Brannon said:
Alright we need a full pre-impression NOW.
I just got done playing for several hours. The game is pretty good overall. Aside from the negatives I mentioned earlier (voice acting, framerate), the game holds up pretty well. It's no masterpiece, but if you're a fan of the genre, you'll find plenty to enjoy.
Combat: I've been playing a melee-centric character, so i can't say much for bows or spells, but the melee combat is done reasonably well. Your character will "lock" onto enemies, and will generally concentrate on it unless you can no longer get to it (if say an enemy moves between you) at which point it will stick to the intervening enemy. It's not uncommon when fighting multiple foes for stray sword slashes to hit enemies you're not locked on, if they happen to get in the way. The locking works pretty well, even though it's automatic and can't be controlled directly. If you turn around, it will generally pick a new enemy in front of you, but it's not so easy to pick one out of a crowd if they're all on one side. There is no block button as parry is a passive character skill, but you can dodge (more on that later). The left trigger is spells, which for me is generally a heal spell, and the left and right bumpers drink potions. Mana = left, Health = right.
When faced with groups of enemies, you need to keep yourself from getting surrounded, and try to let as few attack you at once as possible. When faced with a single enemy, the "jump back" (B button) move is perhaps a bit overpowered. I was able to take out an Ogre, which was able to kill me in one hit, and I could hardly damage at all with each swing of my weapons, while only dying once. It took me about 15 minutes, but eventually I was able to wear it down. As soon as you're dealing with multiple enemies, the move is no longer nearly as useful, since you can't just wait for the attack animation to start and hit it "ftw." Hopefully the stonger enemies later in the game (Dragons etc) either have cohorts, or have attacks which aren't easy to dodge, or I could see these fights being a bit stale.
The Story is pretty standard fare. Your sister has been kidnapped, and some guys are using her for extortion on you. I won't spoil too much, but the story so far in the early game is that of a reluctant hero, doing what he must for his sister. Sure it's cliche, but it facilitates the game reasonably well and fits into the story of the game world, which is starting to reveal itself to me now. There's a lot going on, and tons of NPCs to talk to, plenty of whom are off the beaten path.
I'm not exactly sure how big the world is, since there is no included paper map with the game (Though the manual is nice - full color and all) and the in-game map extends outside the boundaries of the screen and can't be scrolled that I've figured out. It's certainly not small though. I've traveled around a lot in my few hours of play, and I've yet to travel past the edges of the map as you see it from the beginning of the game. As you move, it will scroll with you, so I've been able to see a bit more, but still have not seen the edges, other than an ocean on the west side. The game world has teleporters scattered about, so getting across the map is pretty easy once you've traveled to and found them.
The voice acting doesn't seem as bad (with a few exceptions) as when I started. I'm not sure if it's a case of lowered expectations, or if it really does get better. There's plenty of cringe-worthy moments still, but there have been a few characters which were OK at least.
It's a decent game if you like the genre. It's sort of right in my wheelhouse, so I'm having a good time with it. Your mileage may vary.