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Obsidian is better than Blizzard, Bethesda, and Bioware all AT THE SAME TIME

Why does New Vegas need an "excuse" anyway? It's a better game than FO3 in every aspect, there's nothing to excuse.

I actually loved NV. But I'm British, and can't help taking the piss out of things. In this case, Obsidian fans. Its all good natured stuff though really.
 
Yeah guys, wrap it up, spirity has proven than popularity = better than.


That "Twilight" must be so much better than "Interview with the Vampire: The Vampire Chronicles"

Obsidian Case is the best example what RPS wrote that complexity is always connected with bugs.


Arcanum was probably the best open world game with best designed world but at the same time it had ton of bugs. Same with Bloodlines.

Buggy and yet superb. That's what matter. If you can't swallow few bugs then i don't see why you want to even play RPG. Complexity is what makes RPG fun and at the same time creates bugs.
 
Why does New Vegas need an "excuse" anyway? It's a better game than FO3 in every aspect, there's nothing to excuse.


Very debatable. Being that it is a sequel, its bound to have made Improvements yes. But even with the improvements the fact that FO3 is still debatably better than NV shows that Obsidian are not the Gods they are made out to be.



If the truly were an amazing developer, they wouldn't make a game using a completed engine, many assets, core gameplay already in place, much of the lore, etc already done or partially done at the start of development, and make the game only marginally better. They would make it amazing.


Have beat both, and played all the DLC for both, I stand by FO3 being the better experience overall. Though NV had a few cool features and additions.
 
why does lack of polish matter when Bethesda's titles are notorious for that as well

moreover, it's far easier to overlook said bugs in an Obsidian title in light of the strengths of their respective games (plot interaction and malleability)
 
Very debatable. Being that it is a sequel, its bound to have made Improvements yes. But even with the improvements the fact that FO3 is still debatably better than NV shows that Obsidian are not the Gods they are made out to be.

You could "debate" anything being better than another thing. It's the internet, and video games are a subjective experience.


If the truly were an amazing developer, they wouldn't make a game using a completed engine, many assets, core gameplay already in place, much of the lore, etc already done or partially done at the start of development, and make the game only marginally better. They would make it amazing.

And many people would think it's amazing!
 
One thing that bothers me about Obsidian is that they seem to be backpedaling from the tight connection between skill system and narrative with their new kickstart game (which, to be blunt, doesn't look like anywhere near the shake up New Vegas or Alpha Protocol ended up being). These two being connected is pretty much the bread and butter of the tabletop-inspired role-playing experience.

EDIT: I could see why someone might prefer Fallout 3, though I strongly disagree, and I think it comes down to "exploration". What Bethesda games succeed at (which is to say modern Elder Scrolls and Fallout 3) is a lot of progression feedback. To make a long story short, you finding new icons for your map is basically another bar to fill and the novelty of that area is like a pavlovian trigger (not unlike leveling up, it even has YOU FOUND THIS PLACE in big letters). With Skyrim in particular they have streamlined this process to the point where it is on the level of WoW-like MMORPGs. I think what you get ultimately is "highway hypnosis" gaming that just satisfying enough (or really: picks at your work ethic/completionist attitude) for 100 hours or so, then (maybe) your mind violently rejects it and touching the game ever again becomes difficult. I think with its more interconnected and believable world, NV attempt at this is lackluster (you won't see me upset about that though).

Yes, being so clueless and insular as to compare two very similar works of ghetto media to the gap between a chain restaurant and a fine dining experience is fine. Sorry. I'm the one that is aloof. ; )

I believe the term is "doubling down".
 
I just realized this in the shower. Where, you know, most revelations come to you if they don't get you on the toilet, first.

