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Official Two Worlds thread - the Oblivion killer?

Hammer24

Banned
Two Worlds GAF Clan
Hammer2424
jchill2

Official Homepage: *click*

Systems: PC, 360 (PS3, according to Gamestop product page, in October - but still no official word as of Aug 16th)

Release Date: August, 21st

System Requirements:
- CPU with 2 GHz
- 512 MB RAM
- Windows Vista or XP
- Graphics card with Shader 2.0 or higher
- DirectX compatible sound card
- DVD-Rom
- Keyboard, mouse

Reviews:
360:
Gamerankings
PC:
Gamerankings

Achievements
X360a.org

Boxart:
News_1_28813.img


Story:
The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.
However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.
The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul – Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?
Will he learn the nature of a shadowy figure that almost killed him in the town?
Will he learn what happened to his friends?
Will he ever meet his sister again?
Finally, what will he do with the power to choose only one from the Two Worlds?

Gameplay:
Two Worlds combines the extremely dynamic and sophisticated combat system with the meaning and freedom of exploration exceeding the accomplishments of other games of the genre.
A top quality Role Playing experience - the ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise will be supported with a strong, non-linear storyline, mind blowing graphics, and stunning combat sequences. To attract the mass audience, the complexity of the game will be achieved mainly through a variety of meaningful choices while the User Interface will be simplified.
Exciting, spectacular and challenging combat - The combat system is easy to handle and the number of possible choices encourage experimenting with different styles and skills. Great visuals and dynamic choreography ensures the most exciting experience.
Strong sense of purpose and meaning - Two Worlds supports meaningful play. The dynamics of the game world allows for dramatic changes such as: taking over cities by various factions, overthrowing kings, eradicating entire organizations and much more.
Unconstrained freedom to experiment - the game promotes the ability to freely roam and explore the game world. Players will find their own way to beat challenges, solve problems and complete quests and will also be rewarded by different factions accordingly for the results of their actions.

The most visible aspect of the Two Worlds gameplay is the freedom to change the world and shape the story within it. Other important features are unlimited character development and exciting, spectacular combat. The player is encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to deal with challenges. The gameplay has been designed to evoke the long-term outcomes that are important to the player and offer them the power to change their state. The rush of adrenaline accompanying frequent combat situations will ensure short-term, powerful motivation to continue the current session of play.
The game offers a unique opportunity to influence the game world - unseen, to this scale, in other Role Playing games. Freedom of choice (like freedom to join or betray various organizations) and the importance of every decision are the core mechanisms to evoke the sense of meaningful play.
Depending on the way that a problem is solved, the player gains or loses their reputation in certain organizations, various options are being closed or opened, quests are offered and new locations are unlocked. For example, a player must decide whether to help a city hold off the invasion of orcs or to secretly open the gates and let the invaders in. The latter decision will result in an onslaught and the take over of the city by the barbaric hordes. The next time the player visits this location, it will be populated and managed by orcs, unless the human army arrives and tries to liberate the city. The world lives its own life, but the player has the power to change it. The challenge lies in finding the right "strings" and skilfully "pulling" them.

MMORPG-like Multiplayer:
- fight versus or coop in "Arena-" or "RPG-mode"
- "Arena" characters don´t level up, just for pvp-fun
- "RPG" characters will enjoy the immense freedom of the game in multiplayer

Innovations: (differences to Oblivion)
- enemies don´t level with you - the dragon is too strong? run, return later
- don´t like your character class? - go to a "career changer"
- fighting: blocking is automated, the player just attacks

Screens PC:
0303061214372W_Shot004_0800.jpg


030306121136TwoWorlds04_800.jpg


0903071014162W_Scr_204_0800.jpg


Screens 360:
0610060410592W_Scr90.jpg


2303070117382W_Scr_218.jpg


2003070539022W_360_Shot08.jpg


"Move-Shots":
- Burning Demon: *click*
- Farm: *click*

Panorama shots:
- World: *click*
- Town: *click*
- Farm: *click*

Trailer:
via Gametrailers: *click*

Being a huge Oblivion fan (bought the 360 just for this game alone), I can´t await Two Worlds. I hope it delivers, and keeps me occupied for many many weeks to come.
Let the hype begin! :)
 
I don't like automated combat. You won't notice as a wizard I suppose.. but I like hack and slashing just as much.
And you sure it's just the blocking? I remember otherwise.
 
