This is what games are going to turn into. Ideas during development that, instead of being added to the game, will be held until after release and made avaiable for purchase. What a joke.Jim said:Even last year they were hinting at this.
Pimpbaa said:Because you are already overcharged for the game itself compared to the pc version, now they want to charge you for mods?
$2.50 (or slightly less, depending on your hardware preference) isn't too bad for a completely new item, and Bethesda says the price won't fluctuate very much for future items. "We priced it [the armor] at a level we think is reasonable. I would imagine all of our content would be around the same range," he said.
Confidence Man said:Incredibly fucking lame. They couldn't have just squeezed this into the retail game that came out two weeks ago?
Armor for the horse is cool but 200 points isnt cool. Thats half the price of some arcade games. After we pay 60 or 70 for the game, the least they can do is give us this downloadable content for free dont you guys think? Halo gave us whole maps for free, and here we are paying for a fashion statement for our horse.
Im wondering why was this not included in the game? Would it have taken that much longer to add horse armor to the retail copy?? Or is this the beginning of what everyone feared would happen to XBLA exclusion of material from games? At the very least this should have been on the $70 collectors discs.
The $60.00 to 70.00 dollar price tag that oblivion carries would seem to vindicate a download of such little enhancement to be free of charge.
I have to agree, 200 MP is very pricey for horse armour .it is down right ridiculous. I didnt expect it to be free but come on! It did not take that much work to make horse armour, is this were some quests then Id jump on it, but horse armour!? The sad part is I imagine too many people will buy it anyway which will simply reinforce this happening again in the future.
The really sad thing is Microsoft is wasting the potential of the marketplace by being greedy. They really could use it to their advantage, but nope, its all about the $.
For example they could of made the horse amour free as a way of thanking their fans for spending $60 on their game. This would also make the average gamer think, wow if I buy oblivion, Ill get cool stuff like this free!! thus leading to more sales. By all means charge us for content that has value - dont take the piss with 200 point horse amour.
Comfort_Eagle said:After Morrowind came out, didnt Bethesda offer complete armor packages to download for free(although you still had to buy/steal it)? Now they want to charge PC users $2 for one horse piece?
It's small enough relative to full game purchases that I think it qualifies as a "micro"transaction. It's what you get for that cost that is the problem. I'd need at least 10x the content to buy at this price.kaching said:I don't mind the idea of a microtransaction, but this isn't what I'd call 'micro'.
One week, tops.MattPeters said:I wonder how long it will take for someone to make the exact armour for the PC version and release it for free.
Do guards still conviscate all your stolen goods when they arrest you? If so I hope you have to steal it or something and then the guards snatch it away from you. Ten days hard labour only to be released to see a guard riding away with your new kit would be too much. :lolGhaleonEB said:Another question. When you buy this, does it just show up in your inventory, or is it integrated into the gameworld so that you have to buy it there as well?
4-5% of the cost of the game itself is not "micro", esp. when the retail game in comparison has thousands of items packed in for $60...and NPCs and creatures and a vast land to explore and...well you get the picture, I hope.GhaleonEB said:It's small enough relative to full game purchases that I think it qualifies as a "micro"transaction. It's what you get for that cost that is the problem. I'd need at least 10x the content to buy at this price.
To your first point, I think we agree. The price:content ratio is absurd.kaching said:4-5% of the cost of the game itself is not "micro", esp. when the retail game in comparison has thousands of items packed in for $60...and NPCs and creatures and a vast land to explore and...well you get the picture, I hope.
Also, the origin of the term "microtransaction" harkens back to the heady, pre-burst Internet bubble days when it was intended to be a method to charge literally only a few pennies for digital content. Of course, it wasn't found to be a profitable approach at the time (cost of overhead for managing so many tiny transactions outstripped the revenue it would likely bring in) but a happy medium seems to have been achieved around the $.99 mark right now.
It's not "my idea" of what a microtransaction is, it's what the term was coined for in the first place. It's not a big deal, but MS is misappropriating the term, I think, mostly for the marketing angle of how it sounds.GhaleonEB said:Obviously that does not fit your idea of "micro".
I think the term is flexible enough to be used in this context. At any rate I'd never heard of it before now.kaching said:It's not "my idea" of what a microtransaction is, it's what the term was coined for in the first place. It's not a big deal, but MS is misappropriating the term, I think, mostly for the marketing angle of how it sounds.