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Official Two Worlds thread - the Oblivion killer?

So what im expecting to see from this patch is:
1)No more lagg for MP and SP
2)A increase in framerate
3)Ability to choose a name for yourself in MP

If those get fixed then this game will probably be worth the 60 bucks IMO
 
EverSoTrendy said:
I just beat the game, oh man, the both endings were :lol :lol :lol and less than thirty seconds no less, and not only that. The second ending makes no sense.The only good thing about this game is the voice acting (lol) and the incestuous relationship. I just shipped this shit back today. Atleast I got 700 points out of it.

Spoil this!
 
Damn this game is straight up garbage. Oblivion killer my ass. It plays like some cheap $10 PC adventure and looks almost as bad in a lot of areas. Luckily I only rented.
 
Just got confirmation, that my copy wont arrive before Friday. But reading the reactions here my high hopes and anticipation sure got crippled... :-(
 
Hammer, maybe it's better your hype/expectations got lowered, so when you actually get the game, you'll enjoy it.

I love Two Worlds to death. It's a very, very fun game. My only problem is that it launched so close to Blue Dragon, that it goes back in my not-playing pile for a few weeks while I play and enjoy Blue Dragon too.

TW is still an ultra fun game. I just hooked up my PC monitor to TW, and it made a huge, wonderful difference.

Everyone always is harping on the lag and framerate issues. No one has ONCE mentioned the gameplay, which is very addictive, fun, and easy to get into.

Some of the battles are just ungodly. I jumped a camp of Groms awhile back, and ended up taking about 8 of them on at once. It was great fun, since unlike Oblivion, the enemies do end up commiting alot of friendly fire. Not only this, since there's no level scaling, I ended up slaughtering them rather quickly.

The graphics and sound are a sub-medicore score, but the gameplay is still a 9.0 in my book. Gotta love taking on uber-powered Cyclopses and Ogres.
 
can't wait for this!! really dying for an RPG... been done with Blue Dragon and Trusty Bell...
 
If anyone wants to tweak the graphics, you can actually open the console with LB + RB + A, and then enter some words by pressing x to bring up the 360 virtual keyboard. For example:

Engine.AutoDOF 1 (Turns on depth-of-field effect, looks nice)
Engine.GrassQ 0 (Turns off grass, but the framerate boost is really good)
Engine.Shadows 0 (Turns off shadows, but again a really good boost)

The problem is these settings don't save, so you'd have to redo them each time you play. Also, you can input them on the title screen before you even go into the game.


For a complete list:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=932336&topic=37818890
 
7.0 from Gamespot

Gamespot said:
Reality Pump's RPG certainly has it where it counts in the aspiration department, even if, largely due to some design quirks, the first-time RPG developer can't quite match the gold standard established by Oblivion last year. With that said, the epic scale of the game, along with outstanding character development, free-flowing action, and good quest variety, make it a worthwhile play for any RPG aficionado.

http://www.gamespot.com/xbox360/rpg/twoworlds/review.html

Check out this video:

http://media.putfile.com/HOT-GOOSE-in-Two-Worlds-Dungeon
 
some pics off TV tonight.

2worlds-1.jpg


2worlds-2.jpg


2worlds-3.jpg


2worlds-4.jpg
 
Finally I got the game, so here are my first impressions:

At first, lets get two things out of the way:
- This game is in no shape, way or form an Oblivion killer like the devs wanted
- This game is in no shape, way or form as bad as some here make it out to be

This game has issues. There are frame rate problems (which oddly seem to subside after about an hour of play), lacks polish, the graphics fidelity is inconsistant. All points that are pretty inexcusable given the many months of delays.
The learning curve is steep, so you´ll need a good one to two hours to get into the game. The control scheme and the menues clearly show that the PC was the lead platform and need getting used to. The writing is hard to make out on a SDTV.
But it is also a fun game. For every ugly NPC there is a breathtaking landscape view. For every repetitive enemy there is a stackable item. The magic card system, the skill tree or the alchemy stuff is deep.
Conclusion: Do NOT buy this game, it is in many areas flawed. But RENT it, over a weekend. Try for yourself, if it grows to you. I know for myself that despite my disappointment over the flaws I´m going to sink many hours into this one.

