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Obsidian is better than Blizzard, Bethesda, and Bioware all AT THE SAME TIME

the first part has nothing to do with just my playstyle and even if that was, that shouldn't even be an option to begin with.

and as for your example on a banshee, recharge speed doesn't mean anything. You shot, which means it's 3 seconds. Go with all the recharge speed upgrades you want, or bring just a pistol and have a 200%, it doesn't matter. It's still 3 seconds.

no, the game isn't difficult and no those powers aren't useful at all. It's a waste of 3-4 seconds.

Just because you use them doesn't mean they're worth mentioning. Powers should be more than just "throw these in here since everyone cried we removed them in ME2" because they really serve no purpose. The only powers in the game worth using are tactical cloak and charge. everything else is utterly useless and should NEVER be prioritized over guns. I'm sorry but if you decided to take a Mantis on your Engineer to keep your recharge speed high, that's your fault. It's not necessary.

If that .6 seconds between incinerate is a life and death, you have bigger issues than recharge speed. You regenerate health extremely fast and there is cover everywhere. There is no excuse to die unless you tried to.

Max damage powers doesn't even come close to even mid-tier guns. Go watch multiplayer videos or visit the multiplayer OT here. Powers are fucking useless in this game in multiplayer or single player.

I don't understand how someone can argue this.

Then you wonder why you guys found the game hard while I breezed through it with no powers and no upgrades. This has nothing to do with me being "omgleetpro" and more to do with me realizing the more effective method is to just shoot everything as they die quicker. The guns even have damage bonuses to add to the fact that weapons are pointless.

come on man, this not arguable at all.

Despite the ridiculous list of flaws and issues this game has, I still like it and have put over 700 hours into the MP. I'm not just another "omg bioware sucks" gaffer but just because I like the game doesn't mean I'm going to ignore it's flaws, such as being stupidly easy and it's bullshit rpg elements.

ME1 Insanity wasn't even this easy with your level 60 character that had level 10 spectre weapons and the best mods money could buy.

*scratches head*

I am really, actually befuddled by this. Incinerate is an extremely useful ability to have, especially (for me that is) the splash damage ones. In fact, the splash ones are in many situation is a lot, lot more useful than the high-damage variety, which of course throws out your previous statement that "EVERYONE WANTS MORE DAMAGE!"

Powers are not useful at all...? I just don't get it since I'm not sure we are talking about the same game here. Just an example: enemies with shields. No matter how powerful your guns are... like say, Black Widow, it cannot penetrate their health before we strip the shield first. It can take 3 shots: the first shot reduce the shield to 10% capacity, the second shot reduce the shield to zero capacity (this still doesn't affect their health), and finally the last shot which will kill them. That's 3 shots with maximum-powered (lv 10) Black Widow, which takes ammo, takes time (which you don't always have especially when cornered by large numbers of enemies), and often the enemies can recharge their shield quickly forcing you to do it all over again.

However, if you have Overload, you only need One Overload and a single Black Widow bullet and that's it!

Not to mention the plethora of other powers too such as Group Cryo Ammo (again, favoring spread damage over one concentrated higher damage) which everyone playing Mass Effect 3--sans you, I guess--agree as extremely helpful.

I am honestly, entirely befuddled by your argument, really. Once again, it feels for me personally like you and me are playing an entirely different game here.

Anyways, I am not sure this is the correct topic to discuss the minutia of Mass Effect 3's mechanic....

so just for you two, next time this game goes on sale I'm going to buy it on PC and record an Insanity run with no skills and just guns starting on a level 1 without dying. wanna put some type of bet on this or do you want to just live in your "totally legit bro" world?

Come on man, no need to take that tone with me, since I never took that kind of tone with you, geez. If you really want to end it with "I am a much better player than Laughing Banana", then fine, I don't mind, you don't need to prove anything to me.

Oh and by the way:

1. No, they don't.

Yes they do. A lv. 30 character in ME2 starts as lv. 30 character in ME3, with same/similar skills already learned (which is why it is advisable to retract all of your skill points in ME2, save, and then use that save for ME3 so you can freely choose where to spend the points.)
 
You're doing it wrong, the last million times I had this discussion they asked if I could consider CoD4 an RPG!

