to address why many of us dislike NSMB but think NSMB Wii is a great game.Mael said:I know GAF loves to shit on nsmb and other popular games
Oh yeah that's right, like being bland is a real reason why some prefer broken games over it?GrotesqueBeauty said:That's a cop out. GAF is not one person with a set opinion. Your explanation also does nothing to address why many of us dislike NSMB but think NSMB Wii is a great game.
I don't agree with the hive mind about nsmb being a bad game, but I also don't agree with you saying rush isn't good at what it tries to do. NSMB is the better game, but the reason imo is that rush doesn't have enough content/diversity (never played adventure.)Mael said:Oh yeah that's right, like being bland is a real reason why some prefer broken games over it?
I mean come on a minute, Sonic Rush & Adventure?
they're not even good at what they try to do.
I don't agree that they're broken, and while they're not great at what they do, they are however good at it. Granted Sonic Rush and Sonic Rush Adventure aren't exactly knock-your-socks-off incredible (neither is NSMB imo), but at least they weren't boring. NSMB is polished, but stiff and lifeless. I'll take something that's rough around certain edges but interesting any day of the week. That's not to say I don't share some of your criticisms of the DS Sonic games, but at least they don't bore me. And yes, being bland is sort of a deal breaker when it comes to entertainment products.Mael said:Oh yeah that's right, like being bland is a real reason why some prefer broken games over it?
I mean come on a minute, Sonic Rush & Adventure?
they're not even good at what they try to do.
MisterHero said:NSMB has an awesome VS. Mode and that alone would put it above 99% of DS's library
so there
GrotesqueBeauty said:I don't agree that they're broken, and while they're not great at what they do, they are however good at it. Granted Sonic Rush and Sonic Rush Adventure aren't exactly knock-your-socks-off incredible (neither is NSMB imo), but at least they weren't boring. NSMB is polished, but stiff and lifeless. I'll take something that's rough around certain edges but interesting any day of the week. That's not to say I don't share some of your criticisms of the DS Sonic games, but at least they don't bore me. And yes, being bland is sort of a deal breaker when it comes to entertainment products.
Agreeing to disagree sounds fair. Just to touch upon your post though, I enjoyed Kirby Canvas Curse and Castlevania DoS/OoE a lot more than NSMB, so I guess at least there's some relative consistencies between our opinions at least.Mael said:Well I guess we will simply agree to disagree there, if anything it was the dimps games that seemed bland to me (much LESS bland that anything Sonic I played this side of Secret Rings that is). It felt a by the number Sonic game that tries to capture what made Sonic great and utterly failed at that. The worlds were uninteresting, devoid of foes like its 3d counter parts (bar the cthuluh horror Shadow the craphog) and to make matter worse the moves added felt like the spindash only less crappy.
I mean at least in nsmb they took something familiar and put a spin on it, it's not the best mario game ever (it really is Yoshi's Island) but it sure as hell provided better accroatics than the run and hope you remember the layout Rushs games.
I mean I did have some enjoyment over the Sonic Rushs games, but seriously it's not anywhere close to something like nsmb, your regular kirby or even Castlevania (any of them)
If it was more challenging and the enemies and environments were more varied I'd probably agree. As far as graphical charm it stomps NSMB though. The animation was fantastic. As far as Mario-esque platformers on DS in general I'd actually give the nod to Super Princess Peach. It wasn't that taxing, but if you go for all the extras it's probably roughly on par with NSMB's difficulty, and it's extremely content rich.osoul said:On a side note, am I the only one, who thinks Giana Sisters DS is better than NSMB (DS)? It's simpler and easier, but it's far more attractive, and somewhat more faithful to the mario-esque platforming.
GrotesqueBeauty said:Agreeing to disagree sounds fair. Just to touch upon your post though, I enjoyed Kirby Canvas Curse and Castlevania DoS/OoE a lot more than NSMB, so I guess at least there's some relative consistencies between our opinions at least.
:lol
Well I guess the walljump make up for that for me, I mean you can do some crazy stuff with that.GrotesqueBeauty said:Also, I'm not really sure what NSMB's unique "spin" on the series was, besides a fugly graphical style and worse controls than the traditional sprite based Mario games. Even the new power ups were hopelessly uninspired and badly integrated to boot. Alright, I'll stop now before I digress any further. Scout's honor.
*holds up fingers*
If it was more challenging and the enemies and environments were more varied I'd probably agree. As far as graphical charm it stomps NSMB though. The animation was fantastic. As far as Mario-esque platformers on DS in general I'd actually give the nod to Super Princess Peach. It wasn't that taxing, but if you go for all the extras it's probably roughly on par with NSMB's difficulty, and it's extremely content rich.