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Obsidian is better than Blizzard, Bethesda, and Bioware all AT THE SAME TIME

Same. Deep games are an increasingly tough sell in an industry that's racing to get dumber every year. There's probably some reason rooted in society in general but fuck if I know what it is or what changed over the past 8 years. We'll need a sociologist for that.

Well my take is that development costs changed. It's easy to say that its just all the dumb dude bro gamers that cause this, but I think the blame lies with the developers/publishers. Their chase for better and better production values, means more cost, which means more sales needed, which means a constant push to make the game "more accessible", and that leads to worse RPGs in my book.

I guess to sum it up 1-2 million seems to be the best one should expect for deep RPGs and so far no company has decided that they will become a niche developer who can be happy on that. Either 1-2 million is too low to be worth their time or once a smaller studio hits that range they push for more and more.

Though that seems to be a problem with the industry as a whole. All want to be the creator of the next big blockbuster on one end or an indie darling on the other. Not many seem to want to fund, make, and thrive in the middle.
 
I was with you until DS 3 over diablo 3. I liked dungeon siege 3 but let's be honest...that shit was pretty janke
 
I think it's like... low-level/high-level stuff.

The low level stuff is fundamental. If you're designing a web page, you've got to make sure fundamental stuff like navigation is proper before focusing on whether the colors are perfect. Both are part of the UX, but you've got to nail the fundamentals before determining which colors are the most complimentary.
Yeah, I think I get what you mean, though I'm not sure I agree. I mean, again that's presupposing that dialogue and choice is something you put on top rather than a core part of the gameplay design.

Fair enough. I'd argue Fallout 3 does that--and that's the reason it resonates with people more than New Vegas. But detailing the missteps of the genre (like Liberty Island being really off-putting to people who have no idea what they're doing or System Shock 2's drawn-out intro and weird keybindings) is really for

Yeah, you're right. The game's world reactivity isn't as strong as it should be. It's not a great immersive sim, but I do feel as though it's on par with, say, Far Cry 2, in some regards. That game never remembers what you do. It doesn't even have any idea of who you are, except that you must be killed by everyone ever. Still, the fact that I can choose how I want to tackle the world, even if it's not as flexible as I'd like (diplomacy with bandits, for instance), the fact that the game's got some fairly complex AI (making people afraid of me is just as fun as it was that time I scared a Burrick so it freaked out every time it saw me coming in Thief's Bonehoard) and overall lets me take a stealth/melee/shootbang/occasional dialog approach... that makes me class it as an immersive sim, but one that's limited in some respects.
another post, so I won't jump into that.
Yeah, I agree, it does it to a degree, but I'd say not enough so that it becomes Immersive Sim first and Action RPG second.

Far Cry 2 feels a lot more like a simulation of an environment, even if there's literally zero reaction or variance to how you approach things (except for fire spreading and people shooting you on sight).

Well, uh, some people do. Of course, that list also has Amnesia on it, which is absurd, but my contempt for Amnesia is best left to another thread.



Oh, absolutely.

It's just that the core experience isn't as good.
Back to my first point, in which I don't understand why you don't call RPG mechanics core. I think the RPG mechanics design and implementation is awesome, the problem is pretty much everything else, something that in the eyes of some (like your mappers or just FO3 fans in general) is not shared on FO3 (but to me it is).


According to some of the mappers I've spoken with, this is pretty much flat-out objective. Bethesda just has the better world structure, period.