I definitely agree that "RPG", alone, is a pretty worthless categorization. Never the less, people insist on using it, and they have their own personal definitions for what it is (for example, you in this thread). The reason there are so many sub-categories is because it is so diverse, it might not even be right to call it a "genre" more than it is a "category of genres", so to speak. But the term is here, and its here to stay. The problem stems from the fact that the very first RPG videogames had little or no role play at all, because of the limitations of the medium. The computer was not a person, so it couldn't act as a dungeon master or create new storylines. The computer could not adapt to the players doing interesting or new things, it HAD to railroad them by force. What it had in common with Pen & Paper RPGs was certain mechanics for combat resolution and exploration, translated into videogame format.

So in this sense, cRPGs did not have the namesake of Roleplaying games. They were arguably a betrayal of the core tennents of what made RPGs themselves and why they were originally called that. Without roleplay, Dungeons and Dragons is just a board game, essentially. Never the less, these early games were called RPGs, so their successors got grandfathered in to this classification, you might say. This is why it's still valid to call, for example, a 100% linear JRPG with no player dialogue choice, no branching paths, or anything else, an RPG, just because it has turn based combat and leveling. On the other hand, it's not valid to call The Walking Dead an RPG, regardless of the amount of player branching it has (I don't actually know if it has a lot, for reference, since I've only played the first episode so far). You role play in The Walking Dead a heck of a lot more than you do in Pokemon Yellow, yet only one of those games is an RPG.

We are left with the above broad classification from Wikipedia because there is no other way to account for how the games we all consider to be RPGs can all be RPGs. If it leads to borderline cases where some people go "but ME2 isn't an RPG", so be it. Ultimately, Whether or not ME is an RPG ultimately does not matter. It is because it fits the definition, but that does not change the game. The constant back and forth where people make snarky quips like "lol not an rpg" is a sort of drive by shit posting I see all the time (not saying you're doing it here, to clarify), which comes with the implication that if its' not an RPG, then it's worse than if it were an RPG. This of course is fallacious, which is why I have to constantly bicker about it with people on the internet.

I see your point and well I agree with a lot of it. Though unlike most people I never put much stock in the term "Role-Playing" in RPG. It was clever marketing trying to link these games to their PnP roots, but I don't consider it any more relevant then that. Personally I think any definition of RPG for Video Games has to be based on mechanics and nothing else. So I am fighting the hopeless fight of getting a better definition for RPGs to become mainstream. Yeah there is no chance I will ever succeed, but the currently accepted definition is too damn vague. Right now the best one I think that works is one I took from another poster.

An RPG is a game where the effectiveness, primarily with regards to combat but sometimes also with regards to other in-game actions, of the characters is determined by stats that are visible, more or less transparent and manipulable by the player. The manipulation of these stats should be a rather important part of gameplay. Note that changing equipment that would change the effective stats of your characters would count as manipulating your stats as well.

As it covers linear games like Final Fantasy 7, wide open games like Morrowind, games in a sub-genre like Final Fantasy Tactics(SRPG), but at the same time is not broad enough to start letting in games that are not an RPG.
 
He's remembering incorrectly because it was announced, with Obsidian as the developer way before that.

The interview was in May 2010, you really think he's that forgetful? I'm assuming that New Vegas was signed and announced earlier than they actually started development on it. I'm pretty sure they've mentioned the ridiculously short schedule on that game a couple of other times too.
 
Erh, Alpha Protocol was mediocre at best. It was totally broken in some places forcing me to restart the whole game because some of the talents made it totally impossible to beat certain bosses.
 
The interview was in May 2010, you really think he's that forgetful? I'm assuming that New Vegas was signed and announced earlier than they actually started development on it. I'm pretty sure they've mentioned the ridiculously short schedule on that game a couple of other times too.

His statement doesn't make sense, because again, it was announced in April 2009 with Obsidian as the developer, so they were approached before he says.

http://www.gamasutra.com/php-bin/news_index.php?story=23276

Though it is possible they had much less time in actual development.
 
In terms of writing and quest design, they're better then pretty much everyone else in the industry. And since all RPG's fall flat if those two aspects are done badly, then yeah, they're better then the other companies combined.

Bethesda, Bioware and Blizzard needs to learn from both Obsidian and CD Project.
 
need to work on their testing, might be down to short development cycle they work too buts frustrating to see such polish regarding dialog only to be let down by bugs.
 
I've come to expect their games not to work out of the box or have horrendous controls like AP "Aw that's my Obsidian" ruffling it's hair. Says a lot that a broken and buggy Obsidian title can give me more enjoyment than a polished and bug free game.
 