PS: Didn´t try the MP yet, so no impressions of that for now.
 
Oblivion killer?

Man, i played this last night, the only thing it killed were my sides as i howled with laughter at the voice acting and the unusually high crotch my character seems to have.

Crazy stuff.
 
DCharlie said:
Oblivion killer?

Man, i played this last night, the only thing it killed were my sides as i howled with laughter at the voice acting and the unusually high crotch my character seems to have.

Crazy stuff.
My character for some reason came out cross-eyed, which is even funnier. Whenever it cuts back to him during a conversation, I can't help laughing. I have to shut off the grass and shadows to get it to run decently on the 360 for now, and I can't figure out how the hell to use this teleport item for that quest, but at least the combat is better than Oblivion.

I'd like to try multi, but no one is ever playing when I'm playing, though the experience is bound to be lag-tastic.
 
@ DCharlie:

Dunno what gripes you guys have with the voice acting. Its perfectly lipsynch, divers, very professional.


In german, that is... :lol


@ Aaron:

Haven´t tried online myself yet, just shoot me an invite (GT Hammer2424) and we could try this together.
 
Hammer24 said:
@ DCharlie:

Dunno what gripes you guys have with the voice acting. Its perfectly lipsynch, divers, very professional.


In german, that is... :lol
I play a lot of German games and this isn't rare actually. Many games when translated get horrible voice actors. While in Germany these games use the same voice actors as those that do big movies, in English they often use unknown people who have no talent for voice acting whatsoever. And you end up with an awkward emotionless mess. The Secret Files: Tunguska was a good example of this as well imho.
 
Kabouter said:
I play a lot of German games and this isn't rare actually. Many games when translated get horrible voice actors. While in Germany these games use the same voice actors as those that do big movies, in English they often use unknown people who have no talent for voice acting whatsoever. And you end up with an awkward emotionless mess. The Secret Files: Tunguska was a good example of this as well imho.

Seems to be a showcase of this problem.
I like the german voice acting in this game, especially the main character. His witty/sarcastic remarks really crack me up.
 
Deus Ex Machina said:
some pics off TV tonight.

http://www.xboxphreaker.com/2worlds-1.jpg/img]

[img]http://www.xboxphreaker.com/2worlds-2.jpg/img]

[img]http://www.xboxphreaker.com/2worlds-3.jpg/img]

[img]http://www.xboxphreaker.com/2worlds-4.jpg/img][/QUOTE]

BeeJesus!! They look good (apart from that rock texture) I don't understand the hate?
I mean no way you are going to beat Oblivion on the first go, but some of you seemed to have finished the main quest line pretty quickly. Ohh more questions whatever you do in multiplayer will have an effect on the single player mode?
 
Hammer24 said:
This game has issues. There are frame rate problems (which oddly seem to subside after about an hour of play), lacks polish, the graphics fidelity is inconsistant. All points that are pretty inexcusable given the many months of delays.

It certainly doesn't lack that :lol


I'm still waiting for MS to give me back my Box. When I do I'll buy the game right away.
It has fun looking combat animations and really have that familiar feel and humour from what I've seen in the videos. And anyway support for domestic devs is needed :D.

It's obviously no obvilion killer guys but cut the game some slack.

On a personal side I'm really happy that Polish game development really got revived and actually went next gen and not pc only. Really awesome boost with games like Call of Juarez, Painkiller (that started it all), Witcher, Warhound and Two Worlds. Maybe not top spot games but fuck me if it isn't a huuuuge jump from development of mid 90-ties Amiga games.

/waves Polish flag
 
I am going to give this game a shot. I have read the reviews and noticed that while the hate seems a little harsh , the good impressions seem more honest. So I can expect a bad frame rate and no story. Is character development deep and complex ? Alot of stats and weapons and skills , I hope. :D

Also I need a little help I am at work my avatar image has suddenly disappeared it might be blocked. Can anyone see my avatar image , I'm serious help me out.
 
