BTW do we know who made what unique? Like do we know what is Notch unique in the game? Did he used the famous Notched Pickaxe?
That is hilarious, I love it. I really hope there are a ton of unique and viable builds down the road.
BTW do we know who made what unique? Like do we know what is Notch unique in the game? Did he used the famous Notched Pickaxe?
Will there be a character wipe from Open Beta -> Release?
Yuck, building a whole character on cleave sounds boring. =(
I'm sure they'll add more skills to make melee interesting, for now I'll stick with caster/bow.
No.Will there be a character wipe from Open Beta -> Release?
Will there be a character wipe from Open Beta -> Release?
Every Diamond Supporter (1000$) can design their own Unique with the Developer. There are over 150 of them now. So this alone is 150 Unqiues, where still the most is in work.
176 to be exact
If i had $1000 i would probably make a Rubber dildo weapon for PoE.
Serious? If you want a female barbarian, roll a ranger and then make it melee.
Simple.
If i had $1000 i would probably make a Rubber dildo weapon for PoE.
I imagine your melee ranger would get it's face smashed in on harder content.
If i had $1000 i would probably make a Rubber dildo weapon for PoE.
I imagine your melee ranger would get it's face smashed in on harder content.
I imagine your melee ranger would get it's face smashed in on harder content.
Hype. I might get one of the support packs before open beta starts.
Passive system doesn't add skills though. I guess I'm looking for more variety in the Strength builds than primarily auto-attack or stationary stuff.That's the thing about the passive system is that you can do pretty much anything.
I probably will stick with the Barbarian and go full defense or double handed. Still checking that.
Talking more like this: http://youtu.be/P0Zj8-jjcvU?t=11m59sI dunno, you were saying building melee AoE characters. Not sure what you really want.
Talking more like this: http://youtu.be/P0Zj8-jjcvU?t=11m59s
The genius of WW was that it removed collision with you and the enemies, so you would click past the pack, attack everything within, then repeat. It allowed melee to have access to the same level of AoE destruction as ranged.
What I'm looking for is a PoE skill in a similar vein.
Passive system doesn't add skills though. I guess I'm looking for more variety in the Strength builds than primarily auto-attack or stationary stuff.
Passive system doesn't add skills though. I guess I'm looking for more variety in the Strength builds than primarily auto-attack or stationary stuff.
Talking more like this: http://youtu.be/P0Zj8-jjcvU?t=11m59s
The genius of WW was that it removed collision with you and the enemies, so you would click past the pack, attack everything within, then repeat. It allowed melee to have access to the same level of AoE destruction as ranged.
What I'm looking for is a PoE skill in a similar vein.
Passive system doesn't add skills though. I guess I'm looking for more variety in the Strength builds than primarily auto-attack or stationary stuff.
Talking more like this: http://youtu.be/P0Zj8-jjcvU?t=11m59s
The genius of WW was that it removed collision with you and the enemies, so you would click past the pack, attack everything within, then repeat. It allowed melee to have access to the same level of AoE destruction as ranged.
What I'm looking for is a PoE skill in a similar vein.
I dunno, was just hoping there was the mobile murder wagon of WW. I loved that skill.Eh I saw Kripp destroy shit faster than that in PoE with ground slam.
And I personally made ground slam's AoE range cover a third of the screen a while back.
I know how the passive tree and skills work, that's not what I was asking about.Do not add skills but still allow anybody to grab any talent. If you want to make a melee witch, you can, same way you can make a caster barbarian. And all skills can be used by anybody anyway.
Holy shit, that build looks boring as hell, lmao. =DRighteous Fire works somewhat like this, but you have to build crazy amounts of health regen and fire resistance. There is a build of the week about it but it is a crappy build really.
I dunno, was just hoping there was the mobile murder wagon of WW. I loved that skill.And frozen orb. =D
I know how the passive tree and skills work, that's not what I was asking about.
I don't want to make a melee witch, I was asking about a specific aspect of the skills.
Ethereal knives
What I'm looking for is a PoE skill in a similar vein.
Is is possible to create a good shadow build focusing on melee and traps? Or can you really only focus on one element (melee, archery, magic, etc) in this game?
Whirling Blades
http://www.youtube.com/watch?feature=player_detailpage&v=QlA6m5hiWok#t=788s
You would need really special build for that solely this skill though. High mana/hp regen, very high attack speed and damage on it.
What's the level cap going to be once open beta hits?
What's the level cap going to be once open beta hits?
It's 100, and it takes a very long time to hit the cap on it.
no char wipe anymore, this is a soft release. What you get now you will have forever.
It's 100, and it takes a very long time to hit the cap on it.
I'm sure Yoshichan will go for it. I believe he finished D3 in one 12.5hr sitting .
I'm sure Yoshichan will go for it. I believe he finished D3 in one 12.5hr sitting .
Okay, I've been *mildly* curious about this game for a very long time, remaining very cautiously pessimistic... Maybe someone who is familiar with the genre and who has a lot of knowledge about this game can inform me...
Is this basically a modern Diablo 2? Torchlight, Titan's Quest, Diablo 3, etc have all failed to recapture the atmosphere, mechanics, loot, look and feel of Diablo 2. I would be very excited if this game ends up being the TRUE successor.
Does poison damage stack/roll, or does it reset?
Is this basically a modern Diablo 2? Torchlight, Titan's Quest, Diablo 3, etc have all failed to recapture the atmosphere, mechanics, loot, look and feel of Diablo 2. I would be very excited if this game ends up being the TRUE successor.
Okay, I've been *mildly* curious about this game for a very long time, remaining very cautiously pessimistic... Maybe someone who is familiar with the genre and who has a lot of knowledge about this game can inform me...
Is this basically a modern Diablo 2? Torchlight, Titan's Quest, Diablo 3, etc have all failed to recapture the atmosphere, mechanics, loot, look and feel of Diablo 2. I would be very excited if this game ends up being the TRUE successor.
That's what it feels like to me. I played all the games you listed above, and Path of Exile feels more like a successor than any of them.
Luckily for you, the only thing it'll cost you to find out is your time!
I would say it is in some respect, but the gem system and the barter economy make it very different in ways. You don't just get spells based on your class. It's all dependent on what gems you get and how you allocate them in your gear, and how you level yourself up on the skill tree (which, like FFX, is shared by all the characters. Each class just starts in a different place).