Check it, in 2010 and 2011, Obsidian released three games, and each of them was better than their counterpart, released by one of the three aforementioned companies, which all came out between 2008 and 2012:
- Alpha Protocol was better than Mass Effect 3 (and I'd say better than Mass Effect 2 as well, though I'm sure many would disagree)
- Fallout: New Vegas was leaps and bounds better than Fallout 3 (more gray, less binary black and white RPing, no subway, good writing for once, a world that despite being a literal desert, wasn't a barren, boring wasteland, etc.)
- Dungeon Siege III was better than Diablo III (DSIII wasn't an amazing game, but it beats the hell out of Diablo)

And while I'm at, I'm personally more excited for:
- Wasteland 2 than Fallout 4 (Obsidian is assisting development)
- Project Eternity than Dragon Age 3
- South Park than Project Titan, any D3, SC2, or WoW expansion pack, etc.

Just an observation. Opinions are like assholes and all that nonsense. What do you say, GAF?

I agree with everything. Thus you are correct in your conclusion.
 
Very debatable. Being that it is a sequel, its bound to have made Improvements yes. But even with the improvements the fact that FO3 is still debatably better than NV shows that Obsidian are not the Gods they are made out to be.

If the truly were an amazing developer, they wouldn't make a game using a completed engine, many assets, core gameplay already in place, much of the lore, etc already done or partially done at the start of development, and make the game only marginally better. They would make it amazing.

I don't understand the argument. If Developer X made a sequel to Developer Y's game, used many of the assets and core systems of the previous game, borrowed liberally from pre-existing lore, but did the whole game on a rushed development cycle and created a game that most people agree is excellent and surpasses Y's entry in some respects (with room for people to disagree as a matter of taste), we would use that as evidence that Developer X is not that great?
 
Alpha Protocol is a fucking mess of a game. I'm slowly working my way through it and while I like parts and certain mechanics in the game, it's also a major trainwreck in others.
 
It's not. I already listed a brief list of improvements the game made but there were many more I didn't. It's a factually deeper RPG in every way.

No, not every way. I dig FO3's approach with bigger, more involved quest chains to NV's everybody has something approach. Obsidian hit its stride with the more focused DLC. Its one of the reason I've always wanted a digital & episodic game from them.
 
One thing that bothers me about Obsidian is that they seem to be backpedaling from the tight connection between skill system and narrative with their new kickstart game
Are you referring to the separate resource pools for combat and non-combat skills here? Even after the explanations that does seem a bit iffy to me.
 
Wow so it seems people have already long beaten me to the punch about driveby shitting with 'lol ME isn't a RPG' despite the RPG naming category long been useless and also about the heavy flaws of AP.
 
Alpha Protocol is a fucking mess of a game. I'm slowly working my way through it and while I like parts and certain mechanics in the game, it's also a major trainwreck in others.

It has so many great ideas, though. How you can actually acquire intel for the main missions, how the dialogue/personality system works, how your choices actually matters.

It's too bad that gameplay wise it's a total disaster. The Xbox 360 version I have is also fairly poor on the performance side.

As for the OP and the thread, I feel that if they were supposed to be better than all three at the same time they wouldn't be in the situation they are now and having to do a kickstarter.

You can keep saying over and over again how quality =/= quantity and sales (which is true) all you want but in the end all of the other 3 mentionned in the OP at least made some golden games that contributed to their success and where they are now even if their recent output have been questionable.

Blizzard had Diablo 1/2, Warcraft 2/3 and Starcraft
Bioware had Baldur's Gate 1/2/ToB and KOTOR
Bethesda had their Elder Scroll games

You can't also say that they never had the opportunity to work on big franchises and that this is one of the reason they are not as big as the other 3 as they worked on Star Wars and D&D. If you weren't able to attract and keep fans of these franchises then maybe the issue is not simply about their poor taste but also about your overall output.
 
It has so many great ideas, though. How you can actually acquire intel for the main missions, how the dialogue/personality system works, how your choices actually matters.

It's too bad that gameplay wise it's a total disaster. The Xbox 360 version I have is also fairly poor on the performance side.

