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OXM scores Full Auto

OXM gave the game a 5.5. First reported by lucidgrey on the IGN X360GB, though I added the summary as I got the mag today.

Summary:

+ They nailed the cool unwreck feature
- Limited Weapon options
- No story or plot, not even a thin one
? What happened to good old-fashioned post-apocalyptic wastelands as a background story?

Caption comments:

"Plowing around a course shooting rockets and laying mines is fun two to three times max."
"Car handling and physics are surprisingly unrealistic. And not in a fun way."


Not sure what to think about the whole no-story comment, given the nature of the game... reads like a tilt object to me. The whole review is pretty negative.
 
Who cares about a story or plot in a game like this. You race, you blow shit up. I hope they dock down points for Burnout Revenge.

Car physics unrealistic? Boo hoo. This ain't Forza
 
Wario64 said:
Who cares about a story or plot in a game like this. You race, you blow shit up. I hope they dock down points for Burnout Revenge.

Yeah, seems like a pretty weird thing to comment about. I sure as hell can't remember the story to Carmageddon.
 
Damn. I was hoping this game would turn out a bit better after playing the rather lackluster demo that came with OXM a month or two ago :(
 
Wow. I called that a long time ago though. I never really had much faith this game would turn out good.


Burnout Revenge FTW Mother Flippers!
 
TheDuce89 said:
That sucks. Sega is officially dead I guess. As if they werent allready.

Nah, they're not dead... yet.

I guess it does annoy a lot of gamers out there who know Sega is more than capable of developing high quality games, but yet they continue to put out amazingly mediocore games on store shelves.
 
It's a damned shame though. I was really looking forward to an entertaining alternative to the more conventional ("safe") racers available for the system. Oh well, it's just one review.
 
RyuHayate said:
Nah, they're not dead... yet.

I guess it does annoy a lot of gamers out there who know Sega is more than capable of developing high quality games, but yet they continue to put out amazingly mediocore games on store shelves.

Condemned was most certainly not "mediocre". And Sega should at least be credited with trying to offer something a little bit out of the ordinary. Granted it will probably be their doom, but still.
 
shad2.jpg

Release it!

full-auto-3.jpg

Release it!

ryugagotoku_dec08_6.jpg

Screw it!
 
I agree that Condemned proves Sega still HAS it, though in a limited sense.

Fuck, I expected this kind of review, though. Actually, more accurately, I expected myself to hate it and every magazine to give it a blowjob for no reason. The demo was BORING, actually, and I found myself turning it off mid-race. Honestly, it's just another Carmageddon or Twisted Metal. Does anyone care about car combat anymore?

This doesn't bode well for the lack of 360 games. Oblivion...*crosses fingers*
 
Eh, not surprised...

Were there any problems that they dwelled on in the review? I'm trying to find out if the problems I saw in the demo were fixed at all for the final release.
 
Condemned was Awesome! It needs to be said.

Full Auto is just an arcade racer where you blow stuff up, have these ever gotten high scores? Can still be fun. Not every game has to have your full attention for a whole week straight to be good and fun to play every now and again.

I'm looking forward to the game so far, could bring some pleasent evenings on Xbox Live for sure. The story comment is retarded. It's like complaining about lack of story in Project Gotham Racing or Burnout.
 
Poor Pseudo Interactive. I know some of them, and they are extremely smart guys, and they work like fucking dogs.

Too bad :-( I hope it's just one bad review, though game journalism is such that others wll probably follow suit.
 
Teddman said:
Developed by Pseudo Interactive, published by Sega.

I was about to state that fact myself.

Sega's OWN development teams have yet to make anything worth hailing a masterpiece in awhile.
 
Condemned and Full Auto have very little to do with Sega so neither really should indicate Sega doing well or badly. They are just publishing the titles, not developing them.
 
I remember seeing this at TGS at the Sega stand, as the first "next gen" part of their demo reel. It was really quite embarrassing. Totally should not have been a next-gen title and stuck to this gen so it could retain some dignity.
 
Reilly said:
Now the "Full Auto > Twisted Metal" posts can stop.

how about the fact that "full auto != twisted metal"? two totally differnt kinds of games.
 