Problem is that they have to function properly as well. As much as I enjoyed Alpha Protocol, I'd be absolutely insane to claim that the gameplay was not incredibly broken. Their ideas about everything are usually great (from story to gameplay), it's their execution that is lacking.

Alpha Protocol's gameplay wasn't incredibly broken.
I haven't seen one person explain what's wrong with it, especially considering dialogues and choices ARE part of the gameplay.
Most of the complains I've seen are about bugs, AI or "not being an action game", rather than mechanics. I mean, I've seen people saying "you can't finish the game without using assault rifles!" AND "you can't finish the game without going full stealth!" ... what is it, then?
 
Alpha Protocol's gameplay wasn't incredibly broken.
I haven't seen one person explain what's wrong with it, especially considering dialogues and choices ARE part of the gameplay.
Most of the complains I've seen are about bugs, AI or "not being an action game", rather than mechanics. I mean, I've seen people saying "you can't finish the game without using assault rifles!" AND "you can't finish the game without going full stealth!" ... what is it, then?

So, I'm at this stage, right? And I'm completely hating the game by now. Stupid bugs, boring level structure, an uninteresting plot, and then some guy I never met before is all "I AM THE VILLAIN" and my guy's like "IT'S YOU?!" and I'm like "who the hell is this guy? Wait, wasn't he that scientist I met for ten seconds at the start?"

Needless to say, I was pissed.

And then THIS GUY, the senator's son, that poorly-written idiot bastard shows up as a boss.

I die, like, god, I don't know, fifty times trying to beat him and the endless stream of minions. On my umpteenth try, I decide to see if I can climb a tower on the left side of the map from the respawn point. Turns out I can. Up at the top, none of the minions on the ground can kill me. The grenade spam (seriously, the guy would throw like six at once) couldn't reach me either. All I had to do was duck when he shot his sniper rifle. He died in maybe thirty seconds?

Really shit design, and I encountered stuff like this throughout the game.

You're doing it wrong, the last million times I had this discussion they asked if I could consider CoD4 an RPG!

I definitely agree that "RPG", alone, is a pretty worthless categorization. Never the less, people insist on using it, and they have their own personal definitions for what it is (for example, you in this thread). The reason there are so many sub-categories is because it is so diverse, it might not even be right to call it a "genre" more than it is a "category of genres", so to speak. But the term is here, and its here to stay. The problem stems from the fact that the very first RPG videogames had little or no role play at all, because of the limitations of the medium. The computer was not a person, so it couldn't act as a dungeon master or create new storylines. The computer could not adapt to the players doing interesting or new things, it HAD to railroad them by force. What it had in common with Pen & Paper RPGs was certain mechanics for combat resolution and exploration, translated into videogame format.

So in this sense, cRPGs did not have the namesake of Roleplaying games. They were arguably a betrayal of the core tennents of what made RPGs themselves and why they were originally called that. Without roleplay, Dungeons and Dragons is just a board game, essentially. Never the less, these early games were called RPGs, so their successors got grandfathered in to this classification, you might say. This is why it's still valid to call, for example, a 100% linear JRPG with no player dialogue choice, no branching paths, or anything else, an RPG, just because it has turn based combat and leveling. On the other hand, it's not valid to call The Walking Dead an RPG, regardless of the amount of player branching it has (I don't actually know if it has a lot, for reference, since I've only played the first episode so far). You role play in The Walking Dead a heck of a lot more than you do in Pokemon Yellow, yet only one of those games is an RPG.

We are left with the above broad classification from Wikipedia because there is no other way to account for how the games we all consider to be RPGs can all be RPGs. If it leads to borderline cases where some people go "but ME2 isn't an RPG", so be it. Ultimately, Whether or not ME is an RPG ultimately does not matter. It is because it fits the definition, but that does not change the game. The constant back and forth where people make snarky quips like "lol not an rpg" is a sort of drive by shit posting I see all the time (not saying you're doing it here, to clarify), which comes with the implication that if its' not an RPG, then it's worse than if it were an RPG. This of course is fallacious, which is why I have to constantly bicker about it with people on the internet.

Well, the conclusion I've come to (and I've found that others have come to) when going in-depth into the matter is this:

CRPGs weren't good enough at being RPGs, but people understood what they were, and gradually, they got better (see Ultima VII, for instance).

