Amentallica
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- Mar 17, 2012
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In the wake of the Fallout 4 video leaks and discussions concerning open world games, I've seen the statement in the title paraphrased and tossed around quite a bit as an excuse for why Fallout 4 looks the way it does; and Witcher 3, although open world, does not feature as much interactivity as the Fallout series.
What I and many others like myself would like to know is, how valid is this? Are open world games truly incapable of looking as good as more linear games due to their breadth? Games like Just Cause, Far Cry and Witcher would say otherwise, but with Fallout 4 practically here, I feel like we've regressed and started to make excuses for its visuals.
I'd like to hear from people with experience in video game development.
One user in a Fallout 4 thread said the following, which is what made me think about this topic.
What I and many others like myself would like to know is, how valid is this? Are open world games truly incapable of looking as good as more linear games due to their breadth? Games like Just Cause, Far Cry and Witcher would say otherwise, but with Fallout 4 practically here, I feel like we've regressed and started to make excuses for its visuals.
I'd like to hear from people with experience in video game development.
One user in a Fallout 4 thread said the following, which is what made me think about this topic.
I get a little tired about this 'it's a game with a massive scale so it can't be compared to any other game' nonsense. It's as if loading a page from Wikipedia is allowed to take a lot of time because the archive is massive. The scale of the game is massive, but that has nothing to do with whether a texture on a wall is looking like wallpaper or that there are no shadows where there should be etc. If you think they have every little object the player can interact with in memory at any given time, you're mistaken. The player is at a given point in the world space and the elements in that close area are loaded, like in any other open world game. The player points the cursor on an element in world space, the engine detects an interactable container and looks up what it is in its in-memory 'database' (not really a database, but you get the idea). if there are 1000 or 1million, that's not important. If that slows down your game engine that much that there's no frame budget anymore to use a couple more shaders or push a bit more polygons, you have bigger problems.
Avalanche created a massive open world with Just Cause 2 that felt alive and you could go anywhere and not only using 2D plane movement like in Bethesda's games but also through the air. It ran flawlessly on a PS3 with 512MB ram, the same amount of ram as the iPad 2.
Please accept that the Bethesda teams are great in designing a game that allows you to make your own story, and that they are good at giving you a sandbox in which you can play that story in any order you wish using whatever moronic outfit and hairstyle you can think of, and at the same time they ship that in a vehicle made by programmers who e.g. can't figure out how to write a proper state machine so quests bug all over the place.
That the games are vast has nothing to do with the shoddyness of their programming.
I don't think people base their judgment solely on a couple of screenshots, they also take into account Bethesda's trackrecord from previous games, especially their last ones. FO4 costs 59.95 EURO here on Steam. I could perhaps get a cheaper key through a shady key seller, but do the devs get any money from that route? Doubtful. So if I want to legitimately want to buy the game using the official channels I'm paying a premium price. That's OK, it's just that I then compare it with the games that also demand that premium price. If I go to the store and pick up a PS4 copy, it's cheaper. That's with the console tax included.
My point with that is that if you ask the highest price for your wares, the quality of the product must therefore be stellar. I don't have to remind you about Bethesda's latest game's quality at launch? Looking at these screenshots I have my doubts their quality bar is extremely higher this time around. Skyrim shipped on PC with the 360 assets.
THAT's the point here. Stop making excuses, they're a business that tries to milk as much money from their customers as they possibly can (remember their paid mod plan?). Nothing wrong with that, we all have bills to pay, but as a customer on my part I want to get as much as possible for my money. With Bethesda's stuff that's always a mixed bag and this time it won't be different. It will be highly enjoyable for sure, but not without the help of countless volunteers (modders) who make the game look and feel the way we all expect it to be.