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Was the PS3 version of FO3 unplayable? If not then the problem clearly isn't just the engine.
Also Skyrim on PS3 is literally unplayable. The engine is awful.
Was the PS3 version of FO3 unplayable? If not then the problem clearly isn't just the engine.
Was the PS3 version of FO3 unplayable? If not then the problem clearly isn't just the engine.
Anyway Obsidian strikes me as a bunch of architects deciding they want to form a construction company, but who knows very little about actual construction. They spend all their energy and time on great building designs and blue prints, but pays very little attention to detail on the actual building process.
So you end up with a house that has a very unique and appealing look, but the roof leaks, the electricity isn't wired properly, the floor creaks, and the foundation is not level. Nice to look at but a bitch to actually live in.
Was the PS3 version of FO3 unplayable? If not then the problem clearly isn't just the engine.
Anyway Obsidian strikes me as a bunch of architects deciding they want to form a construction company, but who knows very little about actual construction. They spend all their energy and time on great building designs and blue prints, but pays very little attention to detail on the actual building process.
So you end up with a house that has a very unique and appealing look, but the roof leaks, the electricity isn't wired properly, the floor creaks, and the foundation is not level. Nice to look at but a bitch to actually live in.
Was the PS3 version of FO3 unplayable? If not then the problem clearly isn't just the engine.
Anyway Obsidian strikes me as a bunch of architects deciding they want to form a construction company, but who knows very little about actual construction. They spend all their energy and time on great building designs and blue prints, but pays very little attention to detail on the actual building process.
So you end up with a house that has a very unique and appealing look, but the roof leaks, the electricity isn't wired properly, the floor creaks, and the foundation is not level. Nice to look at but a bitch to actually live in.
I haven't looked into that, but if The Elder Scrolls Oblivion, New Vegas, and Skyrim all run poorly on PS3 I don't think the issues with New Vegas are coming from Obsidian.
Was the PS3 version of FO3 unplayable? If not then the problem clearly isn't just the engine.
Anyway Obsidian strikes me as a bunch of architects deciding they want to form a construction company, but who knows very little about actual construction. They spend all their energy and time on great building designs and blue prints, but pays very little attention to detail on the actual building process.
So you end up with a house that has a very unique and appealing look, but the roof leaks, the electricity isn't wired properly, the floor creaks, and the foundation is not level. Nice to look at but a bitch to actually live in.
cool
Obsidian detailed a lot of this stuff and that's what people believe is the cause of the rift between bethesda/zenimax and them.
It's not. PS3 doesn't handle Bethesda's engine well because of its weird RAM issue. In those games you can pick up and move a lot of objects and when you do it saves the location each time. That's why the problems hit their games the hardest (although open world games in general struggle more on PS3, again a RAM issue since open world requires more usually).
Obsidian detailed a lot of this stuff and that's what people believe is the cause of the rift between bethesda/zenimax and them.
Dungeon Siege 3 was nowhere near as good as Diablo 3. I say this, and I am about as big of an Obsidian fanboy as there is.
Is the rift confirmed though? I know there as that and the bonus thing, but have they officially acknowledged it?
I would like to see them get another crack at Fallout next gen.
kotaku said:They've got two promising games on the way, and even just a few months ago, major publishers were knocking on their door: Urquhart told me he's been talking to Bethesda, Ubisoft, Warner Bros., and LucasArts.
There's no evidence of a rift between them.
Pretty sure Obsidian mentioned being in talks with Bethesda recently regarding some unnamed project.
There have been a lot of multiplat ports that should have probably skipped the PS3 due to technical issues. Too bad publishers are greedy. I'm just glad my PC is decent enough to play open world titles.
On the PC side, I had a lot more issues with New Vegas than I did with Skyrim. CTDs were pretty common with New Vegas. I haven't played Fallout 3 for comparison though (played through that game on 360 before jumping on the PC bandwagon in 2009). From what I have read, Fallout 3 was pretty bad for CTDs on PC as well.
Yet they all fall short. From Software put out the best WRPG's of this generation.
Yet they all fall short. From Software put out the best WRPG's of this generation.
Cannot be a WRPG, period.A game that is 100% combat (although wonderful) cannot be the best WRPG by any stretch of imagination.
- yes, ME2 too. (ME2 is a really bad game, deal with it)- Alpha Protocol was better than Mass Effect 3 (and I'd say better than Mass Effect 2 as well, though I'm sure many would disagree)
- Fallout: New Vegas was leaps and bounds better than Fallout 3 (more gray, less binary black and white RPing, no subway, good writing for once, a world that despite being a literal desert, wasn't a barren, boring wasteland, etc.)
- Dungeon Siege III was better than Diablo III (DSIII wasn't an amazing game, but it beats the hell out of Diablo)
Yet they all fall short. From Software put out the best WRPG's of this generation.
Fallout 3's world is a deliberately incoherent collection of cute vignettes that make no sense as an actual living breathing world. A town of precocious children somehow exists and survives minutes away from brutal raider gangs that overpower and skin grown men.