Unfortunately, Horii came along, saw Wizardy and Ultima, and went on to make Dragon Quest, which wasn't an RPG at all, but had elements that were similar. For whatever reason, that got marketed as an RPG, even though it featured no role-play. That's how the JRPG was born, and how the big confusion as to what the hell an RPG was started.

Language barrier, I guess.

Did they borrow all the content design from the mods? You might be saying something else.

I know they did some design work on their own, things are overall better balanced (shooting isn't, though; shooting in Fallout 3 was competent, in New Vegas, I ran into far more "HE'S TWO FEET AWAY WHY DIDN'T I SHOOT HIM?" bits.

I don't get this. Both games are RPGs hybrids. Mass Effect 3 is a good shooter but a bad RPG. Alpha Protocol is a good RPG but a bad stealther/shooter.

Why is the RPG part disassociated from the game part?

Talkin' bout the difference between things like "the way players move" and "how AI works" and "level design" and stuff (it's present in all games), and then the more specialized RPG aspects (how skills affect play, how decisions affect narrative, etc). At a core game level, if neither game had RPG mechanics, Alpha Protocol would be a pile of shit, and Mass Effect 3 would be a middling cover-based shooter. On the flip side, if both games were, oh, isometric Black Isle-style games, where things like level design or player movement don't matter as much (but RPG things are so much more important), Alpha Protocol trounces Mass Effect 3 everywhere but consistency (it has a lot more fucking stupid bits that ruin its tone).

I don't get why people call Fallout 3 an immersive sim. Immersive sims are defined by highly systemic level and gameplay design, which is not one of Fallout 3's strenghts at all. In Fallout 3 (and New Vegas) you find someone, you shoot them in the face. Or you crouch for a while, and shoot them in the face for a critical hit, get caught and then shoot everyone else in the face.

Bethesda's entire approach to game design essentially evolved on a different track than Looking Glass's, but both started with Ultima Underworld. Bethesda had more people who were interested in keeping traditional RPG mechanics, where LGS personnell (rightfully) saw that RPG mechanics were mere abstractions of real life. Having played most immersive sims out there (though, strangely, not Deus Ex yet), my understanding of the genre is that it's about placing players within a real world (not necessarily realistic, but authentic to the fiction). Thus, the levels, the AI, and player abilities all work towards crafting a real experience. In a perfect immersive sim, an RPG skill system would be entirely absent (STALKER/Thief), but the most important element (role-play--that is, defining one's person and place in this authentic fiction) would remain intact.

I've heard the phrase systemic kicked around (Far Cry 2 and Thief primarily), but I've never really had a good understanding of what that meant, exactly. I mostly look at games like STALKER/Far Cry 2/System Shock 2 and shrug when people mention it, because those games seem more like they were trying to establish real places than to establish designed places.

The level design in Fallout 3 and New Vegas is also pretty much of a corridor shooter or of a Battlefield game from a gameplay standpoint.

Right, but Fallout 3 establishes a world, slightly abstracted (they cram a lot close together more to give the idea of a huge place rather than an actual huge place), and then they use AI/random encounters to make the world feel like it's living and breathing. There are day/night cycles, and the world lives by them. Places that exist, while occasionally cartoonish (but the game's tone really seems to go for that at all times), still manage to maintain a consistent tone. It feels like an authentic place, albeit an unrealistic one. They create the sense that, within its own fictive universe, Fallout 3's world is a real one.

New Vegas... well, on one hand, it's realistic (flat, not as many things close to the player, etc), and on the other hand, it's very, very gamey. Where Fallout 3 just had... stuff, leaving players to draw their own conclusions, New Vegas goes "oh, did we make this thing? WELP, GOTTA HAVE A QUEST FOR IT!" I know a lot of people point out that New Vegas has more quests than Fallout 3, but I think that might be a drawback. Fallout 3's attempting to create a world, and it does this by just plopping things in the world and letting them be a part of it. Obsidian seems to have an inexorable urge to turn EVERYTHING into RPG bits, so if it exists, it's got to be quested. If you're making a classic isometric CRPG, then this is exactly what you want to do, but in a 3D game in the first-person perspective, things work better if it feels more like a world and less like a game.

