Party-based vs. single-character RPGs

TissueBox

Member
(Skip to the TLDR to get to the main question if you want, most of this is just Tissuebox the blog. I mean, er, me wondering outloud!!)

Got to thinking about this while returning to Elder Scrolls (another thread for another day). There are many designations for the RPG genre that compose their own sort of subgenre such as the cRPG, "J"RPG, tactical RPG and etc. Usually these labels are enough to distinguish one game from the other, though what difference they're characterized most by (ie aesthetic, mechanics, or simply the platform/region) has tendency to vary. In spite of my love for several RPGs, I'm no expert and take much of it for granted I think.

What I found interesting to compare is the difference/similarities between role-playing games centered on the micromanagement of a party-based system vs. those that drop you into the world mostly in control of yourself. Games like Fallout and The Witcher leave you in charge of a single character's advancement and choices and makes for some compelling, concentrated story-driven gameplay but some might say sacrifices the rewarding depth of other party-based combat and leveling systems. While other single-character games like Vagrant Story make unique and influentially clever use of the character-driven roleplay environment.

On the other hand there's RPGs like Final Fantasy, The Bard's Tale, Wild Arms, and a plethora of others that are all famously party-based (the roots of which stem from classic board games a la D&D) but also mechanically varied in terms of approach to combat, some opting for real-time over turn-based and vice versa. And considering how these games could vary (from action-RPGS to roguelikes) it might suggest its reliance on the party system doesn't have much to do with how much more in-depth a game actually is.

There's a lot of types of RPGs out there and some very uniquely of their own breed but not all worth comparing -- of course, what matters is that you enjoy the game, a solid sense of statsitc- and story-based progression and meaningful choices, regardless of (sub-)genre!

THAT SAID, at least in my case, I haven't seen the disparity between party-based and single-character RPGs addressed that much sooo I just wanted to throw it at GAF for dinner and then run away. :p

TL:DR Is there that much of a difference and even if there was is it enough to matter or sway you on a game on its own or are things like the combat system more prominent regardless of it including a party vs. single-character focus? Which subgenre/type of roleplaying game do you think utilizes which system more often..? Do you sense a shift in focus in modern-day roleplaying games as opposed to the 90s or 80s or is it just the wind?? Which kinda game do you think handles its story and characters better and o'course which type does your favorite roleplaying game fall uder?

As for me, I think it mainly comes down to the feeling of company -- do you like going on a land-trotting adventure to save the world with your friendly (and sometimes annoying) band of companions, going the route of the lone wolf, or being given the option (or even a hybrid, in some cases)? It's probably mostly a characterization thing. (Oh and my fav RPG is actually Chrono Trigger, to throw my two cents in. Characterization in that game is still hard to beat to this day and astonishingly well-done -- in spite of its arguably simplistic combat.)


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Feel free to lock if old and both late to he party AND single..!!


EDIT: ALSO traditionally with an RPG is the implementation of some kind of class system. Speaking of Elder Scrolls, some might say a game like Skyrim which pretty much does away with hard class identifications (you can play however you like whenever you like [early on, anyway]) can afford that design decision because of its solo focus, as opposed to a party in which characters adopting different roles are integral. D'ya think this means much and are classes less necessary in a single-character/solo game..??
 

Corpekata

Banned
If it's more action based I'll take single characters, leaning more toward traditional RPG systems like turn based or Real time with pause mechanics, party. The few that try to blend them, like say the Tales series, the excess party members feel like dead weight a lot.
 

jdstorm

Banned
Mass Effect is basically perfect at this. Its a shooter you can easily solo. Yet you have party members to make it easier and enjoy the conpany of
 

KarmaCow

Member
Basically it boils down to whether or not I will have to babysit AI which means in most non-turn based RPGs it means I'd rather have a single character in combat.

