lol its elementary to change the gloss of a materialA convenient argument when it's probably more just an issue with the engine or modeling middleware, but I appreciate developers who attempt to provide an in-universe, contextual explanation for mechanics and other system elements as though it is by design rather than "because videogames."
As in, generally or with this engine?lol its elementary to change the gloss of a material
A convenient argument when it's probably more just an issue with the engine or modeling middleware, but I appreciate developers who attempt to provide an in-universe, contextual explanation for mechanics and other system elements as though it is by design rather than "because videogames."
A convenient argument when it's probably more just an issue with the engine or modeling middleware, but I appreciate developers who attempt to provide an in-universe, contextual explanation for mechanics and other system elements as though it is by design rather than "because videogames."
I'm famousYeah I wonder why CDPR make such a pathetic excuse instead of hiring Your majestic and mindblowing skills to flip a few material parameters in the dev tools. I'm so unworthy of your presence that I'm going to humbly put you on ignore.
A convenient argument when it's probably more just an issue with the engine or modeling middleware, but I appreciate developers who attempt to provide an in-universe, contextual explanation for mechanics and other system elements as though it is by design rather than "because videogames."
A convenient argument when it's probably more just an issue with the engine or modeling middleware,
Are people being serious in here? I can’t tell. Lol
In the World of Cyberpunk book the characters are even drawn with this art in mind, other characters are not.
It's so easy to tell the real devs on this forum from the know it all clowns that spent a few hours with unity. The morons that think this is an engine problem don't have a clue, and you just proved it!Really?
Where's the evidence for that?
Especially because, for comparison sake, engine and middleware seem to be coping on these shots, where there's no shortage of skin on display:
So cybernetic skin would have realistic skin pigments?A convenient argument when it's probably more just an issue with the engine or modeling middleware, but I appreciate developers who attempt to provide an in-universe, contextual explanation for mechanics and other system elements as though it is by design rather than "because videogames."
Depends, in certain fictional canons they do (and TBH in this very game there appear to be augments that more closely mimic natural appearance).So cybernetic skin would have realistic skin pigments?
I defer to your expertise on the ins-and-outs of RedEngine4 via screenshot analysis.Really?
Where's the evidence for that?
Especially because, for comparison sake, engine and middleware seem to be coping on these shots, where there's no shortage of skin on display:
well a lot of character are proud of their tech upgrades in this universe.Depends, in certain fictional canons they do (and TBH in this very game there appear to be augments that more closely mimic natural appearance).
More generally, wouldn't one of the main appeals of augmented body parts be to conceal them from immediate recognition as manufactured?
I do everydaywell a lot of character are proud of their tech upgrades in this universe.
i mean look all the people with prosthetic arms and legs without any skin to cover the surgery...
it kinda looks cool if you can imagine yourself living in a universe like that.
I defer to your expertise on the ins-and-outs of RedEngine4 via screenshot analysis.
you do what? polish your skin to look like a vampire from twilight saga? does it work with chicks?I do everyday
i just feel sad fro any devs that needs to explain stuff about their new game that is not yet released . why you need to explain yourself about anything ? just finish game make it as you invisioned it and thats all. not waste time for reading nonsense online and answering to it. just looks sad .
Thanks, this is what I was looking for... that shiny person was an android of some sort.Really?
Where's the evidence for that?
Especially because, for comparison sake, engine and middleware seem to be coping on these shots, where there's no shortage of skin on display:
Cyberpunk has both glossy and normie, so I don't think that's the case.A convenient argument when it's probably more just an issue with the engine or modeling middleware, but I appreciate developers who attempt to provide an in-universe, contextual explanation for mechanics and other system elements as though it is by design rather than "because videogames."
My comment comes more from the perspective that the egregious appearance of the gloss is a byproduct of the tool set, not that the glossy model is a bug or unintentional.Cyberpunk has both glossy and normie, so I don't think that's the case.
Yeah, but how can it be a toolset issue if they seemingly can do both? Unless there's some other cost that's not aware to me.My comment comes more from the perspective that the egregious appearance of the gloss is a byproduct of the tool set, not that the glossy model is a bug or unintentional.