Oh I definitely agree such as the timer for dialogue choices. The gameplay itself is the problem, and that's a big problem.
 
The only thing that concerns me about Obsidian lately is Project Eternity. Why go with the most bland and generic fantasy setting when you can do literally anything? I still have it backed and am excited to play it, but still.

Exactly. I am in love with what I've seen of Wasteland 2, and what they have talked about for Torment 2. I have faith in Brian Fargo and his team when hes not beholden to corporate masters and focus groups.

I still await Project Eternity but am not as excited for it.
 
The soul stuff could be really cool actually. I just don't think "let's make an old school WRPG" is very interesting. I want a trend-setter with old school elements.

EDIT: Uh, trend-setter is a poor choice of words. I want them to break new ground in emulating what the RPG actually is in respect to the tabletop experience.
 
Obsidian Topic Hitlist:

Terrible posting by Zia. Check.
Derrick01 posts on first page. Check.

Every Obsidian game I have played I have thoroughly enjoyed (and always enjoyed them better than the efforts of the developers before them for games like New Vegas, etc). I think they are fully worthy of their cult following and hopefully they can keep making more stuff.
 
It's not. I already listed a brief list of improvements the game made but there were many more I didn't. It's a factually deeper RPG in every way.

Those improvements are debatable too! Quick let me post this hypothetical list of reasons FO3 is better that doesn't exist but let's pretend was posted in this thread earlier instead of all the shit one liners that didn't even bother to use "atmosphere" as an excuse:
 
I feel their writers are better, but I actually prefer bioware's gameplay.

No clue about the other two, not a big fan of elder scroll type games, and POE is better than D3, so I don't consider it a huge feat to dethrone blizzard.
 
Don't worry there's still plenty of people who hate RPGs here.


lol. Your Psuedo elitist style of stating your opinion is terrible.



Anyone who doesn't like the games you do hates RPGs, or cant deal with "depth" and "complexity".

Ridiculous.


You will grow out of this phase eventually I am sure.
 
Talkin' bout the difference between things like "the way players move" and "how AI works" and "level design" and stuff (it's present in all games), and then the more specialized RPG aspects (how skills affect play, how decisions affect narrative, etc). At a core game level, if neither game had RPG mechanics, Alpha Protocol would be a pile of shit, and Mass Effect 3 would be a middling cover-based shooter. On the flip side, if both games were, oh, isometric Black Isle-style games, where things like level design or player movement don't matter as much (but RPG things are so much more important), Alpha Protocol trounces Mass Effect 3 everywhere but consistency (it has a lot more fucking stupid bits that ruin its tone).
I get this, my point simply being that I too often see people dismiss dialogue and leveling as non-game parts simply because your movement is restricted or something.

Games are wholes and "crazy stuff" like inventory management is gameplay, even if so many people don't consider it such. Even cutscenes are to some degree part of gameplay, since they act as positive or negative feedback for your actions, for better or worse.

I've heard the phrase systemic kicked around (Far Cry 2 and Thief primarily), but I've never really had a good understanding of what that meant, exactly. I mostly look at games like STALKER/Far Cry 2/System Shock 2 and shrug when people mention it, because those games seem more like they were trying to establish real places than to establish designed places.
The definition of immersive sim is supposed to be a game with deep mechanics systems (AI, physics, intricated traversal methods, open ended non-choice oriented quest design, etc.) that sell realism based on the game's capability to react to your actions.

Say, in Deus Ex, if you make the effort you can kill Anne Navarre very early on and the game will acknowledge and mention it later. It's not an actual choice you pick, it's the designers putting situations in which you have the freedom to experiment and come up with the solutions within what the game systems allow. Basically it's making the roleplaying be almost entirely action-based instead of "decision-based". You don't have the dialogue choices of "Die Anne Navarre, you robo bitch!" and "<Respectfully greet Anne Navarre>", you just kill her, and the game behind the scenes is checking who's alive and reacting to it.