Mass Effect is basically perfect at this. Its a shooter you can easily solo. Yet you have party members to make it easier and enjoy the conpany of

Mass Effect is what actually came to mind when I entered this thread. I remember trying to do an Insane run and watching as the AI was too stupid to not stick their face in the middle of a stream of bullets coming their way. Lower difficulties give you more of a buffer but that doesn't really solve the problem.
 
This is what keeps me always coming back to Bioware and the DA/ME franchises. Nothing more fun to me in videogames than needing to have a group of 3-4 party members have good combat synergy to be successful at the higher difficulty levels. The many different ways you can design parties and have their various skills/abilities compliment each other.

That feeling of (good) company is very important to me too, OP.

I'm usually not interested in any kind kind of single player RPG experience. The closest thing to that for me would be Zelda games which I do love. This new one coming out soon is looking pretty rpg-ish :D
 

Bishop89

Member
I hate managing, so 1 character.

I count stuff like pokemon as 1 character too. Even though you have a party, it's a 1 vs 1 fight and I don't have to worry about the rest unless pkm1 faints
 
People always talk about how Donald and Goofy are useless in Kingdom Hearts... but maybe I'm just lucky? Because Goofy would always draw aggro when the heat was on me and Donald would frequently heal me before I had a chance to heal myself

Maybe because I just play on default difficulty? I dunno. Anyway, it's fairly obvious to me why party members are kind of impractical for single player action heavy system based games, so I can see why they're not usually a thing.
 

Rei_Toei

Fclvat sbe Pnanqn, ru?
I actually wouldn't mind an RPG approach what Naughty Dog did in TloU and U4: single-player driven, but (most of the time) in the company of an NPC. I rather liked the early hours of the Witcher where Geralt is still hanging out with Vesemir.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I prefer party-based RPGs. I like the progression of growing your team over time. It's always exciting to get a new party member.

Plus, on top of customizing individual characters, you get to design the makeup of your team based on how you play (or even which characters you just like to play with).
 

13ruce

Banned
People always talk about how Donald and Goofy are useless in Kingdom Hearts... but maybe I'm just lucky? Because Goofy would always draw aggro when the heat was on me and Donald would frequently heal me before I had a chance to heal myself

Maybe because I just play on default difficulty? I dunno. Anyway, it's fairly obvious to me why party members are kind of impractical for single player action heavy system based games, so I can see why they're not usually a thing.


Same here Donald heals me most of the time and goofy aggro's or walks to me for a limit attack. Do people actualy know you can customize their AI in the menu after i set priorities there? they actualy were pretty usefull.

I slightly prefer a well done party system for a nice feeling of not being alone fighting against evil.

But if the lone wolf stuff is done nice then i don't mind it.
 
I generally prefer RPGs with companion at my side. I love banter between each characters and how they develop relationship as the game goes on. I love Bioware RPGs when it comes to this. They have memorable characters and everyone has their own role and reason in the story.

Even if there's only one member following me around, it's better than going everywhere solo. Like in Bethesda games like TES and Fallout for example, I never leave on adventure without bringing someone with me. My favorite parts in The Witcher games are also when there's someone following Geralt in certain quests. And that's why in solo character RPGs, I always stay in towns longer to speak with everyone and such.

Mass Effect is what actually came to mind when I entered this thread. I remember trying to do an Insane run and watching as the AI was too stupid to not stick their face in the middle of a stream of bullets coming their way. Lower difficulties give you more of a buffer but that doesn't really solve the problem.

I've never had a notable problem with Mass Effect/Dragon Age companions, and I always play on hard difficulty, even the hardest one in NG+ playthroughs. You're supposed to give them command and directions, not watch them roam through the battlefield. If you're ignoring micromanagement, which is a core gameplay aspect of those games, then it's your own fault.
 

patapuf

Member
Basically it boils down to whether or not I will have to babysit AI which means in most non-turn based RPGs it means I'd rather have a single character in combat.



