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Obsidian Entertainment no longer working on Armored Warfare (also more layoffs?)

In December, Obsidian Entertainment had a round of layoffs that coincided with the end of their contract to work on Armored Warfare, a f2p World of Tanks-like game. This was posted by a design consultant and moderator on the Armored Warfare subreddit:
Preface
As a select few of you may already know, I've been a design consultant for Obsidian Entertainment/My.com since the beginning of Early Access (was around for the alpha tests too). Needless to say, I've been invested in this game more than just monetarily. I met a lot of wonderful people along the way– my clan mates (KEVIN started out as a group of us design consultants, with Obeyrist, Kilo, and Illusionalsgcty - my officers - helping just as much if not more), those I met later on (XDMR, Urallfish, other EU friends), and of course the Obsidian/My.com guys (Thank you Rich, Josh, and Michael for all you did- your passion for the game was just incredible, and I truly believe that we could have had an amazingly successful game without MailRU being in the way). I hope to keep my ties with most of them, and for those who are without a job, I wish you the best of luck in your future endeavors.

So, why am I writing this?

I'm writing this because I think everyone who stuck around, everyone who held out waiting for the game to be popular, deserves to know what happened. I'm not an actual developer, so I will be missing a few things. I've had more than enough people from both Obsidian and My.com vent to me their grievances about nearly everything development-wise. I also don't care about the NDA I never actually signed (I don't think anyone was aware of that), I know my AW account will likely be nuked and the only thing that makes me said is the history that will go away with it.

Who To Blame
I've read a lot of misinformation that I couldn't respond to over who was to blame for the game dying. The reality is everyone: MailRU, My.com, and Obsidian, some (MRG) more than others.

Obsidian (OEI): Obsidian failed to grab MailRU by the balls early on and say something along the lines of "We're the developers, we've been in this industry longer than you could ever hope to be." Now, I'm not saying that that's what they should have done. MailRU pays good, Obsidian needed money badly. Standing up to them could have meant their contract was pulled early on. With Felix (Nakoomba) joining Obsidian, he was actually able to do that. It was, however, too late.

My.com (My): Despite what people think, My.com had very little to do with the failure of the game because they really didn't have any control over the game. In fact, all you can really blame them for is shitty events and server crashes. I suppose they could have advertised a broken game and gotten us nowhere.

MailRU Group (MRG): Ah, here it is. The big one. How did I not see this coming, I played ArcheAge– I knew what they were capable of, and Obey reminded me numerous times of it. The rest of this post will be about how they ran this game into the ground because they simply lack the vision to see past the Russian market. They thrive on incomplete features and shitty knock off mechanics.

What Went Wrong
In order to understand everything that's happened, we need a history of Armored Warfare's development. It all started out with MailRU submitting bids to multiple companies to see who would be able to develop a tank game for them. Obsidian, short on cash and in need of a new challenge, took them up on it. They developed this magnificent plan for Armored Warfare– what could have been is not at all what we have today. In fact, I'm not even sure if you would have been able to call it a World of Tanks competitor as the games only had tanks in common.

So, what happened to that? It's simple. MailRU said they wanted none of that, and they tasked Obsidian with making a "World of Tanks clone." Yes, it was supposed to be as close to World of Tanks as they could get with modern tanks and without getting their asses sued off by Wargaming. Just look at the "Limited Technical Alpha" they had. It was clear to everyone that it was a World of Tanks clone and the backlash from it convinced MailRU that being basically a Chinese knock-off wasn't going to cut it. So, they let Obsidian have a little more freedom- not much, it still had to feel like World of Tanks, but it didn't have to be World of Tanks. This, right here, is where you can say Armored Warfare died. The day MailRU made it clear (privately clear, this was never public knowledge) that they only wanted a cut of the massive amounts of money Wargaming was raking in with World of Tanks.

It was more than that, however. MailRU never seemed to realize that they should have tailored the game towards the NA/EU markets. Going the WoT route when their NA population was already really poor was never going to work out, and given how much money the NA market spends you'd think that developing for them (and, by extension, EU) would be the priority. They weren't, and MailRU chose Russia as the only market they cared about, to no ones surprise. This meant that instead of taking the time to have polished, well thought out features we got rushed, half baked features. Why? The Russians loved it. The terrible, terrible base system that was envisioned to be so much more was because MailRU was fine with the preview version that was introduced in Early Access, and decided it would be the final version.

