Yeah, poor choice of words on my part. It is technically adding frames, but what I meant to convey is that it's not adding frames that would either a) significantly increase workload or b) change the way the game plays.chun li's thighs said:I get what you're saying, but that's still adding frames. If the original code called for 1 frame to be held for 30ish counts (which is what occurs for the fierce hadoken), making his gi or headband flap, would technically be changing the frame call outs from 1 frame to however many it would take to animate holding the pose.
It would be cool, but keeping strictly to what they've said they're doing to the game (not altering gameplay/framecounts), this it out of that scope. But they've suprised us before so you never know.
By the time they're fine with programming in all of this "rebalanced mode" content with new moves and combos and all that sort of thing, I can't see why it's really that hard to modify the line of code where it calls for one frame for 30ish counts to be two frames alternating for that same 30ish count.
And certainly by the time they've redrawn all their art outsets entirely, they could've, you know....used that time more productively it seems...
Oh well.
Guess we'll see what happens.