Here's a great review for Two Worlds, a timeline of the 1st hour of gameplay (standard review format for Games For Lunch)

http://gamesforlunch.blogspot.com/2007/08/two-worlds.html

Some choice bits:

0:10 Hey, I'm finally playing! Anything's better than that horrid voice acting.
0:16 I love how the jump animation just kind of freezes at the peak of your jump. Not quite so-bad-it's-good, but definitely so-bad-it's-funny.
0:27 I open a door outward, and it GOES RIGHT THROUGH MY CHARACTER. Like completely. Not a good sign.
0:28 Someone sees me breaking into a cabinet and calls the guards. "Don't hurt me," he whimpers. Then I talk to him. "Good day to you." he says, cheerfully. Sigh.

I won't spoil anymore - it's a great read :lol :lol
 
When I was playing today with a necro prebuild he kept bragging and chuckling over all the kills his pet skeleton was getting. Then the game froze when I tried to finish up and save it... for the second time. Two hours online wasted. Ugh.
 
I rented this yesterday......holy fucking shit this is one gigantic pile of hot garbage. I honestly couldn't play it for more than an half hour without turning it off in embarrassment/disgust. Those faces...those voices.....omfg. I love how the game has a create a character option at the beginning of the game but the image is pulled back so far that you really can't tell what the hell is being changed even on a HDTV. I can cylce the character's eye color but I can't see what color I'm changing it to. Brilliant.

Worst game on the 360.
 
I'm seriously confused, I downloaded the PC demo to check this out, expecting the usual bug-ridden, horribly translated gritty medieval euro trainwreck rpg

... but it runs great at 1600x1200 with all details on, looks nice, world looks to be massively huge, character customization, magic, and item systems all look neat, teleports are everywhere for rapid transit (plus the gimpy horse), and it seems there are quests and little bits to explore all over

So is the 360 version awful, are a pack of console-only gamers experiencing their first euro rpg, is there some horrible issue I haven't run into yet, or is this a pretty cool rpg that got overhyped, but is actually quite fun?

If I don't spot anything really horribly wrong in the rest of the demo area, I'm probably going to go pick up the PC version today.
 
The game is shit, and that's not a troll. This game HAD the potential to be good. It's just that they rushed the company to get the game out for the X360. The framerate, the clipping, the animations, the over used tiles. It's just all bad.
 
Victrix said:
I'm seriously confused, I downloaded the PC demo to check this out, expecting the usual bug-ridden, horribly translated gritty medieval euro trainwreck rpg

... but it runs great at 1600x1200 with all details on, looks nice, world looks to be massively huge, character customization, magic, and item systems all look neat, teleports are everywhere for rapid transit (plus the gimpy horse), and it seems there are quests and little bits to explore all over

So is the 360 version awful, are a pack of console-only gamers experiencing their first euro rpg, is there some horrible issue I haven't run into yet, or is this a pretty cool rpg that got overhyped, but is actually quite fun?

If I don't spot anything really horribly wrong in the rest of the demo area, I'm probably going to go pick up the PC version today.

I think the bulk of the problem is that it runs like complete ass on the 360 and really affects your impression of the game. It just makes the game feel so unpolished. The game probably runs and looks a lot better on the PC.
 
winter said:
I think the bulk of the problem is that it runs like complete ass on the 360 and really affects your impression of the game. It just makes the game feel so unpolished. The game probably runs and looks a lot better on the PC.

I have a monster pc, and it runs exceedingly smooth at high res, so performance isn't an issue (and it looks very nice) - I'm looking for some major whammy issue - horrible bugs, broken quests, some aspect of the game that gets really un-fun, broken combat, whatever
 
Victrix said:
I have a monster pc, and it runs exceedingly smooth at high res, so performance isn't an issue (and it looks very nice) - I'm looking for some major whammy issue - horrible bugs, broken quests, some aspect of the game that gets really un-fun, broken combat, whatever
Some minor bugs but nothing really game breaking on the PC (with the latest patch at least). SDK pack has been released as well, so anything you don't like might get modded anyway. The SDK lets you mod pretty much everything, from world, quests, models, AI, UI, etc.