My group and I wrote up 60 page documents (5 in total I believe) on this game detailing every little thing that needed tweaked, removed, or added. From our feedback documents alone we could have practically made our own tank game. We began feeling ignored as much of our feedback wasn't bearing fruit in game, and that was when Obsidian finally cracked- they let us know that MailRU didn't want it, they were happy with the shit state the game was in. In fact, MailRU wasn't even aware of our existence (and they weren't very happy about it afterwards- we aren't Russian, after all).

Where We Are Now
I'll clarify briefly since I've seen a lot of confusion- MailRU canceled Obsidian's contract, Obsidian didn't quit. They wanted to continue developing the game as far as I can tell.

At the beginning of the month, there were massive layoffs at My.com– one of which being Josh Morris (Jinxx71), the only person I would say was truly sane there (aside from the CMs, of course– you've been amazing, Freitag). He shared the same vision as Obsidian and in the end was let go for disagreeing with MailRU one too many times (note: I don't know if this is the actual reason, I just know that he had made a lot of enemies at MailRU over time). They were replaced by people from MailRU itself. What we have come to know My.com as is no longer My.com, but rather a puppet of MailRU headed by Yuri Maslikov, the person quoted in the news post.

MailRU had already had a much larger development team than Obsidian was willing to admit (or even knew about). In fact, this whole time they have been working on Armored Warfare for Xbox One and PS4 (I'm going to get a lot of shit for mentioning its existence). I imagine that will be their main focus, and they might even release the game on Steam (the Steamworks framework has been in place for quite some time now, Obsidian has wanted very badly to put the game on Steam since the early access days). Ultimately, I don't see the game going anywhere. MailRU is very shortsighted and their world view ends at the CIS regions borders.

Conclusion
My interest in this game from the very start was due to Obsidian. The first time I heard of it, I thought it was just a Chinese knockoff. When I heard Obsidian Entertainment was developing it, I signed up for the alpha immediately. With Obsidian out of the picture, I see no future for this game. My only hope is that Wargaming can learn from the many good things that this game got right and also see the many things this game got wrong. I'll be waiting to see what game Wargaming Seattle announces in the future (hint: It's not WoT 2.0 anymore).
https://www.reddit.com/r/ArmoredWarfare/comments/5thjdv/armored_warfare_what_went_wrong/

Layoffs confirmed?

https://twitter.com/snowkissed_/status/830963437056389120

4L7OZ2p.png
 

_Aaron_

Member
It seems like Obsidian have been screwed over on most of their projects with publishers.

Kotor 2 development cut short.
Disney cancelling Dwarves.
New Vegas metacritic bonus.
Sega cancelling Aliens: Crucible.
Microsoft cancelling Stormlands.
 

Jackpot

Banned
What's this in reaction to? Checked Google News but couldn't find any shock Obsidian announcements bar some Project Louisiana stuff from January.
 
I wonder how much of AWs failure is due to the value of the ruble collasping around the same time it was released.

Fake edit: Wargaming Seattle is supposed to be developing Total Annihilation 2. WoT 2 is being made in Minsk.

What's this in reaction to? Checked Google News but couldn't find any shock Obsidian announcements bar some Project Louisiana stuff from January.

https://aw.my.com/en/forum/showthread.php?99410-My-com-Adopts-Future-Work-on-Armored-Warfare
 
Such ending for this story was obvious to everyone who even barely knows how Mail.ru running things. This company is famous in CIS region for their shitty practices in software and gaming business, Mail.ru fuck up everything they've touch. It was matter of time for them to drop contract with Obsidian, because Mail.ru doesn't care about quality of product until it gives them easy money anyway. It's weird that they needed this contract with Obsidian at first place, there is a lot local so-called "developing studios" that will gladly make whatever shitty clone Mail.ru desire for much lower cost.
 

HariKari

Member
Obsidian was doing good work with what room they had to be creative. Could have been something more if the publisher went along with it.
 

duckroll

Member
https://aw.my.com/us/news/general/mycom-adopts-future-work-armored-warfare

Developer Obsidian Entertainment and global Publisher My.com are announcing impactful changes to the development structure of Armored Warfare. From today on, the future development and update plans will be carried out entirely by My.Com.
The restructured Armored Warfare development team will be delivering on all of the new features and content previously announced.