In a less story-oriented example, in Deus Ex you didn't really have paths like in Human Revolution. Maps were very open and you could make any power and technique combination you wanted to get through them. You can then take a box with you, drop it, hide behind it when a guard passes by, then pick it up again and rinse and repeat. That sort of stuff comes naturally because the game's systems and level design are there to encourage you to experiment, because they react to it in a satisfying way. It's believable because the game says "well if you think so then it's ok!". Human Revolution gets it wrong because it says "HERE'S THE STEALTH WAY! HERE'S THE TECH WAY! HERE'S THE SHOOTY WAY!" and you just feel like you're picking an option from a dialogue tree.

Fallout 3 does some of these things right, but ultimately the world feels really lacking nonreactive. You go on a killing spree and three days later people forget about it, inventory has no meaningful mechanics attached to it and the character system is very maxeable (this New Vegas does way better) so you can basically do everything in whichever way you like, and I never felt like I was thinking "outside-the-box" like in Thief or Deus Ex or even Bioshock.

FO3 and New Vegas are deep in their RPG trappings, which is perfectly fine, I for that reason don't see why people bother calling them immersive sims just because the AI goes to eat at noon and to sleep at night. People didn't call Oblivion an immersive sim and the AI is just as complex...

New Vegas... well, on one hand, it's realistic (flat, not as many things close to the player, etc), and on the other hand, it's very, very gamey. Where Fallout 3 just had... stuff, leaving players to draw their own conclusions, New Vegas goes "oh, did we make this thing? WELP, GOTTA HAVE A QUEST FOR IT!" I know a lot of people point out that New Vegas has more quests than Fallout 3, but I think that might be a drawback. Fallout 3's attempting to create a world, and it does this by just plopping things in the world and letting them be a part of it. Obsidian seems to have an inexorable urge to turn EVERYTHING into RPG bits, so if it exists, it's got to be quested. If you're making a classic isometric CRPG, then this is exactly what you want to do, but in a 3D game in the first-person perspective, things work better if it feels more like a world and less like a game.

On top of this, New Vegas has spawn areas that exist more like Zones for Specific Levels. Fallout 3 has some areas populated by people who are tougher than the player (so it's best to avoid them until you've leveled up), but with New Vegas, it's like... if you go to X place, the exact same five ants are going to spawn. If you go somewhere else, same deal. Rarely does the world feel alive. Instead, it feels static and designed. I'm having a hard time explaining this because I'm very tired. Also, this is actually the last sentence I wrote in this post--the stuff I wrote below came earlier--so good night!

Basically, New Vegas is this awkward juxtaposition of isometric CRPG rules on top of a map that's too realistic to be fun.
New Vegas is basically the much superior RPG. There's no two ways around that, most if not all the RPG mechanics are improved, the writing is better, companions are much more interesting, there's real choice and consequence, etc. Fallout 3 only has a subjective edge over New Vegas in that some people like Beth's approach to world building better. Personally I never found anything of value anywhere I went in Fallout 3, and I'm constantly bewildered by people saying that Fallout 3 rewards exploration more, because I see the dialogue, quest and lore abundance in New Vegas as a very good way to encourage people to explore.

The last conclusion I do agree. The template set by Bethesda is not very fun if you're looking for a solid RPG, which is why I like mods to come by and turn my New Vegas into some sort of STALKER game written by Obsidian. I got at least some passable shooting combined with excellent quest design. I'd love Obsidian to have been able to do an isometric RPG out of New Vegas, but you know how it goes...

So, in a theoretical game that takes place over the course of a party, would the player have progression? Would they need progression? It's just a moment in time.