On top of this, New Vegas has spawn areas that exist more like Zones for Specific Levels. Fallout 3 has some areas populated by people who are tougher than the player (so it's best to avoid them until you've leveled up), but with New Vegas, it's like... if you go to X place, the exact same five ants are going to spawn. If you go somewhere else, same deal. Rarely does the world feel alive. Instead, it feels static and designed. I'm having a hard time explaining this because I'm very tired. Also, this is actually the last sentence I wrote in this post--the stuff I wrote below came earlier--so good night!

Basically, New Vegas is this awkward juxtaposition of isometric CRPG rules on top of a map that's too realistic to be fun.

Stats are very important because they allow for abstract progression which is one of the core halves of an RPG (the other being non-abstract progression, aka story).

So, in a theoretical game that takes place over the course of a party, would the player have progression? Would they need progression? It's just a moment in time.

My final project for this video game degree I'm getting (it's a pathetic program--the department head loves Second Life and I've had three completely wasted semesters where I learned nothing because of stupid inter-departmental politics--so I'm really just doing this as a self-taught project) takes place during a party at night. It's a role-playing game in one act. There's no real way anyone could get better at anything during the fifteen or twenty minutes they spend at the party, so I've got no stat systems involved, but the "who am I and how do I interact with the world" stuff I'm planning to be extremely heavy. Whether I can do it or not is entirely up to my ability to teach myself enough useful skills to complete the project in four months.

They're the reason Heavy Rain or The Walking Dead or dating sims aren't RPGs, even if you do some sort of roleplay.

I wouldn't call 'decision making' roleplay. Like I said above, I think it's about defining one's person/place.
 
What? That game was ridiculously easy.

I played on one of the harder settings from the beginning, got to a point where playing a stealthbased-spec was utterly broken on some bosses because they negated all your skills you got from the talent-tree. I had to restart the game and just went full on damage and I got past where I was stuck without even trying.
 
I played on one of the harder settings from the beginning, got to a point where playing a stealthbased-spec was utterly broken on some bosses because they negated all your skills you got from the talent-tree. I had to restart the game and just went full on damage and I got past where I was stuck without even trying.

Yes, this is correct.

I hate it when games act like, "Be the player you want and choose all the skills you want!" when in truth it punishes players when they pick and choose certain way, it's annoying.

It's not impossible, but picking hand-to-hand/stealth based skills in AP will net you dozens and dozens of problems against certain bosses, like that disco dude eugh.
 
I played on one of the harder settings from the beginning, got to a point where playing a stealthbased-spec was utterly broken on some bosses because they negated all your skills you got from the talent-tree. I had to restart the game and just went full on damage and I got past where I was stuck without even trying.

I play through the game as a stealth agent as well and never encounter any boss that gave me much trouble. Perhaps I got lucky then.
 
Yes, this is correct.

I hate it when games act like, "Be the player you want and choose all the skills you want!" when in truth it punishes players when they pick and choose certain way, it's annoying.

It's not impossible, but picking hand-to-hand/stealth based skills in AP will net you dozens and dozens of problems against certain bosses, like that disco dude eugh.

https://www.youtube.com/watch?v=kF9A6Ua9r3g

Still having nightmares about this boss fight, tried for almost three hours before I gave up and started all over. :/
 
Op, the amount of jank in their games is an embarrasment to gaming standards (and I really dislike mass effect and diablo).

They deserve no [zero], 0 sales for having the audacity to release their games in such state.
 
Dungeon Siege 3's problem was no randomized areas, skill tree sucks, crap co-op and crap loot. Other than that its great! I'm not saying the Diablo 3s loot was better, just they both suck in that regard.
 
Yep, completely agree.

and lol at people "obsidian games are buggy mess". If you know their working conditions with those games you would have shipped buggy game the same. And what is more interesting Betsheda engine is at fault here mostly where Skyrim PS3 proved that.
 
New Vegas I can get down with, the rest, eh.

Alpha Protocol was fun, but didn't have me as invested as the Mass Effect series. Now if you want to say Alpha Protocol is better than Deus Ex: Human Revolution, that's something I can get behind, but I've come to realize I like DXHR way less than everyone else.

I haven't played Dungeon Siege III, but I'm tired of people labeling Diablo III as bad. It was good. Great in a lot of ways. Just not nearly good enough for too many people.
 