Mass Effect is what actually came to mind when I entered this thread. I remember trying to do an Insane run and watching as the AI was too stupid to not stick their face in the middle of a stream of bullets coming their way. Lower difficulties give you more of a buffer but that doesn't really solve the problem.

In Mass Effect you have to order your buddies into cover and basically use them as prolongued power bar. If you don't give them commands they will die, which is ok imo. The third person perspective isn't ideal for this kind of micro though.



I like both kinds but if i have party members i want bo be able to control them and i prefer these RPG's to be turn based or rtwp

In action RPG's i don't mind running around solo.
 
I vastly prefer party control, even in ARPGs. I actually really enjoyed Fallout tactics just because I got to control the entire party. Unless a game has an actually good, and deep battle system like Dark Souls(and pretty much only dark souls... ARPG combat sucks 99% of the time), I tend to get bored quickly with one character(hell, multiple characters rarely fixes this).
 
Both.

Something like the followers in TES, but expanded upon to have more story relevance if they're there would be best. Let me be a lone wolf or have a band of friends depending on my playthrough.
 

Rad-

Member
Party-based is better as long as the party members have interesting personalities. For example playing Baldur's Gate 2 gets somewhat boring when you solo but with a party it's one of the greatest games ever made.
 

Loptous

Member
If it's more action based I'll take single characters, leaning more toward traditional RPG systems like turn based or Real time with pause mechanics, party. The few that try to blend them, like say the Tales series, the excess party members feel like dead weight a lot.
Same for Ys. The party system is what basically ruined the series for me.
 

aravuus

Member
I'm actually somewhere in-between: what I enjoy most are the party-based RPGs, where the main protagonist is the only one I control directly and the rest are AI-controlled.

I vastly prefer having a party to adventuring alone story-wise, but gameplay-wise I'd rather just focus on one character. This way I get the best of both worlds, and as a bonus I have an easier time getting immersed in the story (I'm controlling just one character -> I AM that character and the rest are independent characters, as opposed to controlling the whole party myself)
 

SmokedMeat

Gamer™
Less is better, but it depends on how the game is designed. I'm good with a single player and I'm fine with a small party.

What I dislike is having to decide on a party from a large pool of characters. I prefer having a set group that I can focus on equipping and leveling up.
 
People always talk about how Donald and Goofy are useless in Kingdom Hearts... but maybe I'm just lucky? Because Goofy would always draw aggro when the heat was on me and Donald would frequently heal me before I had a chance to heal myself

Maybe because I just play on default difficulty? I dunno. Anyway, it's fairly obvious to me why party members are kind of impractical for single player action heavy system based games, so I can see why they're not usually a thing.

Same here Donald heals me most of the time and goofy aggro's or walks to me for a limit attack. Do people actualy know you can customize their AI in the menu after i set priorities there? they actualy were pretty usefull.

I slightly prefer a well done party system for a nice feeling of not being alone fighting against evil.

But if the lone wolf stuff is done nice then i don't mind it.

What do y'all mean by aggro walks? I agree about them healing you when needed, but when it comes to dealing damage they're pretty poor in that department. I'm usually doing most of the work and for some reason when there are enemies in their invulnerable state they try to attack them anyway sometimes wasting MP.




So sounds like in general if you prefer JRPGs over WRPGs. If it's turn based then a party system like Final Fantasy and Pokemon. It would seem weird or boring with just one character in a game like that. Action rpgs with parties where you control one and the rest are AI is some of the worst shit. The others either get in the way or don't contribute much to the battle. Having a turn based one where the lead dies and you get a Game Over is the same.
 

patapuf

Member
So sounds like in general if you prefer JRPGs over WRPGs. If it's turn based then a party system like Final Fantasy and Pokemon. It would seem weird or boring with just one character in a game like that. Action rpgs with parties where you control one and the rest are AI is some of the worst shit. The others either get in the way or don't contribute much to the battle. Having a turn based one where the lead dies and you get a Game Over is the same.