My final project for this video game degree I'm getting (it's a pathetic program--the department head loves Second Life and I've had three completely wasted semesters where I learned nothing because of stupid inter-departmental politics--so I'm really just doing this as a self-taught project) takes place during a party at night. It's a role-playing game in one act. There's no real way anyone could get better at anything during the fifteen or twenty minutes they spend at the party, so I've got no stat systems involved, but the "who am I and how do I interact with the world" stuff I'm planning to be extremely heavy. Whether I can do it or not is entirely up to my ability to teach myself enough useful skills to complete the project in four months.
Why are you labeling it as an RPG then if you have no stats and say decision-making has no influence on the RPG-ness of a game?

You sound like you have an open-ended adventure game in your hands :P
 
why does lack of polish matter when Bethesda's titles are notorious for that as well

moreover, it's far easier to overlook said bugs in an Obsidian title in light of the strengths of their respective games (plot interaction and malleability)

because Skyrim?

idk.

I guess established devs get a free pass and since obsidian hasn't "proved" themselves they get hated on.

either that or high production values matter more than real gameplay

or both. yeah..it's both
 
lol. Your Psuedo elitist style of stating your opinion is terrible.

Anyone who doesn't like the games you do hates RPGs, or cant deal with "depth" and "complexity".

Ridiculous.

You will grow out of this phase eventually I am sure.

Derrick is passionate about his opinions. He also justifies them extensively. If you can't respond to the substance in his complaints which he's detailed at length in this thread, the classy thing to do is just to ignore him.
 
I played both Dungeon Siege 3 and Diablo 3 and I couldn't disagree more about DS3 being better than D3 and that simply based on the fact that I had to stop playing DS3 after a couple hours bcause it was no fun to play, while I played (and still play from to time) D3 for a lot of time, completing at least 2 difficulty levels.
 
Alpha Protocol was terrible in gameplay and story. SMH at how the game's rep has been revised post the initial release.

And KOTOR2 was buggy exact copy of KOTOR1.
 
Derrick is passionate about his opinions. He also justifies them extensively. If you can't respond to the substance in his complaints which he's detailed at length in this thread, the classy thing to do is just to ignore him.

The classy thing to do when he acts like all the posters here who don't enjoy the titles he likes are too stupid to get why they are superior is to just ignore it? Sorry I disagree with that point.


Yes, he attempts to back up his claims, but that does not make his attacks any more justified.


And yes, he makes some valid points, and some invalid ones. I have detailed at length my opinion on his stance on RPGs and his love of Obsidian in many a thread.

Him and I agree on certain things, but acting like people are somehow idiots because they enjoy games like Mass Effect, Skyrim, or Fallout 3 is unacceptable to me.
 
Alpha Protocol was terrible in gameplay and story. SMH at how the game's rep has been revised post the initial release.

And KOTOR2 was buggy exact copy of KOTOR1.

The story (and it's dialogue) is just about the only thing Alpha Protocol ever had going for itself.
 
Obsidian plain sucks. Their games are nigh unplayable.

And that's the definition of hyperbole everyone!

Seriously though, the only unplayable Obsidian game is probably the PS3 version of New Vegas, and that had to do with the engine that Bethesda has been using for a while now.

Obsidian gets their credit due to them actually making RPG's the way some people want RPG's. The enjoyment comes from the amount of believable and entertaining dialog along with a stories that aren't straightforward.
 
And that's the definition of hyperbole everyone!

Seriously though, the only unplayable Obsidian game is probably the PS3 version of New Vegas, and that had to do with the engine that Bethesda has been using for a while now.

Obsidian gets their credit due to them actually making RPG's the way some people want RPG's. The enjoyment comes from the amount of believable and entertaining dialog along with a stories that aren't straightforward.

Was the PS3 version of FO3 unplayable? If not then the problem clearly isn't just the engine.

Anyway Obsidian strikes me as a bunch of architects deciding they want to form a construction company, but who knows very little about actual construction. They spend all their energy and time on great building designs and blue prints, but pays very little attention to detail on the actual building process.

So you end up with a house that has a very unique and appealing look, but the roof leaks, the electricity isn't wired properly, the floor creaks, and the foundation is not level. Nice to look at but a bitch to actually live in.
 
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