Oblivion killer - no. Better than people expect - I think so.


Still, I don't think I'd be much threat to anybody if I was wandering (staggering ?) about on foot wearing armour as ott as that.
 
The actual gameplay looks kinda old school in a bad way to me. Cant see this measuring up to oblivion.
 
Salazar said:
Still, I don't think I'd be much threat to anybody if I was wandering (staggering ?) about on foot wearing armour as ott as that.

You might fall on someone, crushing them to death.

Like a peasant or something..
 
Seriously; the one in silver armour looks like he's in the middle of a running, or at least jogging, animation. Dreadnought badasses like that get lowered onto warhorses with cranes and squires and stuff.
 
Geez, what a bunch of glass-is-half-empty folks you are today.

I think this looks very nice and I had no idea it even existed so thanks for the heads up Hammer24!



Feel my positive energy flowing you bunch of twats.
 
Geez, what a bunch of glass-is-half-empty folks you are today.

I think this looks very nice and I had no idea it even existed so thanks for the heads up Hammer24!



Feel my positive energy flowing you bunch of twats.

thats what you get when you label something a *insert game* killer in a thread title
 
Bildi said:
Geez, what a bunch of glass-is-half-empty folks you are today.

I think this looks very nice and I had no idea it even existed so thanks for the heads up Hammer24!



Feel my positive energy flowing you bunch of twats.

2303070117382W_Scr_218.jpg


How is it even possible to release an in-game screenshot and have every single object in the picture look like it was badly photoshopped in? Christ even the guy's helmet looks tacked on.
 
the "multiplayer over live" bit is the only part which can make two worlds better than oblivion.
if it succeeds on that, and the game is not flawed in any way, then who knows.
but whatever two worlds becomes, oblivion simply can not be "killed" by any game.
 
Sorry if this is more glass-half empty gear, but you have to love such an effortless contradiction.

'non-linear storyline'.
 
Pikelet said:
thats what you get when you label something a *insert game* killer in a thread title
This is true.

Son of Godzilla said:
How is it even possible to release an in-game screenshot and have every single object in the picture look like it was badly photoshopped in? Christ even the guy's helmet looks tacked on.
That screenshot is a bit dodgy, but looking at the movies one thing I like is that everything casts a shadow. When I first got out into the open in Oblivion it was quite an underwhelming moment graphically and one of that main reasons for this was that I expected everything to cast a shadow - at least rocks and trees and stuff.

It might be a fun game, I don't know. But I like fantasy stuff and there isn't a hell of a lot of it around. I'm trying to be positive dammit!
 
Huggy said:
And you sure it's just the blocking? I remember otherwise.

From the official homepage:
"The real time half-automatic combat in Two Worlds is very dynamic. Lavish visuals and stunning choreography make for exciting and memorable scenes and attract action-hungry players. The real power of combat, however, lies in its mechanics. Combat is very tactical in its core. The number of possible tactics should satisfy all RPG gamers - giving them the opportunity to test their skills and use their imagination.
The combat is organized in a sequence of actions. The basic ones are launched automatically (i.e. simple slash with the sword). However, special actions, skills, or items must be activated by players. The more challenging the opponent, the more skill and tactics it will require to outwit them, but at the same time it will be possible to face a stronger foe and win. Players will discover different ways to use and combine skills. They will seek for weak points in the opponent's defence and actively create situations to utilize this knowledge. They will set traps, hit and run, or just cut their way through hordes of weaker monsters."

There is a very nice (early) walkthrough video, but it´s just in german. :-(
 
Some more info:

From a Gamespot Preview found here:

- "With Two Worlds, Reality Pump aims to combine traditional role-playing mechanics with some interesting new features. For instance, the gameworld will be persistent; burned grass and trees will stay burned until they grow back later after rainfall. Unlike in Oblivion, you'll be able to seamlessly enter and exit buildings with no load times, which means that you won't be able to escape from botched thievery attempts just by sneaking out the door. But you might attempt to escape pursuers by ducking into a house and locking the door behind you."
- "In addition, the game has some interesting features with respect to inventory management. One aspect of role-playing games that Reality Pump sought to avoid is the constant influx of junk you loot from your enemies, even after you become an accomplished and wealthy adventurer. For example, you'll be able to combine individual items of the same type to create upgraded versions; those three rusty broadswords can be combined to create a more damaging and valuable weapon. You'll also be able to combine any herbs or cooking reagents you find using the game's alchemy system; you'll even be able to create unique potion recipes that will carry over into multiplayer."
- "Apparently, pending approval from Microsoft, the game will also be playable over Xbox Live for up to eight players in a single game session. You'll be able to create multiplayer saved games that store your characters (and any unique item recipes you've discovered that have your name on them) so that you can hunker down with some friends for a session, save your game, then come back to it the next time your buddies are available."

