Cleaning, shopping, and having illicit affairs with your neighbors?
I'm not so sure. They're both horrible in many fundamental ways, and deciding which one is worse seems to be an exercise in irrelevance, although by all means continue to expound if you wish. Did you play AP on PC with a K&M? The minigames were borderline unplayable. And your characterization of the stealth system as "robust" gave me a hearty chuckle.
KOTOR 2 - It *cannot* be argued that this game was largely better written when compared to KOTOR
Yes it can, easily. It's sooo much better written it's not even funny, and like NV it uses RPG gameplay in the dialogue much more masterfully than its predecessor.
Robust? Broken, more like. Invisibility powers, against both man and machine.
Oh yeah? Nice!
Yeah we're about to have our first kid, which means I'm moving to the states and won't be able to work until after we get married and go through the whole immigration process. I'm thinking that once the baby arrives and she's working again I may develop a taste for it though, more time to write smartphone apps and play with my child.
I think that's what he means.
Yes it can, easily. It's sooo much better written it's not even funny, and like NV it uses RPG gameplay in the dialogue much more masterfully than its predecessor.
A hallmark of the RPG genre is an above-average level of abstraction between player input and systemic output. Having a high enough Stealth skill that you turn 'invisible' to enemies onscreen is an abstraction of the idea that the player character is just that good at hiding and moving quickly/silently, without having to actually surround every enemy in the game with strategically placed boxes and shelves, give them all predictable patrol patterns with well-defined cones of vision, and then make the player spend five minutes crouched on top of a box behind another box looking for the six-second window in which they can crouch-walk past.
Pretty much. The reason I'm an Obsidian fan is because I have more fun playing their games than pretty much anything else released by any other company that is still alive (sadly my favourite game developers seem to have a tendency to go under). The only other companies that come close are From Software and CDPR.In terms of pure gaming enjoyment (kind of the point), Alpha Protocol was my favorite game this generation. So good.
Actually, you are bringing personal preferences into the discussion by trying to point out which is a "better game". I like RPGs, so I'll value the qualities that make a game a good RPG higher than those that e.g. make it a good action game. In a similar vein, I much prefer novelty and ambition to polish. You or other people might chose to weigh individual aspects differently.On the other hand, does it matter? If I agreed that Obsidian was infinitely better at "RPG stuff" and that AP was "better at being an RPG", that wouldn't mean it was a better game. At this point you're just talking about intangible feelings you're getting and I'm not sure how I can respond, or if I even have to.
It's hard with kids though brother. Games and children are not symbiotic. Just make sure to set aside some time for you or your kids become your job, which isn't very fun.
Well, this is new. Never thought anyone would explain the brokenness of AP's stealth system in such an... eloquent way... like this.
NV is superior to FO3 in many ways, but something about FO3's tone and atmosphere I liked better. It was so much darker. The sense of loneliness, hopelessness. Could be something as simple as the color pallete though.
But the hardcore mode is godly. I wish every RPG had one. FO4 had better.
NV is superior to FO3 in many ways, but something about FO3's tone and atmosphere I liked better. It was so much darker. The sense of loneliness, hopelessness. Could be something as simple as the color pallete though.
But the hardcore mode is godly. I wish every RPG had one. FO4 had better.
You are correct it is a fact that, to-date, Obsidian has made one game that is bug free.
Nope Obsidian is one of the most overrated companies by some people here, they do make good games but not near as good as some suggest they are.
It's not just AP though, I think that's a wonderful summation of stealth in RPGs in general.
A hallmark of the RPG genre is an above-average level of abstraction between player input and systemic output. Having a high enough Stealth skill that you turn 'invisible' to enemies onscreen is an abstraction of the idea that the player character is just that good at hiding and moving quickly/silently, without having to actually surround every enemy in the game with strategically placed boxes and shelves, give them all predictable patrol patterns with well-defined cones of vision, and then make the player spend five minutes crouched on top of a box behind another box looking for the six-second window in which they can crouch-walk past (fun exercise: Try to justify why the inexplicable placement of boxes and man-sized air vents with vent covers that can be silently swung open from the inside or outside in less than a second is somehow more realistic and less immersion-breaking than 'okay, they can't see you, you've got four seconds to get out of there before they do, go'.
It's no more or less broken than being able to turn invisible in Deus Ex or being able to Cloak as an Infiltrator in Mass Effect 2/3. Only the lore is different.
Well, yes, I guess, since come to think of it I cannot recall any RPG with a decent / believable stealth mechanic.
Which is why I think AP could be a whole lot better game if they just made it straight up action/stealth game instead of shoehorning RPG elements like that just because; can't help but to feel silly when you see a super secret agent is aiming a pistol only a meter away from a guy and then he miss just because a random number generator in the back decides that he miss it.
