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Obsidian is better than Blizzard, Bethesda, and Bioware all AT THE SAME TIME

5 of the worst minutes of my life were spent with Dungeon Siege III.

Not even the lead designer of that game would bother comparing it to Diablo III.
 
No, in fact, they are by and above the worst of the four.

Obsidians best games? Fallout New Vegas and the Sith Lords? Both are built around two of the most acclaimed WRPGs of all time.

Obsidians next best game? Neverwinter Nights 2, which was generally considered a disappointing sequel.

Obsidians lone original IP? Enjoyed it, but the game was condemned by critics for a reason. Sub-par gameplay, dated graphics, glitches, awful AI.

Why GAF has such a hard on for them is mind boggling.
 
New Vegas isn't even in the same league as Fallout 3.

I know FNV is so much better. Mostly because it didn't have the terrible thing of some kid who lived in a vault, had everything provided for him, only ever shot a BB gun in his life, became some kind of wasteland bad ass the moment he sets foot out of the door.
 
I know FNV is so much better. Mostly because it didn't have the terrible thing of some kid who lived in a vault, had everything provided for him, only ever shot a BB gun in his life, became some kind of wasteland bad ass the moment he sets foot out of the door.

HOW DARE A VIDEO GAME FILLED WITH MUTANTS AND GIANT ANTS BE UNREALISTIC

The strip being small was a combination of the consoles and Bethesda's garbage engine. They found files hidden away that showed the strip was supposed to be much bigger and more populated but at the end of the day it had to be cut to get it to run at all on consoles.


Sure, blame Bethesda for Obsidians shortcomings. Forget that Oblivion and Skyrim have bigger worlds...
 
Ill say the world was worse than fallout 3.

They had next to no random encounters most of the map was static overworld, I thought obsidian would go crazy here but they didn't I think the only thing you get is the faction interrupts, and the star caps quest guy.

The strip was a massive let down, freeside just felt empty, like it could be half the size it was and still have everything in it, i dont know if they ran outta time or what here. The strip itself was also pretty bad, I realize they had to gate it up because "bethesda engine" but it was just so lackluster.

I also felt the game could have gone with some post hoover dam dlc content, sawyer or avellone mentioned they just didnt have the time to make post hoover dam quest changes, but I would have really loved that as some huge as dlc in place of some of the stuff we got (honest hearts for sure, even though I liked dead money, that could go too).

but i prefer NV to 3, inspite of its overworld.

The strip being small was a combination of the consoles and Bethesda's garbage engine. They found files hidden away that showed the strip was supposed to be much bigger and more populated but at the end of the day it had to be cut to get it to run at all on consoles.
 
Sorry, but I have always considered Obsidian to be a lower mid level developer. I remember playing KotOR2 and thinking how incredibly boring, buggy and inferior it was to Bioware's original, and then when they had the audacity to request to work on the Chrono franchise (something NO current developer has the skill to do) I couldn't contain my laughter. Believe me, if Square felt they themselves or any current developer had the talent to produce a worthy sequel to Chrono Trigger, it would have been made years ago.

I do not consider Obsidian to be very great at anything.
 
No, in fact, they are by and above the worst of the four.

Their best games? Fallout New Vegas and the Sith Lords? Both are built around two of the most acclaimed WRPGs of all time. Them using Beth's tech was simply a matter of the tools already being there.

Their next best game? Neverwinter Nights 2, which was generally considered a disappointing sequel.

Their lone original IP? Enjoyed it, but the game was condemned by critics for a reason. Sub-par gameplay, dated graphics, glitches, awful AI.

Why GAF has such a hard on for them is mind boggling.



Bethesda didn't invent Fallout. Obsidian knew what the fuck a Fallout game was supposed to be.

KotOR 2 makes Bioware's efforts at story and companions look like the Prequel Trilogy.

Mask of the Betrayer was an excellent expansion.

Alpha Protocol had its problems, granted, but it was a noble shot at a combination of genres we really hadn't seen put together before.
 
Obsidians next best game? Neverwinter Nights 2, which was generally considered a disappointing sequel.
Holy fucking crap. Neverwinter Nights 1 is in the running for the most disappointing game ever made, and the sequel is massively improved in every single way. And that's before getting into the fact that its expansion is the best party-based RPG released this decade.

Honestly, I sometimes wonder if people even play the games they talk about.
 
No, in fact, they are by and above the worst of the four.

Their best games? Fallout New Vegas and the Sith Lords? Both are built around two of the most acclaimed WRPGs of all time.

Their next best game? Neverwinter Nights 2, which was generally considered a disappointing sequel.