Two Worlds is a game that makes a very bad first impression, but if you give it a benefit of the doubt, and I know that's hard to do, but hour two the game really starts to shine, and it becomes too addictive. The framerate on the 360 actually gets better as you play, so by hour two it's about the same as Oblivion... but no autoleveling monster crap! Seriously, it's just so badass to take down a group of orcs when each one could kill you in two hits, but the right spells and tactics make it possible. Then you get the weapon that was nearly killing you minutes before.

Oh, make sure to play it on Hard. The auto-rezzing stuff on easy and normal is crap.
 
I'm having a ball with this so far

Been playing for a few hours, started on hard mode, it feels something like diablo in full 3d. I'm going for a mage type character eventually, starting out with physical stats just to get carrying capacity up and to survive the early game, but I can already torch giant packs of critters with fire wall/flame circle. Then I load up on goodies, sell them off, stock up on fresh traps, pick up new spells and spell boosters, and head out for another load.

We'll see if I run into a whammy at some point, but slaughtering hordes of critters with a sparkly spear while they burn is giving me serious diablo/titan quest/whatever vibes.
 
Victrix said:
I'm having a ball with this so far

Been playing for a few hours, started on hard mode, it feels something like diablo in full 3d. I'm going for a mage type character eventually, starting out with physical stats just to get carrying capacity up and to survive the early game, but I can already torch giant packs of critters with fire wall/flame circle. Then I load up on goodies, sell them off, stock up on fresh traps, pick up new spells and spell boosters, and head out for another load.

We'll see if I run into a whammy at some point, but slaughtering hordes of critters with a sparkly spear while they burn is giving me serious diablo/titan quest/whatever vibes.
If you're using magic, make sure to always check in with the local magic dealers (white robes with golden trim). Their stock is random. I spend nearly all my cash on new spells. Definitely get some kind of summon. They're handy when you face hordes of enemies.
 
Aaron said:
If you're using magic, make sure to always check in with the local magic dealers (white robes with golden trim). Their stock is random. I spend nearly all my cash on new spells. Definitely get some kind of summon. They're handy when you face hordes of enemies.
Don't just spend on new spells, spend on the same spells you already have and stack. I only realized I could until like 2/3rds into the game, but I was still able to stack my strength spell to boost me like 450%.
 
I noticed the boosters stacked, I didn't realize the spells did

I also didn't notice that raising my magic skills increased damage/effectiveness... but also cost

oops! Had to level up a bit to remedy that issue

I've got a few summons now, but I need to track down the Necro skill trainer (I think I stumbled across some hints leading to him already)

Anyone know if Hard mode has any effect other than the lack of auto-rez? I do know the first glacial orcs I ran into one shotted me with an arrow :D I was playing the demo on normal, at first it seemed like the monsters were hitting harder and were tougher, but I don't know if that's actually the case.

lockpicking rules incidently, I went pilfering in town and robbed every home I could find, walked out with some monster 2h sword and a pile of spirit damage enhancers. it works perfectly with the spells I'm using, as I can drop a ring of fire, then cleave creatures stuck inside the flames, since they usually try to avoid getting hit by the fire more than a few times, which bunches them up nicely

I also like how you periodically get skill points for lockpicking/stealing/killing/etc

archery seems pointless, given how long it takes to load a shot, unless you get giant explosive arrows later or something.

traps were excellent - before I got the magic rolling, I went and planted about 20 traps outside a giant bandit camp, went in and pissed them off, then ran away and watched a recreation of a bad war movie as the minefield detonated

edit: one last thought before sleep - oblivion killer in the thread title just invites trolling. this game is an action-rpg/monster basher/loot collector/ridiculous damage numbers game, it feels nothing like oblivion, and a lot more like diablo in 3d, albiet with somewhat more quests, a giant ass world, and some hilariously translated and voiced story
 
Victrix said:
Anyone know if Hard mode has any effect other than the lack of auto-rez? I do know the first glacial orcs I ran into one shotted me with an arrow :D I was playing the demo on normal, at first it seemed like the monsters were hitting harder and were tougher, but I don't know if that's actually the case.
It raises their level to make them tougher, but it also gives them better gear to kill you with, so if you survive the battle you can clean up. I faced the same orcs you mentioned and cleaned up with some pretty incredible weapons.