From an IGN Preview found here:

- "The folks over at Reality Pump Studios are pretty psyched about the way their game looks and moves (they even motion captured rabbits...we'll give you a moment to picture that in your head), ..."
- "While the level-up process and stat system doesn't appear to be as deep as those you'll find in Elder Scrolls games, it does have its own unique flair. Skills aren't improved through repetition, but rather through gaining training or knowledge in the game."
- "Moving along through the menu screens, we took a look at the magic screen next. Here we saw the card system that Two Worlds uses in a similar fashion to card games such as Magic. As you travel around the world, you'll find various magic and booster cards, be they from shopkeepers, dead magicians, or from completing quests. These cards can all be stacked and boosted as you work towards creating three solid spells to move onto the hot keys."
- "This online game will be playable with up to 8 people in a party in a cross platform Live Anywhere experience. Microsoft won't be ready to let Two Worlds deliver the cross platform gaming at launch, but it should be good to go later this year. "
- "Two Worlds promises roughly 40 hours of gameplay from the main mission with that number going up to over 100 hours if you do everything there is to do in the single player game. That doesn't include the multiplayer game which has its own unique set of quests."
 
Hammer24 said:
From the official homepage:
"The real time half-automatic combat in Two Worlds is very dynamic. Lavish visuals and stunning choreography make for exciting and memorable scenes and attract action-hungry players. The real power of combat, however, lies in its mechanics. Combat is very tactical in its core. The number of possible tactics should satisfy all RPG gamers - giving them the opportunity to test their skills and use their imagination.
The combat is organized in a sequence of actions. The basic ones are launched automatically (i.e. simple slash with the sword). However, special actions, skills, or items must be activated by players. The more challenging the opponent, the more skill and tactics it will require to outwit them, but at the same time it will be possible to face a stronger foe and win. Players will discover different ways to use and combine skills. They will seek for weak points in the opponent's defence and actively create situations to utilize this knowledge. They will set traps, hit and run, or just cut their way through hordes of weaker monsters."

There is a very nice (early) walkthrough video, but it´s just in german. :-(

Yeah, I've seen that one and now I remember clearly. But as you can read, basic combat is automatic while (I suppose) performing special moves requires selecting icons from a menu.

Reminds me of the combat gameplay of Guild Wars. I wouldn't mind an Oblivion clone so I'll pass.
 
As far as I understood it, "blocking" in this game is a passive skill, like "lock picking" or "riding". I really can´t envision attacking to be passive as well. Gotta check the vid again...
 
I'm cautiously optimistic that this will indeed be the Oblivion killer. Oblivion did so many things wrong that as long as the basics are functional enough it would almost be more difficult not to turn out better.
 
They re-did the combat, they said that in an interview I think.. but can't find it... but in theyr forums:

real-time, don't follow the interviews for info on that. They completly re-did the fighting around october, so over half the interviews are out of date.

Yes, the "half-automatic" crap is really old, like august or something. They still have the awesome choreography and lavish visuals; only now the player has more control over it.
 
errr no

After the last Press-Release there were many misunderstandings. To clarify it all, we asked ZuxxeZ for more details on the MP.

Here are the facts:

1. The Multiplayer consists of multiple servers distributed across the whole world. Joining a Server, you will launch in a city and talk with other gamers. Up to 8 players can group and solve quests together. This is valid for both PC and the Xbox 360 users.

2. Currently PC and Xbox 360 Owners cannot play together. It *can* be that in the future Windows Vista and Xbox 360 Users can join together in one game via Xbox Live.

3. You will not have to pay a monthly fee, not on PC and not on the Xbox 360.
 
IMO, the biggest mistake of Two Worlds is it's release schedule. They're seriously missing the critical window of opportunity here. By June we're starting into the "season of plenty" for RPGs on 360, why on earth is it going out of it's way to get buried in between Mass Effect and Blue Dragon?

