Release Date:
NA September 8, 2008
EU September 26, 2008
AUS September 25, 2008
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Developer
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These motherfuckers are pretty cool, eh. As you can see from the cover, they made the charming creation platformer "Drawn to Life." I really enjoyed it, because beyond its elementary platforming challenges was a really neat hook which elevated it.
I think Lock's Quest is likely to share that same spark.
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Game
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Generally, levels are natural layouts which you can build walls, turrets and other defenses while you prepare for some battle. Then you can send Lock in to fuck shit up while hoping your stuff is sufficient for holding. This is where the strategy comes in. It's not massively complex, but it is flexible and it has a pretty nice multiplayer mode that also takes advantage of the concept well.
IGN REVIEW - 8.6
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Impressions
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--updated later