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Nvidia's "Super Secret" Live stream - how the grinch stole AMD's christmas

Grief.exe

Member
Jul 11, 2012
43,857
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Denver
backloggery.com
no because its not official.

Asked the devs myself at Gamescom and they still had a no comment only consoles confirmed at this time comment.
That sounds like the perfect PR response for a version that is eventually happening.

I am not even stretching here, that exact line has happened so many times when we spot something in the registry.

Believe

https://vine.co/v/hqJ9W9ZMqI5
 

HariKari

Member
Jun 28, 2013
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This is why I want GPU manufacturers to invest in game studios to make games "the way they are meant to be played" on PC.
They are. Nvidia and AMD have both spent money to shoehorn these technologies into upcoming titles, like you are about to see on the stream. It's the best way for them to move the high end profitable hardware. 4k gaming brings even the beastliest rigs to their knees, so that's going to be a big push from both companies. Displays aren't there yet, but it will be here sooner than you think.

More PC games being sold in general is what would really kick off a visual arms race. Look towards SteamOS for that.
 

RSTEIN

Comics, serious business!
Mar 22, 2007
10,803
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Games that are multiplatform are built to the lowest common denominator (XB1) then features get added back in for PC if we're lucky. A lot of these technologies are simply beyond console level hardware.
lol, yeah. While I'm loving what I'm seeing, I'm not really getting too excited because the hardware just isn't there, even for PCs. Just look at the implementation of current PhysX stuff and the performance hit that results. Hell, look at how punishing BF4 is on CPUs. Imagine if the game was running the water/fire/liquids stuff too? Fuck me.
 

xyla

Member
Feb 10, 2009
5,311
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Germany
No, i meant that we know that Destiny is using Nvidia CUDA for their AO baking from Siggraph presentation.
We dont know if it will end up on PC, but it would be really stupid from Bungie and Activision to not too. Its perfect game for PC audience.
Yes it is. Too bad we don't get any news on that end. Confirmation either way would be great. Only must have Next-Gen title for me right now.

The blog doesn't really work for me :p The pictures are not as impressive as the stream I guess and I don't really understand the tech heavy bulletpoints. I'll wait for an article about the conference.
 

AndyBNV

Nvidia
Sep 26, 2012
1,232
0
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lol, yeah. While I'm loving what I'm seeing, I'm not really getting too excited because the hardware just isn't there, even for PCs. Just look at the implementation of current PhysX stuff and the performance hit that results. Hell, look at how punishing BF4 is on CPUs. Imagine if the game was running the water/fire/liquids stuff too? Fuck me.
PhysX 3.x is multithreaded. Will be seeing it used a lot more next year with the growing adoption of Unreal Engine 4, and the launch of next-gen games.
 

HariKari

Member
Jun 28, 2013
7,298
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PhysX 3.x is multithreaded. Will be seeing it used a lot more next year with the growing adoption of Unreal Engine 4, and the launch of next-gen games.
Is any hardware being announced at this? A yes/no won't get you in trouble... I'd hope.
 
Sep 12, 2013
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It's too bad PhysX only works on Nvidia gpus, I think it's why in-engine physics and solutions like Havok will be always be more popular for key parts of games like destruction and ragdoll physics. Imagine if BF destruction and ragdoll physics only functioned on Nvidia cards.. that would mean pretty much only half of PCs will be able to play the game properly.
 

AndyBNV

Nvidia
Sep 26, 2012
1,232
0
0
It's too bad PhysX only works on Nvidia gpus, I think it's why in-engine physics and solutions like Havok will be always be more popular for key parts of games like destruction and ragdoll physics. Imagine if BF destruction and ragdoll physics only functioned on Nvidia cards.. that would mean pretty much only half of PCs will be able to play the game properly.
Software PhysX is the most widely used physics solution in the industry. Like the GPU-accelerated version, the latest iterations are multithreaded.
 

Sanjay

Member
Nov 28, 2005
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Can some one explain all this new tech jargon shown as if you were explaining it to a little kid. The kid wants to know.
 