Well regardless of the current state of stealth gameplay in RPGs, it doesn't stop the fact that the stealth system in AP is broken.
And your characterization of the stealth system as "robust" gave me a hearty chuckle.
On that note, I am almost positive that I have seen Obsidian employees who worked on the game say that they wanted the game's aiming to be almost entirely down to the player's actual skill in aiming the reticule, and that the 'stand still and focus' part (unquestionably the worst part of the game's combat system) was a mandate from Sega because they thought it would make it more 'RPG-like'.It certainly is, no denial of that from me. However I'd have gone the other way and actually made things like stealth and combat even more reliant on the RPG systems. The biggest problem with shooting and RPG elements is balancing out the effect of aiming versus stats. I think that the New Vegas approach, where you can use iron-sights to shoot the balls off a fly from 100 metres but won't actually kill it if you're hopeless at using those weapons, is generally a better trade off between "skill is everything" and "skill is nothing".
Well, yes, I guess, since come to think of it I cannot recall any RPG with a decent / believable stealth mechanic.
Which is why I think AP could be a whole lot better game if they just made it straight up action/stealth game instead of shoehorning RPG elements like that just because; can't help but to feel silly when you see a super secret agent is aiming a pistol only a meter away from a guy and then he miss just because a random number generator in the back decides that he miss it.
Well regardless of the current state of stealth gameplay in RPGs, it doesn't stop the fact that the stealth system in AP is broken.
On that note, I am almost positive that I have seen Obsidian employees who worked on the game say that they wanted the game's aiming to be almost entirely down to the player's actual skill in aiming the reticule, and that the 'stand still and focus' part (unquestionably the worst part of the game's combat system) was a mandate from Sega because they thought it would make it more 'RPG-like'.
Alpha Protocol and Dungeon Siege 3 are both pretty bad and I freakin' love Obsidian.
Alpha Protocol is a good RPG in the choice it gives you, but the writing isn't even close to their best and the gameplay is atrocious.
On that note, I am almost positive that I have seen Obsidian employees who worked on the game say that they wanted the game's aiming to be almost entirely down to the player's actual skill in aiming the reticule, and that the 'stand still and focus' part (unquestionably the worst part of the game's combat system) was a mandate from Sega because they thought it would make it more 'RPG-like'.
It's the intrinsic disconnect between RPG abstraction and real time 3D gameplay. It's not new, but the way they chose to implement it is shit. The best modern RPGs are in the Deus Ex school, because they allow real time action gameplay to be complemented by the RPG aspects rather than acting as a jarring disconnect from them. You can get by purely on skill but the RPG systems unlock more paths and give more tools to get by with.
Yes because having no programmers and no testers would totally fix the problem... Are you insane? The real solution to the bugginess problem is that they need to stop taking on projects with idiotic schedules. Making Fallout: New Vegas on that POS engine in just a year was fucking madness.
i bought alpha protocol due to stupid neogaf neckbeard hype and was disappointed as soon as i started playing. gameplay was janky ass and the story was ho hum geopolitical bullshit. the game flopped and completely deserved to.
I really think you should play New Vegas.
No one to this day has been able to describe why 3 is a better game. They always end up defaulting to the "uhh...the atmosphere was better!" line.
These people value different things in games than I do, clearly they also suffer from poor personal hygiene!neogaf neckbeard hype
New Vegas has similar problems.
New Vegas was easily better than 3. And this is coming from somebody that liked 3.
The strip was a massive let down, freeside just felt empty, like it could be half the size it was and still have everything in it, i dont know if they ran outta time or what here. The strip itself was also pretty bad, I realize they had to gate it up because "bethesda engine" but it was just so lackluster.
The strip was a massive let down, freeside just felt empty, like it could be half the size it was and still have everything in it, i dont know if they ran outta time or what here. The strip itself was also pretty bad, I realize they had to gate it up because "bethesda engine" but it was just so lackluster.
but i prefer NV to 3, inspite of its overworld.
Blame the consoles and/or the engine for that. Oblivion and Skyrim all had the problem of trying to show off big cites that had 20 people in them. Don't even get me started on those so called epic battles in Skyrim.
I also felt the game could have gone with some post hoover dam dlc content, sawyer or avellone mentioned they just didnt have the time to make post hoover dam quest changes, but I would have really loved that as some huge as dlc in place of some of the stuff we got (honest hearts for sure, even though I liked dead money, that could go too).
Sawyer said:We always wanted to support post-Hoover play. A few milestones prior to being content complete, it was obvious that we weren't going to be able to support it to the extent that it deserved (robust reactivity to the choices the player made). Because we didn't have time to do it correctly, I made the decision to cut it.
Stopped reading exactly here : "...most revelations come to you if they don't get you on the toilet, first."