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PC/Console gamers are focusing on the wrong things, - 1440p/HFR trumps everything (right now).

Self

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Sep 15, 2019
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That's a mute point for console gamers, because they normally watch moves, series, etc with that same TV.

Critical movie watching is out of the question with 1440p.
 
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TonyK

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I never saw a game at more than 60hz so I can't say how it looks or feel. But I have a PC and almost always I choose 4k 30fps over 1440p 60 fps.

There is not a magic number that works for everyone. Ones prefer resolution meanwhile others prefer framerate, and the majority will choose a balanced option. We simply need options to choose our preferences.
 
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skneogaf

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Try telling that to the Sony fanatics that go mental when they see dirt 5 at 120fps on xbox series x.
 

TrebleShot

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I've only just had my first experience with 120fps on my Samsung S20 and I couldn't believe how smooth it was and going back to 60fps was a bit jarring at first. I really didn't expect that at all since I've never been sensitive to 30fps on consoles.

Now I'm a bit annoyed as I seem to favour fps in games over resolution and I'm not sure what the push will be from the two console guys will be.

Considering a PC build but cba with the faff and poorly optimised games.
 

supernova8

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My girlfriend had a taste of 120 Hz the other day for the first time ever, when she asked to use my monitor to do some work......................... yeah she now wants to buy a 120 Hz monitor for work.

Biggest thing she noticed was how smooth the mouse is, how smooth the menus open and close, and how weird her screen looks (60fps) and that she cannot "unsee" my HRR monitor.
 
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UnNamed

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I had 240hz monitor. Doom 2016 looked exactly the same 60hz with motion blur compared to 240hz without motion blur.
This is interesting, but I think it's not true for every game. Motion blur is not the best choice for every game and for every situation, I for one hate it third person action games and RPG. 2D games are a pain in the ass without an higher frame rate. Even FPS should not have motion blur sometimes.
 

rofif

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Sep 13, 2019
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This is interesting, but I think it's not true for every game. Motion blur is not the best choice for every game and for every situation, I for one hate it third person action games and RPG. 2D games are a pain in the ass without an higher frame rate. Even FPS should not have motion blur sometimes.
For sure. it depends how good motion blur is. It must be per pixel/object properly done. Not this cheap crap.
I don't see why it couldn't work in 2d games but it's never there
 
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8BiTw0LF

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Jun 5, 2013
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Even my phone has a 120hz display 😂

Rooting for status quo is not the answer.
YOU may be fine with 1080p/30hz - but that shouldn't be the standard in 2020.

Options is the way. If I want 120hz in all games, it should be an option - regardless of the rendering resolution.
 
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tassletine

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Personally I think for PC ultrawidescreen monitors beat everything.
Even the relatively low resolutiuon on the y axis means little when your vision is encompassed like that.
 
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Bo_Hazem

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4K with smart optimization on a closed console would still do magic, just like Demon's Souls. And for anyone arguing about higher framerates for gimped resolution you can always build a PC and tailor your experience.
 

8BiTw0LF

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And for anyone arguing about higher framerates for gimped resolution you can always build a PC and tailor your experience.
Downsampling from 4K is an easy task. No need to limit users to specifics - even with a console designed for variable framerates/resolutions.

Some of us have OLEDs, the thought of going back to 1440p monitors or non native is frankly laughable.
And some of us have different displays. Let's agree on something - the more options for gamers, the better.
 

Ulysses 31

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Nov 24, 2013
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Some of us have OLEDs, the thought of going back to 1440p monitors or non native is frankly laughable.
Just what is this sentiment? That if it's not 4K it's laughable and should be considered lesser? You're going to be in for a rough ride with AAA PS5/XSX games.

I have an OLED and have no problems playing Switch or older consoles on it with their non 4K resolutions. I'm able to adjust my expectations according to the device I'm playing.

I went from a 200hz 1440p ultrawide monitor to a 4K 120 hz TV and I could switch back without finding it ridiculous.
 

Mistershine.

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After playing FH4 in both 4k/30 and 1080/60 on my one x I went with the 4k option. As long as its a stable 30 I'm fine with it.
 
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Holammer

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I like to think that most PC gamers are onboard with high framerates as anyone playing CS:GO swears by it and everyone I know have 120-240hz displays now.
Console gamers will have a taste of the forbidden fruit with next-gen consoles offering 120hz support.
 

PlayerPurple

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Jun 2, 2020
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While I agree OP, the problem with High Frame Rate is that it's been difficult to market. We didn't have reliable marketing options for HFR until halfway into current-gen: 60fps YouTube debuted in 2014, and 1080/60fps Twitch in 2017. Publishers really only had TV commercials and game journalists to push their HFR before...and look how well that turned out.

With those platforms now in place at the start of a new gen, I think we'll finally see publishers push framerate more. I'm certain the average consumer will notice 60fps more than native 4K vs upscaled 4K.
 
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moedesty

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Oct 2, 2020
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"gamers" ... like 99% of console buyers don't even care about most of the things discussed in formus like gaf.
 

SCB3

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1080p or 1440p with 60fps is my sweet spot personally, I do own and can play games on consoles at least at 4kz but honestly, right now I don't see the major difference like I did from 480 to 720p and beyond
 

Armorian

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Jan 17, 2018
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My girlfriend had a taste of 120 Hz the other day for the first time ever, when she asked to use my monitor to do some work......................... yeah she now wants to buy a 120 Hz monitor for work.

Biggest thing she noticed was how smooth the mouse is, how smooth the menus open and close, and how weird her screen looks (60fps) and that she cannot "unsee" my HRR monitor.

Desktop is the biggest difference. I had HRR monitor for some time and I miss "using" Windows the most but in games using X1 controller (like I always do) you don't see that much difference. Anyway, I had to choose between HRR monitor and UW monitor (HRR UW were too damn expesive!) and I'm perfectly happy with UW 75Hz experience (with VRR of course - the biggest game changer).

Will go with HRR - HDR - UW next in few years, I simply can't play PC games in any other format now :messenger_tears_of_joy:

How can you NOT play in UW on PC? This is the biggest difference between consoles and PC right now:

 
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Sentenza

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Dec 3, 2011
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You are just playing the genres that benefit from 120 fps. It's a way to go in FPS (especially competitive), fighting games and, maybe, racing games.
Bollocks. Given the option I’ll play even a game of chess or Civilization at higher framerate.
 
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Fbh

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Try telling that to the Sony fanatics that go mental when they see dirt 5 at 120fps on xbox series x.

What do Sony fanboys have to do with a third party game that's also coming to Ps5 and will also run at 120fps on Ps5?

This doesn't seem like a Sony fanboy or Ms fanboy thing to me. It's more like everyone says they want high framerate and high resolution until Devs actually do so and then they get upset a 4K 120fps console game can't also have cutting edge next gen graphics.
 

skneogaf

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What do Sony fanboys have to do with a third party game that's also coming to Ps5 and will also run at 120fps on Ps5?

This doesn't seem like a Sony fanboy or Ms fanboy thing to me. It's more like everyone says they want high framerate and high resolution until Devs actually do so and then they get upset a 4K 120fps console game can't also have cutting edge next gen graphics.

It should not have mattered as dirt 5 is also on ps5 but look at the fanatics post history that was commenting how awful the game looks.
 

yurqqa

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Jun 16, 2010
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You say that as if was a bad thing.

Nope. Was just stating the fact.

If it'll be optional and will just mean that the resolution in beautiful games will be dropped to 640x360 to have 120 fps with no extra time spent on this from developer - it won't bother me at all.
 

_Justinian_

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People in this thread.
 
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