“At Obsidian, we are grateful to have had the opportunity to work on Armored Warfare over the last four years. We are happy to hand off Armored Warfare to the talented developers at My.com who, we know, will deliver incredible updates and content to Armored Warfare fans across the world. Our focus at Obsidian will turn to currently announced games such as Pillars of Eternity 2: Deadfire, Tyranny, and Pathfinder: Adventures along with other unannounced projects. We are proud of everything we did on Armored Warfare and want to thank all of our dedicated fans for their involvement and support.“,
said Feargus Urquhart, CEO of Obsidian Entertainment.

“We are grateful for all contributions made by everyone on the Armored Warfare development teams, past and present. The restructured Armored Warfare development team is continuing the current development and update plans and will be dedicated to deliver content to our worldwide players in the most consistent manner.“,
said Yuri Maslikov, Publishing Director of My.com.

I know most people don't care much for this game. Neither did I. But it provided years of stable work for tons of employees at Obsidian. Hope they find a new gig soon.
 

Zukkoyaki

Member
Obsidian is one of those studios I could see getting acquired by a publisher at some point. They've had some seriously rocky times over the years and I'd imagine they could probably use some stability. Hopefully this shift doesn't negatively impact anyone there.
 

ezekial45

Banned
Shame, I was wondering what happened to this game. It was announced, then we never heard from it again. Anyway, I really worry for Obsidian. I'm glad they got Pillars and Tyranny out in recently, they could really use a big title to work on.
 

Cerium

Member
Obsidian is one of those studios I could see getting acquired by a publisher at some point. They've had some seriously rocky times over the years and I'd imagine they could probably use some stability. Hopefully this shift doesn't negatively impact anyone there.

A publisher generally acquires studios for their IP, and in this case that would pretty much just be Pillars of Eternity.
 

aerts1js

Member
A company really needs to be acquired before they got bankrupt. I mean, they have the talent but their luck is terrible.
 

Moff

Member
I wonder if Tyranny was a success, they seemed to pump it out effortlessly.
They could relesae games like that until I die for all I care, loved every minute of my 3 playthroughs.
 
I know it might sound like sacrilege but Bethesda could easily scoop them up to let them continue working on stuff. At least it would mean some stability.

That and it could make it easier to see New Vegas 2.
 

Zukkoyaki

Member
A publisher generally acquires studios for their IP, and in this case that would pretty much just be Pillars of Eternity.
Yes and no. If a major company wants to expand their roster of in-house developers it's pretty well known that acquiring an existing studio is more cost effective than building one from scratch. Saves the trouble of finding office space, hiring everyone, etc.
 

Instro

Member
Yikes. I mean theoretically it could be that Obsidian needs the staff for something else, but I'm not sure how likely that is.
 

Warablo

Member
I think they've said in the past they want to be bought by a publisher. I would like that if that means they can continue to make games.
 

xealo

Member
I wonder if Tyranny was a success, they seemed to pump it out effortlessly.
They could relesae games like that until I die for all I care, loved every minute of my 3 playthroughs.
Per steamspy, Tyranny has moved ~140k copies on there.

It all depends the development budget, but for what the game was there's a fair chance it was a profitable release for Obsidian. In any case, a Paradox Interactive funded Tyranny 2 is probably pretty likely.
 
I think they should partner up with first party publishers like what Insomniac/Quantic Dream are doing. Third party publishers don't give a fuck about non-internal studios.

EA screwed Insomniac.
Activision screwed Platinum.
Rockstar screwed Team Bondi.
And Obsidian got screwed by many publishers.
Crytek as well and many other examples.
 

Halabane

Member
Yikes. I mean theoretically it could be that Obsidian needs the staff for something else, but I'm not sure how likely that is.

Pillars 2 crowd funding is going well. I actually thought when I read this they were leaving the project because they had other work.
 

pa22word

Member
yeah, thats even something the heads of the studio have indicated they hope to happen

It's something I'm pretty mixed on, honestly.

I feel Obsidian does what they do principally because they are independent. Personally as someone who's found great enjoyment in basically every game they've ever made it would be a sad day to see them get bought by someone like Bethesda and just churn out boring AAA games until the end of days. At the same time though, I understand the business side of things is slowly crushing them on all sides of the equation and they need some stability.

The best scenario out of the bad one that exists is that PC growth explosion keeps up and someone like Paradox expands enough to be able to afford someone like them.
 