Dialog, quest, and lore aren't quite fundamental enough. Think about things like... flatness. Basic level design philosophy is that levels shouldn't be flat, and Fallout 3/Skyrim are great at this. In Skyrim, for instance, that really, really flat tundra area around whiterun? It's never really flat. There are hills and streams throughout. Then they populate that with interesting stuff, whether it's ruins, a giant's camp, or a cave with a dead guy and a bear outside. Skyrim just kind of puts them there and says "hey, this is a world you can be in for a while." In New Vegas, the ruins might have a quest, the giant's camp probably would, and you just know that somewhere, some wife is crying about her husband who went off to a cave and hasn't come back in days. It draws attention to the fact that it's a game. It pushes the player out of that immersed headspace headspace.
I don't really see how those two things relate. Would the games be better with less quests? New Vegas is a different kind of location, one with more people doing more stuff. Questing helps make it feel alive in the sense that it shows you that people have needs and issues. It also shows you how they live, etc. If everything's empty (like I'll argue FO3 is, with a small town of literally 2 people), you can't explain how they built the houses, how they subsist, etc.

I can understand that maybe the mapping isn't up to par, even if we ignore the unfairness of comparing a developer working on the same engine for the third time (Oblivion, FO3 and Skyrim) over the span of more than half a decade and Obs working on a borrowed engine for a year and a half, but the world's made interesting in a very different way in F:NV.

That's what subjective and what's for different tastes. I like narrative via quests, you don't so much.

I would like to see Bethesda design a world with Obsidian writing it and me getting to smack the Obsidian guys with a newspaper every time they write stupid shit.
Personally, not really. Not a big fan of anything that Bethesda does, other than single-handedly keeping alive the silent protagonist WRPG genre.

Also you might have problems finding much stupid shit to complain about. Not everything they write is gold, that's for sure, and there's been a lot of questionable stuff (DSIII), but they have a quality way above most devs.

Decision making has an influence on the game; not sure why you think otherwise.

It's basically "roleplaying at a party."

There's another, bigger project I'd like to make that takes place over the course of the summer. Everything you do costs time. No XP or anything, just time. If you get better at a thing, it costs less time. How you spend your time affects you and the way other people think about you. The other primary way of interaction is through dialog. Go to the arcade? Cool, two hours. Get a job fishing? Eight hours. Etc etc. Again, it's a role-playing game, but it doesn't utilize statistics. It's about role-playing in a different way.
I'm not saying it doesn't have an influence on the game, I'm saying decision making is one half of roleplaying, the other being stat feedback and gameplay.
 
Appeal to the masses! They don't need gray, something that need thought process, they need black and white! They need big PEW PEW boom with Reality like graph, they don't need a character with emotions, they need a ''badass'' (seriously.. what does that word mean now?) that is less emotional than a brick!

That's what happened those last year. Obsidian is one that keep coming with games that we keep returning too because they WANT to write something good and that we can relate to!

I feel like I'm taking crazy pills. Nothing Obsidian has made is demonstrably better at evincing emotions than other RPGs. Their shit is just as bland, their voice actors are just as dull and robotic.

This thread is bordering on mass delusion right now. I'm seeing the echo effect at work.
 
I could agree except for Alpha Protocol.
I can never forgive that horrid win button stealth bullshit.

The dialogue system was the best ever though.
 
Prefer Troika for my chasing-the-dragon-that-was-Interplay games, but Obsidian's overall output of late has been more fun for me than the other companies listed in the thread title. (Full disclosure, I enjoyed the break from the Southwest FO3 provided over nu-Vegas.)

Need to knuckle down in (vanilla) Neverwinter Nights 2 which I'm playing for the first time atm so I can get some lazy compressed screenshots of its bad dialog for Obsidian struggle sessions like these, though.

Whats the point? Everyone agrees NWN2 vanilla is poorly paced and average outside of a few good moments. Its just thats enough to be better than NWN1.
 
Either Obsidian or CD Projekt are best when it comes to WRPGs. Although from software embarrassed most companies in the west with Dark Souls.

If I only ever wanted combat, then Souls would be undisputedly the best. But I prefer my stories to be more substantial than the pieced together musings of item descriptions, so Souls cant be the be all, end all.
 
Whats the point? Everyone agrees NWN2 vanilla is poorly paced and average outside of a few good moments. Its just thats enough to be better than NWN1.