Bojangles said:
Poor Pseudo Interactive. I know some of them, and they are extremely smart guys, and they work like fucking dogs.
Yeah they are mega nice dudes, and I think the lead programmer is one of the leading experts on the field of physics too. Super-smart programmer.

But yeah, I don't know, they seem to choose the wrong games to make every time. It's simply not a million-seller kind of game, I think... Of course they don't need to be motivated by that, so it's fine, but still you'd think with their talent they could think of something that will sell, and then expidite things they want to do like car combat games, which will sell more on name and fame as it stands.
 
It's the biggest, most ambitious game they've made yet, and their second published title. Pretty good go for a second game, I'd say.

-G
 
No mention of graphics or slowdown? That's the only thing that concerns me since I don't mind having a mindless car combat game to play as long as it runs smoothly.
 
I think I may have just found another factor in Sega's demise...

In the 200th issue of EGM, there's a quote displayed on page eighty seven by Trip Hawkins (co-founder of EA) that involves him talking about a deal EA made with Sega years ago...

"Sega wanted me to cancel the release of Madden and repurpose it as Joe Montana Football because Sega's development team had failed...I knew Madden was 'The Franchise,' so instead I convinced Sega to give us a $2 million check and we made both games...of course, in redesigning the Montana version I took out all of our pet features to make sure Madden was the best game."

So, wouldn't this mean in addition to being non-supportive of Sega's Dreamcast and taking 2 million dollars from the company to make only one football game (inferior to their own football title)...EA was in some way a factor in Sega's demise as a powerful figure in the industry?
 
RyuHayate said:
Sega's OWN development teams have yet to make anything worth hailing a masterpiece in awhile.
Sonic Rush just came out... Everyone's definition of "masterpiece" is different, but it's generally considered the best pure Sonic game since the Genesis days.

And of course there's Ryu Ga Gotoku AKA "Yakuza" when it comes out in the U.S.

Amusement Vision's output has been brilliant this generation.
 
RyuHayate said:
I think I may have just found another factor in Sega's demise...

In the 200th issue of EGM, there's a quote displayed on page eighty seven by Trip Hawkins (co-founder of EA) that involves him talking about a deal EA made with Sega years ago...

"Sega wanted me to cancel the release of Madden and repurpose it as Joe Montana Football because Sega's development team had failed...I knew Madden was 'The Franchise,' so instead I convinced Sega to give us a $2 million check and we made both games...of course, in redesigning the Montana version I took out all of our pet features to make sure Madden was the best game."

So, wouldn't this mean in addition to being non-supportive of Sega's Dreamcast and taking 2 million dollars from the company to make only one football game (inferior to their own football title)...EA was in some way a factor in Sega's demise as a powerful figure in the industry?

No, that just means that Sega is even more stupid than most originally knew. That is amazing in itself
 
I agree that the physics in Full Auto are shit. I don't care that they're not realistic. Burnout's aren't realistic, either, but at least in that game the car feels like it's making a bit of contact with the road.
 
Kobold said:
Yeah they are mega nice dudes, and I think the lead programmer is one of the leading experts on the field of physics too. Super-smart programmer.

But yeah, I don't know, they seem to choose the wrong games to make every time. It's simply not a million-seller kind of game, I think... Of course they don't need to be motivated by that, so it's fine, but still you'd think with their talent they could think of something that will sell, and then expidite things they want to do like car combat games, which will sell more on name and fame as it stands.


i agree. I don't know them personally but I used to work at Game Center and like 15+ PI employees would come in daily. Either way, nice guys unfortunate that the game had to turn out this way.
 
What did Sam Houser say? It is as tough to make a bad game as it is to make a good game. Could be the case, here.

I thought the demo was very underwhelming, personally. I'll still pick up the full version when it hits 20 bucks. Sounds like occasional mindless fun.

RyuHayate said:
I think I may have just found another factor in Sega's demise...

In the 200th issue of EGM, there's a quote displayed on page eighty seven by Trip Hawkins (co-founder of EA) that involves him talking about a deal EA made with Sega years ago...