I get that you're pushing this "immersive sim" thing, but the reality is that Fallout 3 just wisely sticks to the "AAA" staples of empty spectacle and paddling pool deep mechanics. These are goals that are unfortunately highly valued by gamers as evidenced by the prevailing opinions on this very forum. Fallout 3 cleverly avoids giving the player any meaningful choice in how to go about its main plot as this means maximum effort can be put into non gameplay spectacle (the pointless giant robot bit, for example). New Vegas on the otherhand has one of the most complex branching overall plot systems ever seen in a videogame with an insane amount of careful fall throughs allowing the player to back out of helping different groups at different times and allowing even someone mindlessly killing everything to work towards a coherent end goal. This mammoth undertaking is valued by pretty much no one as it doesn't have Liam Neeson (he was in real films you know) pretending to be your "Dad" in it.
This is literally the opposite of how the games work. One word: "Cazadores".
If Alpha Protocol was an average game I'd be so incredibly jubilant at the state of gaming that I wouldn't know what to do with all my overflowing enthusiasm. I believe both people that love it and those that hate it can agree that it's very different from almost all other games on the market.
Why does New Vegas need an "excuse" anyway? It's a better game than FO3 in every aspect, there's nothing to excuse.
EDIT: I could see why someone might prefer Fallout 3, though I strongly disagree, and I think it comes down to "exploration". What Bethesda games succeed at (which is to say modern Elder Scrolls and Fallout 3) is a lot of progression feedback. To make a long story short, you finding new icons for your map is basically another bar to fill and the novelty of that area is like a pavlovian trigger (not unlike leveling up, it even has YOU FOUND THIS PLACE in big letters). With Skyrim in particular they have streamlined this process to the point where it is on the level of WoW-like MMORPGs. I think what you get ultimately is "highway hypnosis" gaming that just satisfying enough (or really: picks at your work ethic/completionist attitude) for 100 hours or so, then (maybe) your mind violently rejects it and touching the game ever again becomes difficult. I think with its more interconnected and believable world, NV attempt at this is lackluster (you won't see me upset about that though).
Stop with that nonsense.
I get this, my point simply being that I too often see people dismiss dialogue and leveling as non-game parts simply because your movement is restricted or something.
Games are wholes and "crazy stuff" like inventory management is gameplay, even if so many people don't consider it such. Even cutscenes are to some degree part of gameplay, since they act as positive or negative feedback for your actions, for better or worse.
The definition of immersive sim is supposed to be a game with deep mechanics systems (AI, physics, intricated traversal methods, open ended non-choice oriented quest design, etc.) that sell realism based on the game's capability to react to your actions.
In a less story-oriented example, in Deus Ex you didn't really have paths like in Human Revolution. Maps were very open and you could make any power and technique combination you wanted to get through them. You can then take a box with you, drop it, hide behind it when a guard passes by, then pick it up again and rinse and repeat. That sort of stuff comes naturally because the game's systems and level design are there to encourage you to experiment, because they react to it in a satisfying way. It's believable because the game says "well if you think so then it's ok!". Human Revolution gets it wrong because it says "HERE'S THE STEALTH WAY! HERE'S THE TECH WAY! HERE'S THE SHOOTY WAY!" and you just feel like you're picking an option from a dialogue tree.
Fallout 3 does some of these things right, but ultimately the world feels really lacking nonreactive. You go on a killing spree and three days later people forget about it, inventory has no meaningful mechanics attached to it and the character system is very maxeable (this New Vegas does way better) so you can basically do everything in whichever way you like, and I never felt like I was thinking "outside-the-box" like in Thief or Deus Ex or even Bioshock.
FO3 and New Vegas are deep in their RPG trappings, which is perfectly fine, I for that reason don't see why people bother calling them immersive sims just because the AI goes to eat at noon and to sleep at night. People didn't call Oblivion an immersive sim and the AI is just as complex...
New Vegas is basically the much superior RPG. There's no two ways around that, most if not all the RPG mechanics are improved, the writing is better, companions are much more interesting, there's real choice and consequence, etc.
Fallout 3 only has a subjective edge over New Vegas in that some people like Beth's approach to world building better.
Personally I never found anything of value anywhere I went in Fallout 3, and I'm constantly bewildered by people saying that Fallout 3 rewards exploration more, because I see the dialogue, quest and lore abundance in New Vegas as a very good way to encourage people to explore.
The last conclusion I do agree. The template set by Bethesda is not very fun if you're looking for a solid RPG, which is why I like mods to come by and turn my New Vegas into some sort of STALKER game written by Obsidian. I got at least some passable shooting combined with excellent quest design. I'd love Obsidian to have been able to do an isometric RPG out of New Vegas, but you know how it goes...
Why are you labeling it as an RPG then if you have no stats and say decision-making has no influence on the RPG-ness of a game?
