Or is it just one of Phil's balls in my throat?
With my first look at the last gen versions and the Xbox Series S last week, I am back as promised with more RE action. Resident Evil 4 Remake is coming to PS5, Xbox Series X and PC this week but how well do each versions run? What mode is best? What is the performance like and can the Steam Deck deliver what the Xbox One cannot? Click onwards for a terrifying tale.
edit: he will apparently do a full review on launch as well even though he says the final review game (on consoles at least) is give or take the same, minus the missing RT reflections being fixed on PS5.
- No sign of DRS in his testing but uses Capcom's RE engine checker-boarding (interlacing) reconstruction
- Both PS5 and SX have same resolution metrics (2160p in resolution and 1944p in performance)
- While the pixel count is the same, the image quality between the two is not similar.
- PS5 has noisier image, post effects, worse aliasing, temporal stability etc
- NXGamer thinks the issue is in difference of AA working with the reconstruction/interlacing
- PS5 looks similar to FSR1 and SX looks similar to FSR2 in PC equivalent terms.
- In resolution mode both drop lots of frames with RT and Hair on
- SX is often 6~10 FPS lower in this mode. It is often below the VRR range here. PS5 can stay in the VRR range more often here.
- In Resolution mode with Hair and RT off, PS5 is closer to 60 more often but can dip in heavy bandwidth scenarios, and SX can dip a further 10-15% over that still.
- In Frame Rate mode with RT/Hair on, the performance is nearly identical with SX having approx 5% worse performance.
- Turning RT and Hair off makes this a locked 60 FPS mode on both barring some streaming stutters.
- Cinematics are GPU bound and game play are CPU bound which contributes to the above in Xbox having a small advantage in cut-scenes and PS5 in game play.
- Input latency is very high on both (204 vs 219 ms on PS5 and SX respectively)
- NXG thinks this is an intentional decision.
- NXG thinks it helps to increase acceleration on Xbox pad high to remedy some of the deadzone issues on Xbox.
- 800p / 30 FPS works great but can be very soft with acceptable settings
- very CPU bound and also GPU RAM dependent, can crash if overloaded.
- No pre shader compilation so 1st run can cause shader compilation stutters
- His PC equivalent settings on a 2070
- Consoles generally have High equivalent. Volumetrics = medium, Hair = normal, RT = normal.
- 4K with interlaced on doesn't hold close to 60 FPS. Dropping to 70% resolution scale gives equivalent performance to PS5/SX.
- Memory issues are a problem on 8GB. Can cause crashes when overloaded. Village fight would always crash for him at 4K. Only fixed by dropping to 1620p at 80% resolution scale.
- The game is very demanding on GPU (and CPU). Don't expect 8GB cards to run this at 4K