Either way, I've always been more optimistic on this one than the general reaction. I'm sure at some point during the future I'll have a lack of RPGs to play and this will come in handy. I'm just sort of confused why the period of time...oh say, right nowish...wasn't snatched up by this middle-sitter for a significantly larger impact.
 
Hunahan said:
IMO, the biggest mistake of Two Worlds is it's release schedule. They're seriously missing the critical window of opportunity here. By June we're starting into the "season of plenty" for RPGs on 360, why on earth is it going out of it's way to get buried in between Mass Effect and Blue Dragon?

Either way, I've always been more optimistic on this one than the general reaction. I'm sure at some point during the future I'll have a lack of RPGs to play and this will come in handy. I'm just sort of confused why the period of time...oh say, right nowish...wasn't snatched up by this middle-sitter for a significantly larger impact.

well May was Two Worlds first date.. and maybe they will beat Mass effect out...
 
Let's try again shall we ! :P

After the last Press-Release there were many misunderstandings. To clarify it all, we asked ZuxxeZ for more details on the MP.

That gamespot info Press Release -- This Content Was Not Created By GameSpot - Posted Feb 2, 2007 10:00 am PT

My info Feb 04, 2007
 
Good luck to these devs and Two Worlds. It looks like it might turn out okay.


But the only game that will kill Oblivion will be Elder Scrolls V.
 
Official thread so early????????????

The moment I heard that multi-player >> single-player in this game, my interest went down to 50%. So, no it's not Oblivion killer in ANY ways.

Captain Glanton said:
But the only game that will kill Oblivion will be Elder Scrolls V.

QFT.
 
Icarus said:
Looks made by Germans, for Germans.

Well, actually its developed in Poland.

MirageDwarf said:
The moment I heard that multi-player >> single-player in this game, my interest went down to 50%.

Uhmm, 40h main quest, 100h for all side quests in single player doesnt sound too shabby. And the mp has different quests. So you can enjoy the game the way you want.
 
Man the game looks fantastic, Oblivion killer...No...But IF any genre needs more "Saints Rows" it's western freeroaming RPG's, I approve Highly of this.I am just worried the pretty graphics are going to be static, eye candy, and not as "interactive" as oblivion. Is this First or third person, please be first, please be first.
 
JCBossman said:
Man the game looks fantastic, Oblivion killer...No...But IF any genre needs more "Saints Rows" it's western freeroaming RPG's, I approve Highly of this.I am just worried the pretty graphics are going to be static, eye candy, and not as "interactive" as oblivion. Is this First or third person, please be first, please be first.

How was Oblivion interactive? Sure you could mess up a nicely set table, but go outside and pick a flower or mushroom and it looks the same as it did before you picked it. Open a chest and... it doesn't actually open. Chairs don't move, or tables, desks, crates, barrels, etc... Nothing can be broken open. Grass doesn't move when you walk through it, neither do bushes. Aside from havoked junk that's lying around Oblivion is entirely static.
 
As long as every area of the game doesn't look exactly the same, and the enemies and loot aren't autoleveled everywhere to remove any possiblity of discovery... yeah, it'll be better than Oblivion.
 
Interested, even though Morrowind is still the better game than Oblivion.

I hope western free-roaming rpgs becomes the next GTA clone. I can't get enough of them. Finding armor, phat loot, getting into trouble with townspeople, exploring a huge world, etc.
 
Wow, that story sounds like the story of WoW ("However, now, a fragile peace between the civilized races and the hordes is at stake"), Fable (
finding lost sister
), and Oblivion (Dark Brotherhood?) all in one.

Originality has just got into a fight with his father and ran away from home.
 
Starting any thread with "XYZ-Killer" is a bad idea. No good ever comes from it.

Starting an "official" thread with "XYZ-Killer" is a terrible idea. It invites argument about the game being killed, not discussion of the game.

Having Oblivion be the game being killed is a terrible-er idea. Elder Scrolls V will take on that job.

Having Oblivion be killed by this game - a more terrible-er idea. (Even with the question mark put there.)

I'm interested in this game. Or rather, I was until I read about the combat. The reviews will have to be stellar to tip me back over to it.
 
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