I get why some games give you AI in action RPG's but the Party not being controllable in a turn based system is the worst. I won't touch any RPG that does that.
 

jdstorm

Banned
Basically it boils down to whether or not I will have to babysit AI which means in most non-turn based RPGs it means I'd rather have a single character in combat.



Mass Effect is what actually came to mind when I entered this thread. I remember trying to do an Insane run and watching as the AI was too stupid to not stick their face in the middle of a stream of bullets coming their way. Lower difficulties give you more of a buffer but that doesn't really solve the problem.

Was it a scratch insanity run (Starting at level 0) or a NG+ Insanity Run?

Scratch was a pain. But you can still beat it pretty easily with the right builds.
Most people like Shredder/Tungsten Ammo. However i always found that Cryo Amo was incredibly OP. Also infiltrator is the best class to go with because you can use Wrex and Liara as Tanks then constantly spam area of effect powers. Ashley is also great as a tank.

For any planet missions you can gear up with Ashley and Garrus and just Snipe Every enemy.

The main trick though is making sure you have health regeneration on each characters armor. It means you can run away from encounters

Not sure why i typed this out. Guess i just wanted to nerd out about mass effect
 
I like single-character for real RPGs. That is, games featuring actual role-playing. For JRPG or whatever that lose the role-playing then I like parties because they're mostly just mechanic based games.
 
Generally, I prefer party-based RPG's, but Ys: Oath in Felghana taught me that I can love single-player ones too.

Still, I love choosing the makeup of my party, having banter between them etc.
 

Dervius

Member
I pretty much echo what's been said here, for ARPGs I prefer to be a single character generally. It can help that role playing experience in that you as a single player are the character.

For more traditional or tactical RPGs I feel that parties are an integral part of the experience, not only for the tinkering and team synergy for for the interpersonal relationships too. ME and DA can make you care about the characters in your party, meaning when the combat strikes you behave differently when they'really in peril. Perhaps not everyone gets as invested as me but when I have a band of likeable rogues, it really adds to my experience.

Tl;Dr- ARPGs solo, tactical RPGs party.
 

Mephala

Member
In general I think a good party is my personal preference. The banter, interactions and growth of all characters is gold when done right.

I do love RPGs such as Ys Felgana, Dark Souls, The Witcher, Risen and Morrowind but I consider them the exceptions and in the case of Ys and Souls the focus for me is in the combat. Morrowind, Deus Ex and such is more about the world and exploration.
 

Kater

Banned
It depends, as long as there's enough character interactions or missions where you follow someone around with your character I don't miss party banter too much (like in The Witcher series). I also like games that let me choose if I want to travel alone or with somone else like the Fallout, Elder Scrolls and the Dragon Age series (with the exception of a few missions where some characters are required).
 

rackham

Banned
Single character, -action oriented has always been better imo.

Can't even think of any party RPGs that have been good and not weaboo bait that have come out recently.

Breath of fire IV was tight with the combos you can do. Ni no kuni was pretty good. It became stale halfway through but that was because of the filler fetch quests
 

Durante

Member
For me, if a game is action-based, I don't really care much if it uses single-character or an entire party.

However, for strategy/tactics games, or ones where character interaction is a significant part of the gameplay, I greatly prefer a party setup. I don't believe that you can make a game as strategically and tactically interesting with a single controller character as you can with an entire party.

Can't even think of any party RPGs that have been good and not weaboo bait that have come out recently.
Might and Magic X, Pillars of Eternity, Divinity: Original Sin, Shadowrun: Hong Kong, Wasteland 2.

:p
 

Anno

Member
I usually prefer party based. Pillars of Eternity was great because I got to micromanage the hell out of like six characters and watch all their skills play off one another. That said I also dumped 65 hours into Witcher 3 and intend to again. So maybe it's just the quality of the game more than anything.
 