KKRT00

Member
Feb 13, 2011
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Warsaw - Poland
PhysX 3.x is multithreaded. Will be seeing it used a lot more next year with the growing adoption of Unreal Engine 4, and the launch of next-gen games.
I know that this means that You will be able to use CPU for computation, but what about other GPUs? :>

I would love to have unified solution, so every game and gamer could benefit from that.

===
Activision also makes almost every game multiplatform because they love money.
Yep, thats why i think Destiny will almost surely land on PC.
 

tournanext

Member
Oct 24, 2012
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410
Physx can run on either the CPU or GPU. For best results you'll probably want both a monster CPU and SLI to offload physx onto the 2nd GPU. BF4 is already pretty punishing on i7 4-6 core CPUs.
 

Naminator

Banned
Jul 11, 2013
1,954
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Software PhysX is the most widely used physics solution in the industry. Like the GPU-accelerated version, the latest iterations are multithreaded.
Can you give us any hint as to the fate of ShadowPlay?

It seemed cool, now it seems dead.
 

RSTEIN

Comics, serious business!
Mar 22, 2007
10,803
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0
PhysX 3.x is multithreaded. Will be seeing it used a lot more next year with the growing adoption of Unreal Engine 4, and the launch of next-gen games.
I'm excited but also looking at the current crop of games that implement "fancy stuff" (a technical term). The performance hit for PhysX and tessellation in Arkham City was quite severe.
 

astonish

Member
Apr 18, 2013
457
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Canada


Not even mentioned as a feature for Batman which was one of the best and most advertised uses of the technology. So few games really got it right, but when they did it made a OMGWTFBBQ difference. Playing Trine 2, Arkham City, Skyrim and some others at 1080p60 3D was a sight to behold.

The Oculus Rift and competitors will surely take titles like Skyrim and FPS's further, but something like Trine or Civ5 probably won't work the same way as a monitor...
 

MaLDo

Member
Jun 4, 2009
3,613
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Barcelona
maldotex.blogspot.com
PhysX 3.x is multithreaded. Will be seeing it used a lot more next year with the growing adoption of Unreal Engine 4, and the launch of next-gen games.
Andy, I think will be intereseting to sponsor a bunch of updates for already published physx games . There are significant problems here and there that prevent physx has a clean image in the eyes of players who are not convinced to make the jump . I mean things like

- Mafia 2 physx gpu is activated only if you have a dedicated graphics and do not advise on that. Even if you have an nvidia card , if you enable high physx effects (cloth simulation) these run on the cpu with consequent poor performance.

- Alice Madness Return has performance issues with the smoke from the pepper gun. If you change the value of particles on the screen (modifying .ini) can be fixed but this affects fluids even if fluids do not cause performance problems.

- Borderlands 2 , physx fluids show visual artifacts when using large resolutions .

- Hawken , physx performance is far below than expected even with a 680GTX Tri- SLI dedicating one gpu for physx.

- Dark Void , smoke performance of the jetpack is not enough in any gpu configuration.

and above all, the older physx games that are on steam should add in their requirements "Legacy physx libraries" because many users are lost in that point.

These are the kinds of things that give a bad name to an awesome tech like physx , and with some support from you those can be fixed, I think you could leave much more polished games .
 

Kainazzo

Member
Nov 22, 2012
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Count on Team Green for that
I've heard that lots of DX11 games use deferred rendering, which means MSAA cannot be used (often substituted for something like the mentioned TXAA). Going forward, does this mean MSAA will cease to exist (at least in major AAA games)? I've noticed that none of my DX11 PC games natively support MSAA. Are we transitioning to something else, like SMAA?
 

Nethaniah

Member
Jun 19, 2013
2,771
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I wonder if the DX11 version of the game will be just as bad as it was with City, what a shitfest that was.
 

AndyBNV

Nvidia
Sep 26, 2012
1,232
0
0
I'll take an enthusiastic developer any day. As a journalist I sat through monotone presentations that sent me to sleep.