You sound like you have an open-ended adventure game in your hands![]()
Branching overall plot systems is an element of the game, and New Vegas is better in this regard. But far, far more important is the fundamental idea of perspective: both games are in the first-person perspective. Branching plot lines? That's not nearly as important--it's a high-level (in coding terminology) aspect of the game. Perspective is a low-level aspect. You can have branching plot lines in everything from an FPS to an RTS, but you need to make sure that the FPS uses its perspective well, just as you need to make sure the RTS uses its perspective well.
At its core, both Fallout 3 and New Vegas utilize the first person perspective, and thus, design concessions must be made for that perspective--that is, in this case, the world must be treated as a real space.
Think about it this way: two teams make an FPS version of XCOM. One is real-time, the other is turn-based. The turn-based game has more similarity with previous XCOMs, more strategy, and so on and so forth.
Most people are going to hate the turn-based game because turn-based first person perspective is rarely any good. The human brain, which sees everything in first person, is going to expect the real-time game. It's going to get really impatient and frustrated with the turn-based version of the game. The turn-based game would have been significantly better had it been from an isometric perspective.
New Vegas is a lot like that. It doesn't really make any good use of the first-person perspective, which means it's incredibly off-putting at a core, fundamental level. All the things that make it better than Fallout 3--and there are many of those--are things that are wasted because of that core perspective issue.
This seems pretty damn selective, considering you quoted something I wrote that ends with a comma. I remember trying to explain this last night: New Vegas has places like this that are identical. They're gamey. They don't feel natural. They have "this zone that is created for game balance," like the Cazador and Deathclaw areas. Fallout 3's areas are like... "well, bears and death claws live out in the mountains, and super mutants live in the cities, so avoid those as best you can." It comes across as more natural.
New Vegas, on the other hand, is the more Pavlovian game. Why? Because it seems as though every object or place in the world has a quest attached to it. That means that, if you find something, you're going to get an XP or lore reward. It's a constant trail of breadcrumbs, moving the player from place to place.
Bethesda's games are basically designed with player curiosity in mind. It's about constantly putting something in the player's field of view that is worth checking out.
I used to work for Obsidian as a QA tester back in 2006 or so
DocSeuss has tried to explain how New Vegas "uses first person perspective less" than FO3 about a half-dozen times now, and each time still reads more like a drug-addled dream than anything that makes sense. No examples, no logic, just a weird ideological diatribe.
Makes perfect sense every time I read it....
Are we the same person!?Dark Souls and Fallout: New Vegas are tied for my favourite game of all time. Can't we all just get along?
In every thread discussing the quality of various video games, some idiot will come in and start talking about Dark Souls and Demon's Souls. It's really, really fucking annoying, particularly when it doesn't make any sense at all.
Either Obsidian or CD Projekt are best when it comes to WRPGs. Although from software embarrassed most companies in the west with Dark Souls.
DocSeuss has tried to explain how New Vegas "uses first person perspective less" than FO3 about a half-dozen times now, and each time still reads more like a drug-addled dream than anything that makes sense. No examples, no logic, just a weird ideological diatribe.
It's also odd that he dismisses Cazador placement as not being "natural" when their natural habitat is mountainous regions just like the Yao Guai.
Full disclosure; I used to work for Obsidian as a QA tester back in 2006 or so, so I admit I may have a bit of a bias,
Bethesda makes pretty worlds but Obsidian makes breathing worlds.
Well, Troika is dead, and so is Black Isle. Honestly, I'm just happy with every year Obisidian continues to survive. It seems like the companies who build the games I enjoy playing most are also the most likely to die.Prefer Troika for my chasing-the-dragon-that-was-Interplay games, but Obsidian's overall output of late has been more fun for me than the other companies listed in the thread title.
I'm pretty sure I discussed it with DocSeuss in a previous thread before.
I will give that Bethesda is better with a geographical creation of a world and making interesting little five second encounters that you can build your own story around. I completely disagree that Bethesda makes anything that's actually "natural" though with their scaling enemies/item design and their main story/npcs that are completely illogical and unconnected from each other.
Bethesda makes pretty worlds but Obsidian makes breathing worlds.
Well, Troika is dead, and so is Black Isle. Honestly, I'm just happy with every year Obisidian continues to survive. It seems like the companies who build the games I enjoy playing most are also the most likely to die.
Well, Troika is dead, and so is Black Isle. Honestly, I'm just happy with every year Obisidian continues to survive. It seems like the companies who build the games I enjoy playing most are also the most likely to die.
Well, Troika is dead, and so is Black Isle. Honestly, I'm just happy with every year Obisidian continues to survive. It seems like the companies who build the games I enjoy playing most are also the most likely to die.
Well, Troika is dead, and so is Black Isle. Honestly, I'm just happy with every year Obisidian continues to survive. It seems like the companies who build the games I enjoy playing most are also the most likely to die.
Anyone have any video or data on the PS3 version of FONV? I'm interested in this now. Video of the glitches, causes, etc.