RPGam3r

Member
Obsidian is one of those studios I could see getting acquired by a publisher at some point. They've had some seriously rocky times over the years and I'd imagine they could probably use some stability. Hopefully this shift doesn't negatively impact anyone there.

I have to admit that part of me would want the pub to be Bethesda. The melt down would be entertaining and another studio putting out more Fallout would be awesome.
 
I think they should partner up with first party publishers like what Insomniac/Quantic Dream are doing. Third party publishers don't give a fuck about non-internal studios.

EA screwed Insomniac.
Activision screwed Platinum.
Rockstar screwed Team Bondi.
And Obsidian got screwed by many publishers.
Crytek as well and many other examples.

Funny that you mention that.

Because last I recall, Microsoft screwed Obsidian this gen.
 

Vamphuntr

Member
Ubisoft kind of screwed them too. They've built the South Park engine/assets and they've used someone else for the sequel.
 
Pillars 2 crowd funding is going well. I actually thought when I read this they were leaving the project because they had other work.

Small projects like Pillars can't keep Obsidian afloat at their current size. If that's their only future then they will have to lay off much of their remaining staff.
 
Projects like Pillars of Eternity can't feed the 200 employees now that this contract is up. I wonder what they will do. Obsidian swells and leans in employees as years go by. I could see them going really small, build up franchises / IPs slowly and then roar back to 200+ employess with a good catalog that they could leverage into AAA games. A new generation Bethesda.
 

Tenrius

Member
Well, based on general history and some of my own inside knowledge about my.com/Mail.ru, it always felt like it wouldn't work out. That company is best avoided and signing a contract with them always was a deal with the devil.
 
It's something I'm pretty mixed on, honestly.

I feel Obsidian does what they do principally because they are independent. Personally as someone who's found great enjoyment in basically every game they've ever made it would be a sad day to see them get bought by someone like Bethesda and just churn out boring AAA games until the end of days. At the same time though, I understand the business side of things is slowly crushing them on all sides of the equation and they need some stability.

The best scenario out of the bad one that exists is that PC growth explosion keeps up and someone like Paradox expands enough to be able to afford someone like them.
Paradox is never going to fund the type of AAA games that would keep Obsidian alive in its current state. If Obsidian is going to live off of Paradox's projects, it'll have to do so without most of its employees.
 

duckroll

Member
Paradox is never going to fund the type of AAA games that would keep Obsidian alive in its current state. If Obsidian is going to live off of Paradox's projects, it'll have to do so without most of its employees.

I don't think Obsidian should rely on AAA type games employing hundreds of employees at once though. It's incredibly risky as we have seen, and always results in surprise layoffs which are the worst. What would be better for them would be to constantly have a bunch of 30-50 man projects going. Projects which are interesting enough for the team to truly feel passionate about it, and games which play to their core fanbase.
 
Huh, I could've sworn Matt Rorie revealed this on the Giant Bombcast a few weeks ago (though to be fair, maybe people who heard it thought it was already reported somewhere).
 

xealo

Member
It's something I'm pretty mixed on, honestly.

I feel Obsidian does what they do principally because they are independent. Personally as someone who's found great enjoyment in basically every game they've ever made it would be a sad day to see them get bought by someone like Bethesda and just churn out boring AAA games until the end of days. At the same time though, I understand the business side of things is slowly crushing them on all sides of the equation and they need some stability.

The best scenario out of the bad one that exists is that PC growth explosion keeps up and someone like Paradox expands enough to be able to afford someone like them.

Paradox is never going to fund any AAA game. They've traditionally been a company that really lived on a knifes edge until their games reached the kind of success CK2 or Eu4 did. They don't like to put alll their eggs in one basket, and have relatively minor dev teams. They're currently having 4 games in development all the same time in house over at paradox, excluding unannounced projects.

Although what I can see happening is Paradox buying them outright if Obsidian needs to and does downsize and only keeps what is needed to make niche PC rpgs.
 

pa22word

Member
Paradox is never going to fund the type of AAA games that would keep Obsidian alive in its current state. If Obsidian is going to live off of Paradox's projects, it'll have to do so without most of its employees.

If I'm being honest, I really don't think they're ever going to be back in the AAA game again. I think the downsizing is inevitable at this point. The only thing to do now is try and contain the damage as best as they can. I mean not even Bethesda tried to buy them after NV, and Bethesda tries to buy everyone, even if the team doesn't consent >.>
 
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