Yep, completely agree.

and lol at people "obsidian games are buggy mess". If you know their working conditions with those games you would have shipped buggy game the same. And what is more interesting Betsheda engine is at fault here mostly where Skyrim PS3 proved that.

not an excuse really, like selling a kitchen knife with a broken handle. There are certain standards products should have on release and their games have had some horrendous problems.
 
His statement doesn't make sense, because again, it was announced in April 2009 with Obsidian as the developer, so they were approached before he says.

http://www.gamasutra.com/php-bin/news_index.php?story=23276

Though it is possible they had much less time in actual development.

Yeah, I know it was announced beforehand, I'm just going by what he said. Could be that he's just mixed up the time they approached Obsidian and the time they started development.
 
This thread makes me sad, but it also explains a lot about the way AAA gaming is heading. If we didn't have kickstarter and eastern Europe I'd be worried for the future.
 
DocSeuss said:
In a perfect immersive sim, an RPG skill system would be entirely absent (STALKER/Thief), but the most important element (role-play--that is, defining one's person and place in this authentic fiction) would remain intact.

And how do you define one's person and place? The character needs some tools with which he/she can interact with the world which has its own rules (a sandbox)that the character has to adhere to. A skill system is just one such system. Not levelling up, mind you, but a repertoire of skills/tools/etc. Levelling up is just a controlled form of progression, which I'm not a fan of unless it's a party-based cRPG.
 
Gaf has already spoken on the matter.

oh.jpg


I expect to hear the usual array of excuses. Obsidian was tricked. They can't catch a break. Its not their fault, pubs screw them over. The industry is rotten. Its because they're so ambitious. They ran out of gas. They had a flat tire. They didn't have enough money for cab fare. Their tux's didn't come back from the cleaners. An old friend came in from out of town. Someone stole their car. There was an earthquake. A terrible flood. Locusts! IT WASN'T OBSIDIANS FAULT, I SWEAR TO GOD
 
Something about this specific topic makes GAF freak out to the point that I get a little nervous about posting when these 3 vs NV threads blow up. I finished both and played about 100 hours of both. They're both pretty cool. I prefer Fallout 3. The writing is not as good; you guys say the gameplay is less balanced which wasn't my experience but I'll concede on that. Followers are way way better in NV. I like Fallout 3's openness, I liked the atmosphere, I liked the feeling that I was scavenging. Intangible stuff maybe, but that's OK because we're just talking about my preference. Some people like NV better. That's totally cool! It's a good game(in many ways).

I don't understand why me liking Fallout 3 more is an atrocity committed against the game industry, and I also don't see what you guys are seeing in NV that makes it represent everything good in video games while Fallout 3 represents everything bad. They just ain't that different. NV is a lot more like Fallout 3 than it is like either of the first two Fallouts(I feel the need to say that I finished the first two fallouts and 2 specifically was my favorite when I was young, as if this validates my opinion in some way).

Anyway, tear me apart, just putting my two cents in.
 
I freaking love Obsidian. They made my favorite game of all time (New Vegas). They seriously need to get better at debugging.
 
Something about this specific topic makes GAF freak out to the point that I get a little nervous about posting when these 3 vs NV threads blow up. I finished both and played about 100 hours of both. They're both pretty cool. I prefer Fallout 3. The writing is not as good; you guys say the gameplay is less balanced which wasn't my experience but I'll concede on that. Followers are way way better in NV. I like Fallout 3's openness, I liked the atmosphere, I liked the feeling that I was scavenging. Intangible stuff maybe, but that's OK because we're just talking about my preference. Some people like NV better. That's totally cool! It's a good game(in many ways).

I don't understand why me liking Fallout 3 more is an atrocity committed against the game industry, and I also don't see what you guys are seeing in NV that makes it represent everything good in video games while Fallout 3 represents everything bad. They just ain't that different. NV is a lot more like Fallout 3 than it is like either of the first two Fallouts(I feel the need to say that I finished the first two fallouts and 2 specifically was my favorite when I was young, as if this validates my opinion in some way).

Anyway, tear me apart, just putting my two cents in.

Look at this way: You are entitled to your opinion, but that doesn't make it right. I'm not entirely serious, but that's the basic gist of this whole thread.
 
Something about this specific topic makes GAF freak out to the point that I get a little nervous about posting when these 3 vs NV threads blow up.

There's an occasional heated argument, but that's about it. We could use more of those, in fact.

I don't understand why me liking Fallout 3 more is an atrocity committed against the game industry, and I also don't see what you guys are seeing in NV that makes it represent everything good in video games while Fallout 3 represents everything bad.