Their lone original IP? Enjoyed it, but the game was condemned by critics for a reason. Sub-par gameplay, dated graphics, glitches, awful AI.

Why GAF has such a hard on for them is mind boggling.

Because they know how to make REAL GAMES, which as it turns out is buggy undercooked sequels with good writing.
 
At least when we have days where we wonder what happened to RPGs we can just look back at some of the posts in this thread. It's clear the priorities from people are on action games and polish over actual RPG mechanics. *sigh*
 
At least when we have days where we wonder what happened to RPGs we can just look back at some of the posts in this thread. It's clear the priorities from people are on action games and polish over actual RPG mechanics. *sigh*

You worry too much my friend. We have kickstarter now. Games like Project Eternity, Wasteland 2, etc sounds like RPGs to me.

Though I admit the days of high budget AAA rpgs are dead.
 
You worry too much my friend. We have kickstarter now. Games like Project Eternity, Wasteland 2, etc sounds like RPGs to me.

Though I admit the days of high budget AAA rpgs are dead.

Yeah we've got one last surge ahead of us with the 3 kickstarter games (everyone always forgets Mitsoda's Dead State :\) and witcher 3/cyberpunk but after that the future is up in the air. We could very well be left with nothing but Bioware and Bethesda's slop representing the "wrpg" genre.
 
Bethesda didn't invent Fallout. Obsidian knew what the fuck a Fallout game was supposed to be.


Never said Bethesda invented Fallout, but it was a total different mold than the previous entries. Obsidians played like Bethesdas...only more glitchy...and thats clearly saying something.

Speaking of glitches and bugs galore...

Holy fucking crap. Neverwinter Nights 1 is in the running for the most disappointing game ever made, and the sequel is massively improved in every single way. And that's before getting into the fact that its expansion is the best party-based RPG released this decade.

Honestly, I sometimes wonder if people even play the games they talk about.

Nice.

Yeah unrealistic wasn't my complaint. It being ass easy was. The game starts you off as a one man killing machine who moves up to a god.

Was the option to adjust the difficulty absent in your version of the game?
 
You worry too much my friend. We have kickstarter now. Games like Project Eternity, Wasteland 2, etc sounds like RPGs to me.

Though I admit the days of high budget AAA rpgs are dead.
I love getting these Project Eternity update emails from Obsidian once in a while.

Gives you a cool look into a project as its getting made that most people never heard about.
 
Blizzard and Bioware are a far cry from the top tier studios they used to be. To me they're both mid tier, and they're done irreparable damage to both their brands (Mass Effect, Dragon Age, Warcraft, Starraft and Diablo) and the reputation of their company.

It sucks but neither of them are making the kinds of games they used to anymore.
 
Yeah we've got one last surge ahead of us with the 3 kickstarter games (everyone always forgets Mitsoda's Dead State :\) and witcher 3/cyberpunk but after that the future is up in the air. We could very well be left with nothing but Bioware and Bethesda's slop representing the "wrpg" genre.

I have faith the the wave of Kickstarter RPGs will do well enough to start a nice little niche market. Where 1-2 million sales are a massive success and not just the break even point.

And I did forget about Dead State.

I love getting these Project Eternity update emails from Obsidian once in a while.

Gives you a cool look into a project as its getting made that most people never heard about.

I will have to check out the updates now. I haven't really followed the game since the kickstarter ended.
 
The word you were looking for in all cases was "their".

Putting that aside, I don't make excuses for Obsidian but I also recognise that ambitious and cerebral games don't get the financial support that a guaranteed million selling shooter does, while simultaneously requiring a hell of a lot more work to come out bug free (well, as close as you can ever get with games). And their games haven't set the world on fire, but they sure started a flame in my heart.

No. His first "They're" is correct. As in, "They are a very talented bunch."
 
Both NWN1 and NWN2 feel like demonstrations of what can be done with the toolsets. They really should be judged for their expansions. Hordes of Underdark is good. Mask of the Betrayer is Torment spiritual sequel. Storm of Zehir has some neat ideas though it fails to deliver.

That said, NWN2 OC is miles better than NWN1 OC simply based on the fact that the former has a party to control. And is simply a much better implementation of D&D.
 
What I played of Dungeon Siege 3 was incredibly pedestrian. However, that game also proves that Obsidian is capable of getting their tech problems under control when given the opportunity.