What's the point of taking screens? Never hurts to have some evidence to the contrary when people say Obsidian are great writers without condition, and especially when we get those KOTOR 1 vs. KOTOR 2 screenshot head-to-heads.

Speaking of, their forced moral ambiguity isn't always concealed that well, and betrays their existence as something of an RPG dev for people with RPG ennui who enjoy subversion for subversion's sake. In particular (and OTTOMH), throwing money the beggar's way at the beginning of Nar Shaddaa in KOTOR 2 and the way your decision at the end of the final quest in Alpha Protocol's Rome hub is resolved during the ending. I half expected Kreia to ask me to come with her to a meeting at the Ayn Rand Institute.
 
What's the point of taking screens? Never hurts to have some evidence to the contrary when people say Obsidian are great writers without condition, and especially when we get those KOTOR 1 vs. KOTOR 2 screenshot head-to-heads.

Speaking of, their forced moral ambiguity isn't always concealed that well, and betrays their existence as something of an RPG dev for people with RPG ennui who enjoy subversion for subversion's sake. In particular (and OTTOMH), throwing money the beggar's way at the beginning of Nar Shaddaa in KOTOR 2 and the way your decision at the end of the final quest in Alpha Protocol's Rome hub is resolved during the ending. I half expected Kreia to ask me to come with her to a meeting at the Ayn Rand Institute.

What does this mean? I'm not trying to be dense or anything.
 
What's the point of taking screens? Never hurts to have some evidence to the contrary when people say Obsidian are great writers without condition, and especially when we get those KOTOR 1 vs. KOTOR 2 screenshot head-to-heads.

Speaking of, their forced moral ambiguity isn't always concealed that well, and betrays their existence as something of an RPG dev for people with RPG ennui who enjoy subversion for subversion's sake. In particular (and OTTOMH), throwing money the beggar's way at the beginning of Nar Shaddaa in KOTOR 2 and the way your decision at the end of the final quest in Alpha Protocol's Rome hub is resolved during the ending. I half expected Kreia to ask me to come with her to a meeting at the Ayn Rand Institute.

Except people regularly point out that NWN2, SoZ and DSIII arent exactly top notch writing.
 
Reading this thread I just...

...

Just because a person doesn't enjoy Obsidian games doesn't mean that they hate RPG :\

Just because a person enjoy games like Skyrim doesn't mean that they need not bother or will be incapable of understanding Obsidian's products like Alpha Protocol and the others....

I don't get it, it's like the only absolute truth here is an extreme divisiveness in here. Either YOU'RE IN or YOU'RE OUT! Geezzzz.

Yup. Hey, I love Obsidian games until they fucking break. Which they do every damn time I've played them. Not a glitch, not a bug....a game breaking blowup. They are the only company where I consistently have this happen. So does no one else run into this? I constantly see the shitstorm Bethesda gets for Skyrim on PS3, and it's deserved. How the fuck has Obsidian escaped this? And why are people so enamored with them, because of the writing? Then let them write a book because they don't know how to make games that work properly.
 
Personally I've never had any major problems with any Obsidian or even Bethesda game on PC or 360. I get a few crashes here and there, and the worst was probably Skyrim on PC where it would start crashing to desktop a lot more often after ~40 hours or so once the save file started getting larget until it was patched. But nothing that I would consider a big deal.

I think the bugs issue is vastly overplayed with these types of games and it's something we only see because a lot of people who don't have experience with the older PC games are playing these games now. It's one thing to have a save destroying bug or something that bugs out the main story, impeding progress, but I have doubts on how large of a percentage it hits of people who complain about bugs in all of these threads. Ambitious and massive games are always going to be very buggy.
 
Alpha Protocol was shit. I spent like a week trying to play that and only completed like 3 assignments. Got a headache literally every time I played it.

NV is the only other Obsidian game I've played and that was okay I guess. Put me in the "overrated" camp.
 
CHEEZMO™;46945154 said:
Alpha Protocol was shit. I spent like a week trying to play that and only completed like 3 assignments. Got a headache literally every time I played it.