It's a bit more complicated than how you put it here. My contempt for Fallout 3 mainly exists because what it had done to the franchise. And the new direction they've taken the franchise is utterly terrible (yes, NV suffers from this also). Bethesda tried to make a sandbox world (I'm not talking about level design here which is also sandbox) but it is atrocious, both from Fallout universe perspective and on its own, and the roleplay in it terrible because of the shallow system design.

But people got their own preferences, and many like F3. That's fine, but part of the reason why I argue with them, beyond the fact that conflict is good, is that how others play their games eventually ends up affecting the games I/you/we play. E.g. We all know Fallout is not going back to isometric, turn based RPG, which is what I'd prefer, because lots of people bought and liked F3 and, yes, NV. Precisely for this reason I'd rather not see Obsidian, if they get a chance, do another NV.

They just ain't that different. NV is a lot more like Fallout 3 than it is like either of the first two Fallouts(I feel the need to say that I finished the first two fallouts and 2 specifically was my favorite when I was young, as if this validates my opinion in some way).
F3 and NV are similar mechanically, not content wise.
 
Gaf has already spoken on the matter.


I expect to hear the usual array of excuses. Obsidian was tricked. They can't catch a break. Its not their fault, pubs screw them over. The industry is rotten. Its because they're so ambitious. They ran out of gas. They had a flat tire. They didn't have enough money for cab fare. Their tux's didn't come back from the cleaners. An old friend came in from out of town. Someone stole their car. There was an earthquake. A terrible flood. Locusts! IT WASN'T OBSIDIANS FAULT, I SWEAR TO GOD

Here's one you didn't list. People have shit taste.
 
I agree.
All their games are flawed but I find them much more interesting and rewarding than the polished turds most big developers but out.

Sadly there aren't many good mid-sized and larger RPG developers anymore. Piranha Bytes seem to be going down the drain and CD Project Red is slowly turning into modern Bioware with better execution, which leaves us with only Obsidian and Larian left.

Hopefully the kickstarter RPGs turn out good and the companies behind them can grow bigger.
 
My personal preferences:

NWN2 + Expansions was a a better overall package than NWN1 + Expansions. The originial campaign for NWN2 isn't very good compared to its expansions, but it is miles better than the NWN1 original campaign. The NWN1 expansions were better than the OC, but still not great. The Mask of the Betrayer has a good story, with interesting characters and well written dialogue. Storm of Zehir lets you create your own party and go out for a cool adventure. The way they made all your characters able to be a part of the dialogue and the use of skills was well thought out.

Star Wars: KOTOR 2 might have had some issues, but I did enjoy the story over the first game. Again, I liked the characters, (especially Kreia) and writing more than the first game. The ending is a bit abrupt, but in no way did it ruin it for me. Like most Obsidian games, it did suffer from a slow start, wich gives a bad first impression. I liked some of the locations in the first game better, but overall, KOTOR 2 is the game I enjoyed the most out of the two.

Alpha Protocol. Despite its control issues, like poor cover mechanics and awful minigames, I liked everything else. I played the games twice in a row and got very different experiences. I barely saw some people on my first playthrough, and in my second, they were my handler for some missions. The first time, I played the game without thinking about what type of character I wanted to make. I responded they way I felt like, and I used weapons to take enemies down. On my second run, I played a no kills playthrough with my hands as the most used weapons. It might not control perfectly, but I had no trouble completing the game.

Fallout: New Vegas is a great game and I enjoy it more than Fallout 3. Fallout 3 had some nice locations and some cool side quests, but that was about it for me. I got tired of the subways, the storyline wasn't as interesting and the writing was overall not near that of Obsidian's. People complain about new vegas bugs, and they do so rightfully, but I had as much trouble running fallout 3 on PS3. I've played New Vegas without a single crash on PC. Skyrim is nearly unplayable on PS3, so I blame the engine for this whole engine talk. I like the way you can handle quests in New Vegas. There can be many interesting solutions to some of the quests. The dialogue is also miles better than Fallout 3. New Vegas doesn't have as many great vistast as DC, maybe, but it did have a lot of things to do, Add in weapon mods and better balanced levelling up (still get overpowered in both games). The factions were a fun inclusion and allows you to choose your path. I just felt that this felt more in line with the first two games. Fallout 3 felt a bit over the top.