"Sega wanted me to cancel the release of Madden and repurpose it as Joe Montana Football because Sega's development team had failed...I knew Madden was 'The Franchise,' so instead I convinced Sega to give us a $2 million check and we made both games...of course, in redesigning the Montana version I took out all of our pet features to make sure Madden was the best game."

So, wouldn't this mean in addition to being non-supportive of Sega's Dreamcast and taking 2 million dollars from the company to make only one football game (inferior to their own football title)...EA was in some way a factor in Sega's demise as a powerful figure in the industry?

Ahahaha. EA pwning Sega long before the Dreamcast days! You don't fuck with John! Which version of Joe Montana was this?
 
Any comments on the number of levels? I had a blast with the demo, and I figured I'd pick it up for sure as long as the technical issues were cleaned up and there was enough variety to keep me playing for a couple of weeks.
 
I don't exactly know why people were excited about this in the first place. Aside from the graphics nothing was particurly good about it.

Twisted Metal for the win and here's hoping Incog comes back with a new TM for PS3 and brings back the car combat genre from the dead.
 
black_13 said:
I don't exactly know why people were excited about this in the first place. Aside from the graphics nothing was particurly good about it.
The demo was a ton of fun at E3. The fully destructable environments, unwreck feature, and weaponry were all immediately engaging. You always hope that they're able to sustain what is a blast for 15-30 minutes over the course of an entire game though...
 
The demo was horrible. The controls, yuck, you might as well have been controlling a boat with how loose they felt. Having the same weapons through out the race also got old quick. BTW, do you ever run out of ammo? I know this is just an incomplete demo, but I really have no desire at all to play this game ever again.
 
Teddman said:
The demo was a ton of fun at E3. The fully destructable environments, unwreck feature, and weaponry were all immediately engaging. You always hope that they're able to sustain what is a blast for 15-30 minutes over the course of an entire game though...

See this is what you were saying back at E3 but I never agreed with it. Where are the fully destructable environments? Sure you can blow up a gas station here and there, drive through railings and stuff, but you were still stuck to a very boring narrow racing path. It's not like you can just blow up any building you see and drive through it to the other side of the street. The destruction just feels really fake IMO. Would've been better as a Twisted Metal sandbox game where you could blow through anything and weren't restricted to a track.

The unwreck feature is/was kinda neat I'll give you that. But I never even found the 15-30 min blast that others were having with it. Just seemed like a good idea or two in a bland game.
 
The demo ran at 60fps through my SDTV.

Through my VGA box, it was chunking all over the place. WTF?

(BTW judging by the demo, the game is trash)
 
Bebpo said:
See this is what you were saying back at E3 but I never agreed with it.
Well, it's what a lot of sites were saying as well... I'll remind you that Full Auto was Gamespot's Xbox 360 Game of Show for E3 2005, and it got positive impressions from IGN & 1up as well. In fact, 1up/EGM ran an online preview with a sub-headline: "Better than Burnout."

It's possible that the game was downgraded somewhat from the E3 version, which was running on a dev kit and not final hardware... I have no way of comparing the OXM demo to the E3 one myself, as I don't have a 360 yet.
 
Teddman said:
Well, it's what a lot of sites were saying as well... I'll remind you that Full Auto was Gamespot's Xbox 360 Game of Show for E3 2005, and it got positive impressions from IGN & 1up as well. In fact, 1up/EGM ran an online preview with a sub-headline: "Better than Burnout."

It's possible that the game was downgraded somewhat from the E3 version, which was running on a dev kit and not final hardware... I have no way of comparing the OXM demo to the E3 one myself, as I don't have a 360 yet.

the funny thing is, as far as i can remember, this demo is basically unchanged from the e3 demo. its even one of the same stages.

i too was one of the ones that had a blast at e3 with it, but i must say, i'm less excited for it now. the game just doesnt have enough to grab me. i guess its just something you could play for ten minutes and have a good time with and thats about it. like the wacky arcade game at the local pizza parlor that you pump a few quarters into while waiting for your order. its fun, but the second they call your name, you forget about the game entirely
 
RyuHayate said:
Nah, they're not dead... yet.

I guess it does annoy a lot of gamers out there who know Sega is more than capable of developing high quality games, but yet they continue to put out amazingly mediocore games on store shelves.

Sega only published the game they didn't develop it.
 
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