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OFLC rates Sonic Adventure DX: Director's Cut

JSnake

Member
I searched so um ya.

WHAT WHAT WHAT WHAT

http://oflc.gov.au/www/cob/find.nsf/5c2433d416948a0bca25759f00820d25/c719ed39ae175bc5ca257616005d8e73!OpenDocument

Is this a mistake? I know this game came out a while ago but the rating says it was filed on August 18th 2009. So is SA gonna be remade?!

DREAMCAST 2?!?!
 

VOOK

We don't know why he keeps buying PAL, either.
Would rather Sonic Adventure 2, or just the first level of it.
 
But WHY remake the remake..

I don't remember it being a fantastically well selling game..


I liked it..
I was 10 at the time
 
Also, "CG (Multi Platform)"

DX Directors cut was only on the gamecube..


--


Don't worry I'm silly.

Apparently it was also released for Windows..
 

CrunchinJelly

formerly cjelly
Sad to think that 10 years later and it's probably still the least glitchy 3D Sonic game, and yet it's still glitchy as fuck. :lol
 

Blueblur1

Member
cjelly said:
Sad to think that 10 years later and it's probably still the least glitchy 3D Sonic game, and yet it's still glitchy as fuck. :lol
Sonic Unleashed is the the the most well put together 3D Sonic game, not SA. Especially not DX.
 
Interesting. Whatever Sega does, I hope they also do it for Sonic Adventure 2. I didn't particularly like Sonic Adventure DX for various, bug and cat-filled reasons, but 2 was one of the greatest games I've ever played.

The Power Of Snap said:
Just release sonic cd on psn/xbla Sega.
Don't forget about Wiiware, too. It could be the first Wiiware Sega CD game.
 
I've already a got a supersampled 60fps HD version of Sonic Adventure on the PC so this is not that much of an interest to me really. There's no PC version of SA2 so a re-release of that could be interesting, I guess.


MidnightScott said:
The GC version was full of glitches, give me the original Adventure in HD on the PS3 please :)

Just buy the PC version, costs less than £5, supports a pad (such as a 360 or PS3 controller) just fine and offers better IQ than you'll ever get from a console port all at a perfect 60fps on a really shitty rig. Even Intel integrated graphics should manage it at 1024x768 without breaking a sweat. Don't see a need for a XBLA release really, considering that.
 

gwiz210

Member
I love Sonic Adventure in all of its many ported forms, I welcome another. I'm hoping for either Wii Play Control or XBLA release.
 
Blueblur1 said:
Sonic Unleashed is the the the most well put together 3D Sonic game, not SA. Especially not DX.

You haven't played the Wii version have you. What a shoddy design, sure DIMPS day levels are good but the controls really suck when playing as the werehog. Sonic also feels like he is being controlled by the computer when running more than based off of your commands with the Analog stick.

I usually play through Sonic Adventure atleast once a year and I have yet to play it. But if it comes to PSN, consider me sold on the idea. :)
 
MidnightScott said:
You haven't played the Wii version have you. What a shoddy design, sure DIMPS day levels are good but the controls really suck when playing as the werehog. Sonic also feels like he is being controlled by the computer when running more than based off of your commands with the Analog stick.
The HD game is much better than the Wii version, which was cobbled together in a quick attempt to make up for the inevitable losses that Sega would incur.
 

Blueblur1

Member
Aaron Strife said:
Yeah, but nothing game breaking.

Anyway if they could fix the various bugs and camera problems, I may double dip.
Same here.
AwakenedCloud said:
http://www.youtube.com/watch?v=Mw8Pd1lp2Q0 - I've never experienced anything in SA/SA2 that I'd consider more 'broken' than this.
I believe falling through level geometry for no reason is much worse than shortcuts. That really doesn't hurt anybody.
MidnightScott said:
You haven't played the Wii version have you. What a shoddy design, sure DIMPS day levels are good but the controls really suck when playing as the werehog. Sonic also feels like he is being controlled by the computer when running more than based off of your commands with the Analog stick.

I usually play through Sonic Adventure atleast once a year and I have yet to play it. But if it comes to PSN, consider me sold on the idea. :)
No, I haven't. As far as I'm concerned, there is no Wii version.
 

Tain

Member
I've already a got a supersampled 60fps HD version of Sonic Adventure on the PC so this is not that much of an interest to me really. There's no PC version of SA2 so a re-release of that could be interesting, I guess.

I thought the game was capped at 30? Or maybe, like Crazy Taxi, it just had a really shitty forced synchronization rate and stuttered like mad. I remember something being up with it.
 

sullytao

Member
Hope its for XBLA/PSN. I personally loved both adventure games, and will probably buy them day 1 if they came out as downloadables.
 
4zyosk.png


No, Sega. No.

Please no.

Sonic Adventure had already aged bad enough when you put it on the Gamecube. The game, at this point, is decrepit.

Unless somebody is going to go back through and completely re-write the game's collision detection it's just not worth it. Never mind the poorly animated cutscenes or the stilted dialog or anything that makes the game feel ridiculously dated.

I get that September 9th is really close and all... but not like this.
 
Tain said:
I thought the game was capped at 30? Or maybe, like Crazy Taxi, it just had a really shitty forced synchronization rate and stuttered like mad. I remember something being up with it.

It was 60fps last time I played it on PC for sure. Crazy Taxi 3 is capped at 30fps in the PC version and the game feels totally broken because of it.

I didn't use the ingame v-sync option of course (I triple buffer D3D games system wide with D3DOverrider) so that might have been why.
 
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