Dungeon Siege III wasn't really what I wanted from Obsidian, because it felt like a "safe" job. Make a linear action rpg. That's not really what I want from them. I did enjoy what I played, but it is by no means a masterpiece. It had camera and online issues. I wonder why Square Enix wasn't on top of the online thing, considering Obsidian hasn't dabbled in that area that much.


I'm happy they have Project: Eternity and South Park in the works. I also can't wait to learn about their unannounced next gen game.
 
One of those games is p good and the other 2 are p shitty. Obsidian is an uneven dev that produces buggy software that makes Western weeaboos get all chubby.
 
I'd say you're right and they're getting better with each game they make. They are also one of the few devs who are great at writing, the Yes Man character in New Vegas was as smart as it was funny.
 
Obsidian has never put out a great game. They have immense fit and finish issues with everything they release. So... no.
 
Should I play Alpha Protocol? Sounds interesting.

Not sure if I agree with the OP saying one game is better than the other but I spend lots of hours on Alpha Protocol and I love that game.

Yes it has glitches and all but the story and the gameplay mechanics were very well worth a couple of playthroughs.
 
I've cursed Obsidian's name more than any other developer. If I were in a room with Obsidian the night I installed NWN2, things would've gotten ugly. No game has ever sent me into such a complete, mind debilitating rage.

My personal preferences:

NWN2 + Expansions was a a better overall package than NWN1 + Expansions. The originial campaign for NWN2 isn't very good compared to its expansions, but it is miles better than the NWN1 original campaign. The NWN1 expansions were better than the OC, but still not great. The Mask of the Betrayer has a good story, with interesting characters and well written dialogue. Storm of Zehir lets you create your own party and go out for a cool adventure. The way they made all your characters able to be a part of the dialogue and the use of skills was well thought out.

The NWN OC was a last minute rush job. The true strength of the first game was in its toolset and multiplayer. No game has ever come close to matching those elements. NWN2 in its entirety was a cash-in, and that isn't Obsidian's fault. The expansions improved it, but it was still no where near what we were able to get out of the original.

I can say with a straight face that NWN was the best crpg I've played, but it required other people. Having companions with a real, thinking, player behind them as well as a live DM is something no scripted game can ever compete with. Even the NWN-OC, generic as it was, could become incredible with a live group. It was actually better suited for it than the two expansion OCs, especially the 2nd.

Its a real shame the concept has been completely abandoned.
 
All their games are flawed but I find them much more interesting and rewarding than the polished turds most big developers but out.

Sadly there aren't many good mid-sized and larger RPG developers anymore. Piranha Bytes seem to be going down the drain and CD Project Red is slowly turning into modern Bioware with better execution, which leaves us with only Obsidian and Larian left.

Hopefully the kickstarter RPGs turn out good and the companies behind them can grow bigger.
I'm not as down on CDPR's output as you are, but other than that I agree with everything you said. I also hope Divinity Original Sin does well for Larian.


software that makes Western weeaboos get all chubby.
I really do wonder what this means. Can you explain? "Software that makes Western fans of Japanese games fat" is what I'm reading, but it looks like I'm missing something since that makes no sense.
 
Chris Avellone has no business around 3D games. I love Kotor 2 but it's a damn chore half the time with the most fucking grueling, tedious dungeons this side of Arcanum.

Alpha Protocol is a nightmare to play, I seriously can't stand its crap for more than an hour. How do you even a fuck up a third person camera that badly? And if anyone fucking tells me it's not a shooter it's an rpg so I can't complain about how awful the controls are they're dead. You point at people and click the mouse to shoot bullets at them, I don't care how those bullets are calculated. Doom has an RNG to determine how accurate your shots are too, and that actually plays like someone didn't shit in the code. I'm pretty sure one of the minigames is actually almost impossible to complete with a mouse.

New Vegas turned out as great as it is since he had almost nothing to do with it. And when he does get some creative control, you get bullshit like Dead Money.
 
Chris Avellone has no business around 3D games. I love Kotor 2 but it's a damn chore half the time with the most fucking grueling, tedious dungeons this side of Arcanum.
It didn't have as compelling story and charcaters like the first game imo, which had its tediouness too. The dropping framerate was a first for me on consoles (yes the first game had it worse).

Edit: I was temporarily a Star Wars junkie when I played the first game though, that's what mostly made it for me in retrospect.
 
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