archery seems pointless, given how long it takes to load a shot, unless you get giant explosive arrows later or something.

traps were excellent - before I got the magic rolling, I went and planted about 20 traps outside a giant bandit camp, went in and pissed them off, then ran away and watched a recreation of a bad war movie as the minefield detonated
Archery seems to be all about the special skills. You can disarm, blind, and do other horrible things to enemies, though I haven't gotten the knack yet. I like how you can make traps by things you just pick up on the roadside. There's a necro trainer in the small city on the river way to the south, past Cathalon, just outside of where you meet the guy who collects the relics for the main quest. Supposedly others, but I haven't run into them.
 
Bumping this thread over my discovery of one of the most game-breaking exploits of all time. I'm going to tag it, since once you see it, you can't unsee it:

If you jump on top of an obstruction that enemies can reach, normally takes two hops, they will forget you exist, and essentially reset (even if they have ranged attacks). Even if you use ranged attacks and spells on them, they'll keep resetting until death. This means in most situations, you can defeat any enemy without being harmed.

Now that combined with exploiting the hell out of summons makes even hard mode a walk in the park. A nice exploit for summons, besides stacking the hell out of them, is do a summon, cast the spell that gives you two summons, and summon again. You'll get three total. You can keep doing this for every type of summon until you have an army large enough to upset the framerate. I slaughtered a town when I found this out. Never attacked myself, and my summons were barely scratched. Had to resuffle my stats to boost my mana to get the most effect out of it though, but the chaos was worth it.
 
meh, despite the game breaking flaws which i hope are addressed soon. This game> morrowind. Well if you can forgive the atrocious horse riding which while realistic is such a pain in the arse. But it is overcome once you get teleporter stones.
 
Hmm, I wonder if it's related to the upcoming patch? Promised to fix all the problems of the game, and was sent to MS cert a week or so ago. If they make the multi actually work, that might be pretty fantastic.
 
I agree with you, the game has needed major work to get it to the state it currently is. However, if you look at the small developers and publisher it's fair to say that they did well with an over ambitious project.
 
Just browsing this thread and this comment needs addressing.
Monk said:
meh, despite the game breaking flaws which i hope are addressed soon. This game> morrowind. Well if you can forgive the atrocious horse riding which while realistic is such a pain in the arse. But it is overcome once you get teleporter stones.
Unlikely. My appreciation for Morrowind is because it's the only time in my LIFE where I allowed myself to RP, despite it being unintentional. It started off as me finding out my argonian couldn't wear shoes and lamenting my lack of one piece of enchantable equipment, which combined with my general dislike for the slave owners combined into my playing my character like a slave-freeing dark-elf-killing shoe collector that built a gazebo out of stolen footwear.

Two Worlds just might have better gameplay, but Morrowind is dear to my heart
Victrix said:
So is the 360 version awful, are a pack of console-only gamers experiencing their first euro rpg?
Sounds like a little bit from column A and a lot from column B
 
When you think of its their first RPG, and their third game, its pretty well done.

With that being said.. It was rushed by SouthPeak Games. A rep from Top Ware said that it shouldn't have been released, but SouthPeak wanted to get it out because of the pressure from fans.

In concept, the game is good. It just required more development time. Hopefully the patch will address this.
 
Deus Ex Machina said:
In concept, the game is good. It just required more development time. Hopefully the patch will address this.

That sums it up pretty much. There are so many nice-to-great ideas (like the item stacking, or the skill system) - but the game needed much more polish.
I hope, the (surprising?) sales success takes care that there will be a sequel.
 
Deus Ex Machina said:
When you think of its their first RPG, and their third game, its pretty well done.

With that being said.. It was rushed by SouthPeak Games. A rep from Top Ware said that it shouldn't have been released, but SouthPeak wanted to get it out because of the pressure from fans.

In concept, the game is good. It just required more development time. Hopefully the patch will address this.
'the patch'. You've only played 1.5
Meaning there had already been 5 huge patches before you even played the game :P.
 
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