- Sep 14, 2015
It's been an awesome expansion, and if they continue like this with the next one I couldn't be happier.
I played a Druid to 110. Enjoyed the story content and questing through the new zone. Then I found out that Blizzard won't be carrying the Artifact weapon system over into the next expansion. Not that it surprises me or anything but I just felt like it was a waste of my time to grind AP to level up something that's going to be the equivalent of a green drop when the next xpac hits, so I canceled my sub.
I think the problem was that Blizz completely killed the social aspect of this game with cross-server stuff. I know people role their eyes/rose tinted glasses when we talk about the glorious vanilla days, but it truly was the best time in this game, and not because content because the game is brimming with content now , just that there is no sense of community any more.
Now, let the bashing commence...
I completely agree with you there. I would have preferred it if Blizzard just consolidated the low population servers rather than have this cross-server crap. I mean sure, its great going to the big cities like Stormwind, Ironforge and even Dalaran and seeing lots of players around but it's annoying when you're looking for the services of a crafter, a port from a mage or a rogue to open locked chests and come to find out they're on another server and you can't trade with them.
This is the most ridicoulus reason I heard for cancelling a sub so far. Why even level a character to 110, when it will be low when when the cap will be 120? Why grind for epic gear when they will be equivalent to green gear?
Anyway, the expansion is fine. I'm mostly a casual player, and there is a lot of stuff to do even without raiding, but it gets boring after a while, like all the MMOs. I cancelled my sub after doing Tomb of Sargeras a few times (I lose interest in raids pretty much after clearing them for the first time), but will probably come back for 7.3, because the solo content seems nice.
How is the main storyline and "singleplayer" stuff?
I bought the Legion collector's edition and have not launched WoW since before Legion launched.
I think I might just be done with the game after such a long time at it, but I'm always curious to dip back in.
Is there value to be had if I jump into the expansion long after everyone else has?
That's super disappointing to hear that the artifact weapons wont be carried on... not terribly surprising, but still disappointing as they were one of my favorite things about Legion so far.
ity. I've been playing on a high XP wrath private server recently and the difference really is night and day. You recognize people dueling outside SW, certain guilds, etc. There really is a sense of social identity that the current wow lacks.
To be honest, this is the "village effect": you know everyone because there are not many of you. In the biggest cities, people tend to form small, nuclear groups, but in villages the whole town is a small community. MMOs sort of work the same way.
The amount of time you needed to invest in Artifacts pretty much killed the game for me. Being a DK and having Blizzard quickly break what they had promised not to do in terms of class balance definitely didn't make quitting any harder either
Nah, in vanilla on full servers you still knew most people.
Same old song and dance people have for vanilla noonsense. No, you didn't. Vanilla servers had FAR too many players for you to 'know' everyone. If you ran dungeons commonly you knew the other people that ran dungeons commonly at the same times as you. You know the people in guilds doing the same activities as you that you crossed over with, but you did not 'know everbody' or even a notable percentage of everybody on even the smallest of vanilla servers. Your reputation never mattered, because contrary to popular belief wow has never had any means to actually prevent someone from succeeding just because you didn't like them. This game was never EverQuest, it has always been instanced and the servers are big enough that you could always be totally fine even if everyone in the top guild hated yoiu for some reason, therefore the community was always crap because it could be. If you mean you know everyone because you were all talking in general chat - that's still there and people still do just that, your community isn't gone. There are people talking, you just haven't joined them. Because it's a 13 year old game.
I knew a LOT of people on my server back in the day and had a LOT of reliable players in my friend list. I have no clue why you would try to prove the opposite when a LOT of people experienced the same as I did. The insta dungeon finder and the cross servers did do nothing good to the rivalry and camaraderie between guilds on one server, the server events, etc... it's all blown to pieces because Blizzard made some - and notice the sarcasm brackets - "QoL" decisions.
I quit when the core plot of the expansion, Illidan's ressurection, was hidden behind a patched-in 6-month-farming quest.
I'm a pretty unusual WoW-player in that I play the game mainly (only) for its story and leveling and in that regard I found Legion to be incredibly disappointing. What I considered to be the main story before starting the game - fighting the Legion and the Return of Illidan - played little to no part in the actual game. Instead, it was several regions that had nothing to do with each other story-wise (which was necessary because you could play them in whatever order you wanted) and where the Legion was little more than a background justification for "Hey, Dude Y who was once nice is now evil because Legion!". But Gul'dan or any big players of the Legion where pretty much completely absend for the main "campaign" of the game. I didn't get at all what I though I was paying for, judging from the marketing.
And then they hide the real story progress behind dozens and dozens and dozens and DOZENS of hours of farming and raiding. Suramar was so fucking awful - you spend so many hours getting invested in the storyline only to realize that you will never actually see the conclusion because it's hidden behind ever more escalating farming requirements. WoD was so much better in the story-departement and how it presented it, I was really disappointed :/
I've been struggling to explain why Legion didn't hold my interest and I believe this post nailed it.
One of the things I enjoyed about previous expansions was the quest progression/pacing. For example, questing in WoD wrapped up with an epic confrontation between Thrall and Garrosh. This felt like a satisfying conclusion to everything that occurred in MoP as well as serving as a perfect segue to the larger threat posed by Gul'dan.
Legion, on the other hand, had a disjointed quest structure due to the technical requirement that each zone could be completed in any order. By the time I hit 110 and ventured into Suramar, I didn't feel invested in the story at all. Couple that with story content being gated behind reputation, and I just completely burned out on Legion.
In my opinion, one of the best ways to sustain interest in an MMO is to invest oneself heavily in the lore. When that lore is fragmented and gated behind repetitive content, I quickly lose interest.