NV is the only other Obsidian game I've played and that was okay I guess. Put me in the "overrated" camp.

*looks at tag*

.......Hmmmmmmmmmmmmmmmmmm.........................
 
One thing that bothers me about Obsidian is that they seem to be backpedaling from the tight connection between skill system and narrative with their new kickstart game (which, to be blunt, doesn't look like anywhere near the shake up New Vegas or Alpha Protocol ended up being). These two being connected is pretty much the bread and butter of the tabletop-inspired role-playing experience.

I initially didn't like the split skill pools, but I've come around on that. Because this is a party-based and combat-heavy. Without split pools it presents a lot of balance issues with encounter design. Splitting the skills is an elegant way to balance encounters while giving non-combat solutions should a party wishes to make use of.

Speaking of, their forced moral ambiguity isn't always concealed that well, and betrays their existence as something of an RPG dev for people with RPG ennui who enjoy subversion for subversion's sake. In particular (and OTTOMH), throwing money the beggar's way at the beginning of Nar Shaddaa in KOTOR 2

That's actually a pretty good scene. It's more than subverting the "feel good because you've done an angel's deed", but it's also part of Kreia teachings. In fact, the subversion part is more meta because Kreia doesn't care about morality of actions. To her it was a good occasion for her teachings. Specifically she wants the Exile to learn and envision the full consequences of his/her actions. That the Exile should not be satisfied that he/she had done something good/bad, but think about what it entails. That scene was more about cause and effect, Kreia's mantra, than it was about subversion.
 
I initially didn't like the split skill pools, but I've come around on that. Because this is a party-based and combat-heavy. Without split pools it presents a lot of balance issues with encounter design. Splitting the skills is an elegant way to balance encounters while giving non-combat solutions should a party wishes to make use of.



That's actually a pretty good scene. It's more than subverting the "feel good because you've done an angel's deed", but it's also part of Kreia teachings. In fact, the subversion part is more meta because Kreia doesn't care about morality of actions. To her it was a good occasion for her teachings. Specifically she wants the Exile to learn and envision the full consequences of his/her actions. That the Exile should not be satisfied that he/she had done something good/bad, but think about what it entails. That scene was more about cause and effect, Kreia's mantra, than it was about subversion.

Nope its clearly about Kreia teaching Objectivism. She's hiding a copy of Atlas Shrugged under her robes.
 
just because obsidian added iron sight view and survival mode does not make new vegas better than fallout 3.

without fallout 3, there would be no new vegas. and even taking into account that new vegas is a 'supposed' improvement of fallout 3 because it was released afterwards, it is a much more underwhelming game in terms of atmosphere and immersion.

I think obsidian are a good games company, but let's not be deluded. They are no Rare during their golden age on the snes and the n64. They make good games that dont really bring anything entirely new to the table but are fun nonetheless
 
just because obsidian added iron sight view and survival mode does not make new vegas better than fallout 3.

without fallout 3, there would be no new vegas. and even taking into account that new vegas is a 'supposed' improvement of fallout 3 because it was released afterwards, it is a much more underwhelming game in terms of atmosphere and immersion.

I think obsidian are a good games company, but let's not be deluded. They are no Rare during their golden age on the snes and the n64. They make good games that dont really bring anything entirely new to the table but are fun nonetheless

Actually if Bethesda didnt care about getting the Fallout IP, Obsidian might have it since I believe they also bid for it.

Also it is an improvement in pretty much everything that matters. Skill system, writing choice, crafting, progression.

Also random ass Rare comparison. Literally no connection there.
 
Speaking of, their forced moral ambiguity isn't always concealed that well, and betrays their existence as something of an RPG dev for people with RPG ennui who enjoy subversion for subversion's sake. In particular (and OTTOMH), throwing money the beggar's way at the beginning of Nar Shaddaa in KOTOR 2 and the way your decision at the end of the final quest in Alpha Protocol's Rome hub is resolved during the ending. I half expected Kreia to ask me to come with her to a meeting at the Ayn Rand Institute.