And Alpha Protocol, while vastly underrated (even with all the more recent hyperbole), is the textbook example of a game that doesn't know whether to be a shooter or an RPG. If people are looking for a game with incredible writing and meaningful choices that justify being an RPG, look no further. But you can't blame anybody for not being able to get past the fact that the game spends a lot of time forcing you to shoot/slice things, and it isn't very good at it. Being better than Mass Effect 1 doesn't make it good.

New Vegas, though... Bethesda should be ashamed of themselves, not only for being shown up with Fallout but for shipping Skyrim with such a boring script.

This is actually completely true. They admitted as much in that recent Kotaku story and it's part of the reason why Sega eventually just stopped funding the game. They said they spent a lot of time completely stuck in the planning phase on what they wanted the game to be and they admitted it was a mistake to try to make it some RPG and some action (as far as the combat goes).
 
Please tell me what NWN1 does better than NWN2. Anything.

One doesn't suffer from horrible bugs, technical problems, and broken AI, plus has a superior editor.

I enjoyed the story in one more as well, but that is more based in opinion, so I won't claim that as fact.
 
When I said "NWN1" and "NWN2" above, I meant the base games, not expansion and obviously not community content. NWN1's OC is terrible.

One doesn't suffer from horrible bugs, technical problems, and broken AI, plus has a superior editor.
I can only assume you didn't play NWN1 at launch. Please feel free to peruse the change log of the first few patches.

I enjoyed the story in one more as well, but that is more based in opinion, so I won't claim that as fact.
I honestly don't even remember the story in NWN1. Or any characters. What I do remember is that it had me gather 3 (I think?) things, which were conveniently located in 3 cardinal directions from the starting location.
 
New Vegas is incredible, Fallout 3 is a great game of course but there's no comparison it terms of how you traverse the game world itself, the quality of writing, the excellent faction system, the DLCs, the weapon variety, enemy variety. Just my 2 cents. With respect to the topic of the thread, Obsidian are an exceptionally talented studio and I'll continue to support their works.

I hope that kickstarter game shows up on next gen consoles.
 
Was the option to adjust the difficulty absent in your version of the game?
Fallout 3's higher difficulty levels are a joke. You get more experience from killing enemies on higher difficulties, so you level up even faster and break the game even sooner.

And even before that happens, enemies are only slightly more deadly on Very Hard than they are on lower difficulties; the primary difference is that most of them get jacked up HP and turn into bullet sponges (Which also doesn't matter after the first couple hours because ammo has no weight to it and you're never in danger of running low once you've built up a stockpile).
 
When I said "NWN1" and "NWN2" above, I meant the base games, not expansion and obviously not community content. NWN1's OC is terrible.

I can only assume you didn't play NWN1 at launch. Please feel free to peruse the change log of the first few patches.

I honestly don't even remember the story in NWN1. Or any characters. What I do remember is that it had me gather 3 (I think?) things, which were conveniently located in 3 cardinal directions from the starting location.

Doesn't that leave out Mask of the Betrayer, the best part about NWN2?
 
New Vegas is incredible, Fallout 3 is a great game of course but there's no comparison it terms of how you traverse the game world itself, the quality of writing, the excellent faction system, the DLCs, the weapon variety, enemy variety. Just my 2 cents of course, but with respect to the topic of the thread, Obsidian are an exceptionally talented studio and I'll continue to support their works.

I hope that kickstarter game shows up on next gen consoles.

unless they use kb/m it won't judging by MCA comments.
 
Yeah we've got one last surge ahead of us with the 3 kickstarter games (everyone always forgets Mitsoda's Dead State :\) and witcher 3/cyberpunk but after that the future is up in the air. We could very well be left with nothing but Bioware and Bethesda's slop representing the "wrpg" genre.

a fate worse than death
 
Because zomg the writing. Who cares if the game works, plays well, is finished, etc.

funny you bring this up

because bethesda and bioware games don't work. and mass effect 3 was NO WHERE near finished. but hey, they have 100 million dollar budgets and 50 million dollar marketing campaigns and are from notable devs so they get a free pass
 
I am not really sure if the company Obnoxiousfans is better than Bugthesda, Focusgroupware and Milkzard.

I mean each company has their unique area that makes them quite distinquishable.
 
funny you bring this up

because bethesda and bioware games don't work. and mass effect 3 was NO WHERE near finished. but hey, they have 100 million dollar budgets and 50 million dollar marketing campaigns and are from notable devs so they get a free pass

True. Skyrim and Mass Effect 3 are two of the buggiest games I've played this generation and at least in ME3's case I can't even begin to see why, other than it was rushed which becomes obvious the more you play through it. That game is linear as all hell with more fetch quests than actual quests and yet it's as buggy as a Bethesda game.
 
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