Quotes from article provided by translation linked below;
Original source for this news is Swedish site called IDG.se, but in Reddit thread kind user provided us with more accurate translation than Google could.
Here is his translation in full.
Very well deserved success for Paradox and developers behind these great titles with more awesomeness coming, after all Magicka 2 is just around corner with its May 26th release date.
In just three weeks, Paradox has released two of the world's best-selling game, Cities: Skylines and Pillars of Eternity. The result? At least 160 million in revenue.
It started with the release of the city builder Cities: Skylines three weeks ago. The game sold half a million copies in two days, and since then has remained as one of the best selling games on Steam. In just nine days the game generate 100 million SEK (11.5m USD) in revenue for Paradox.
For Paradox this meant happy days all the way to the bank. So far the two games combined have generated 160 million SEK (18.5m USD) in revenue for Paradox.
"It's great fun. Hadn't Cities: Skylines already broken all our records, then Pillars of Eternity certainly would have. One can certainly say this has been a crazy March", says CEO Fredrik Wester.
Original source for this news is Swedish site called IDG.se, but in Reddit thread kind user provided us with more accurate translation than Google could.
Here is his translation in full.
Very well deserved success for Paradox and developers behind these great titles with more awesomeness coming, after all Magicka 2 is just around corner with its May 26th release date.