What on earth are you talking-

That's actually a pretty good scene. It's more than subverting the "feel good because you've done an angel's deed", but it's also part of Kreia teachings. In fact, the subversion part is more meta because Kreia doesn't care about morality of actions. To her it was a good occasion for her teachings. Specifically she wants the Exile to learn and envision the full consequences of his/her actions. That the Exile should not be satisfied that he/she had done something good/bad, but think about what it entails. That scene was more about cause and effect, Kreia's mantra, than it was about subversion.

Oh. I see. I hate do this but I just don't think you understood it Karakand. As pointed above, Kreia's approach wasn't chastising the player for choosing to give charity. This is made really evident if you choose the "dark side" option and she still gives you a lecture on cause and consequence.
 
just because obsidian added iron sight view and survival mode does not make new vegas better than fallout 3.

I hate iron sights with every fiber of my being and the first thing I did once I was able was to slap together a makeshift mod for NV that makes them unnecessary* .

The improvements to New Vegas's combat system over Fallout 3 go way, way beyond the changes to basic gun handling. The change from DR to DT as a defense mechanic alone makes such a massive difference to the depth and quality of combat that it would have been enough to establish NV as the hands-down superior game, but the improvements were myriad.




*(Note: Unmodded NV's iron sights are still a marked improvement over FO3's unmodded aiming system that basically has all of the disadvantages of iron sights without the one useful thing that iron sights actually add to a game)
 
I enjoyed fallout 3 over NV quite a bit more. Just enjoyed it more overall, verry buggy though...Also zombie mask ftw

Been playing skyrim a lot lately. Great game but fucking horrid enemy AI. Not to mention if you stand on pretty much any rock sticking out of the ground while fighting any melee you instant win. They just stand there and strafe around the rock yelling and grunting.
 
Ambitious and massive games are always going to be very buggy.

Exactly. The amount of stuff Obsidian puts in their games is pretty incredible. The good far outweighs the bad for me.

Also, I disagree that Fallout 3 had a better world than New Vegas, I hated having to go through the sewers in Fallout 3.
 
But dat atmosphere..
It did have great atmosphere, did the post Apocalypse setting very well. Don't get me wrong, there a things I really like about Fallout 3, I think the intro(growing up in the vault) was a pretty cool idea.

I'd never played the original Fallout games so 3 was my first time in the franchise and I relly liked it. Though New Vegas blew me away, and I became a fan Obsidian. I like all the companies mentioned in the topic title (Mass Effect 1 is one of my favourite games). I think Obsidian deserves more praise outside of GAF than they currently get.

Here's two pieces of fan art somebody did featuring all the characters from Fallout 3
and New Vegas. I think it really goes to show how much more memorable the characters in New Vegas were.
 
qUvvk.gif

This is the best thing this entire thread produced.

Why are people so split on FO3 and NV? They're both good games. We can't like both of them?
 
I think the bugs issue is vastly overplayed with these types of games and it's something we only see because a lot of people who don't have experience with the older PC games are playing these games now. It's one thing to have a save destroying bug or something that bugs out the main story, impeding progress, but I have doubts on how large of a percentage it hits of people who complain about bugs in all of these threads. Ambitious and massive games are always going to be very buggy.

New Vegas has bugs that limit players' ability to complete the main quest in the way they choose. It's not quite as bad as a lost save file, but when a game builds choice upon choice toward a climax only to arbitrarily (and in this case unintentionally) constrain the player's ability to shape the ending, it's a serious problem. I was perfectly willing to overlook some of the freezes and random glitches, and I still consider New Vegas an extremely impressive game, but the "For the Republic Pt. 2" bug, among others, left a bad taste in my mouth.
 
Having played both F3 and FNV I cannot say NV is leagues ahead. Reasons being Megaton, super mutant behemoths, and Gary! among a few. Not saying which is better but it is more close to me.
 
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