Misha

Banned
I don't like ai companions or micromanaging other characters and I prefer not to do an adventure alone so... the middle option: co-op.

Games that come to mind are divinity original sin, borderlands, and baldur's gate dark alliance, to various degrees.

These kind remind me more of how pen and paper games are played where you role play an individual character with a handful of other player characters in a party
 

Swarna

Member
I'm down for both but don't give me "party-based" games where you can only control 1 guy with little control over your other members. Games with good AI programming and quick control swap (like FF12) are excused. I haven't been keeping up with FF15 and the 7 remake but I feel like I'll be disappointed in this regard.
 
People always talk about how Donald and Goofy are useless in Kingdom Hearts... but maybe I'm just lucky? Because Goofy would always draw aggro when the heat was on me and Donald would frequently heal me before I had a chance to heal myself

Maybe because I just play on default difficulty? I dunno. Anyway, it's fairly obvious to me why party members are kind of impractical for single player action heavy system based games, so I can see why they're not usually a thing.

And this is why I have real concerns about the FF VII remake...
 
I prefer parties with clearly defined skills and attributes. I'm not as fond of the blank slate one-man army RPGs where you can basically be good at anything if you invest enough points. Two of my favorite RPGs to this day are FFVI and Suikoden 2 because of what they did with the characters and interactions. I liked Witcher 3, but I can imagine how bad it might have been for someone who hates Geralt's personality.
 

MistBreeze

Member
I know party based JRPGs are no brainer, but realy I like the party system in Kingdom hearts games, it is unique,

Yes it has issues but I consider it a break throgh in action RPGs party systems and gameplay in general.
 

Linkark07

Banned
Usually, I like party based because of the party members interaction. Mass Effect, Dragon Age, Tales Of usually shine at this.
 

Spence

Member
I would love more single-character RPG's with depth, they are a rare thing.

Something akin of a modern Vagrant Story would be my dream game.
 
I don't mind action RPGs with AI-partners but they often seem like an afterthought and don't give me as many options as I'd like to have. But I prefer menu based combat systems anyway.
 

Nose Master

Member
Single member RPGs are better. They can be real time without shitty ai party members, and have more fun with the battle system.
 

Greddleok

Member
I usually prefer single character RPGs, but then there are some exceptions to the rule like Mass Effect, KOTOR, P4, any SRPG, ...does Pokémon count?
 

Makoto-Yuki

Gold Member
i prefer single character RPG's. i tried getting into games like baldur's gate, pillars of eternity, and divinity original sin. i just couldn't get into them then i realise why and it was because i had to spec out multiple characters. i understand why people like it but for me it's just too much. i prefer games with the witcher 3, dark souls, elder scrolls, fallout etc where i just focus on the one character.
 

butman

Member
Party-based JRPGs please.

Single character WRPGs.

This.

And i really hate party based where you control only the main char and the rest of the party is controlled by the AI. Like Dragon Age Origins, Persona 3 PS2 (glad they fixed it in P3P), Final Fantasy XII and i think i'm gonna make an extra effort when i play Final Fantasy XV.
 
Single-character RPGs appear to be more popular at the moment than party-based RPGs. I think this has to do with the mechanics of RPG combat. JRPGs have been on a steady decline and were stalwart of the party-based system for decades. We're seeing RPGs move towards action-based combat systems (that frankly weren't feasible decades ago). Series like Dark Souls and The Witcher have built their combat mechanics to play more like an action game than an RPG and those systems would be very hard to reconcile with controlling an entire party of characters.

Look at Dragon Age Inquisition. The game wants combat to feel more action based, but also gives you control of 4 party characters allowing you to switch at any given time. Combat is kind of a mess. It doesn't feel great when you're directly controlling a character in real time, and it doesn't feel great when your pausing and issuing commands via the tactical camera. IMO, it should have leaned either towards Dragon Age: Origins (and CRPGs) or towards fully real-time, single-character combat like The Witcher.
 
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