Same. I like all kinds of games.I care more about ideas than graphics and voice acting, so I always eat well, I'm never content starved.
As the article mentioned (Kotaku had a similar article today) - BG3 pushes the medium forward, Starfield is stuck in the past.I love BG3, but I'm also really enjoying Starfield. I don't think the two naturally cancel each other out. To write an article about it just seems like doing it for the clicks.
Again, everyone is different so experiences may vary. I'd say both BG3 and Starfield are a win for gaming in general.
In all honesty, no.. I assume you haven’t actually played Starfield.
You can be pretty sure it's not done in good faith.Absolutely. Clearly seemed like it wasn’t written up in good faith to me.
Thanks papa ShuchongPlay Stalefield first, then play Baldur's gate 3.
Problem will then be somewhat mitigated.
Or just skip Stalefield.
PC Gamer is always pumping out trash like this for clicks. Didn’t Bethesda snub them on a timely review code?Starfield really damaged a lot of people
Strong disagree here... the Gold Box games (well, at their best: Pool of Radiance, and the fantastic Unlimited Adventures community) feel much more authentically D&D.Completely different types of games. BG3 is the best representation of D&D in a video game ever. Yes, it's even better than the old BW/Black Isle games. Those used AD&D 2nd rules, but ALL of the rolls were done behind the scenes. They were basically just Gold Box games. BG3 uses 5E but the die rolls are seen and you actually have to roll for certain checks. Again, best D&D game ever done easily.
PC Gamer making hit pieces against bethesda and Starfield the months preceeding was a sign.I love BG3, but I'm also really enjoying Starfield. I don't think the two naturally cancel each other out. To write an article about it just seems like doing it for the clicks.
Again, everyone is different so experiences may vary. I'd say both BG3 and Starfield are a win for gaming in general.
At least it'll win an award for that if nothing elseAnother starfield thread. Definitely the most talked about game of the generation.
Right? we should be celebrating the 1-2-3 punch of BG3, Starfield and Phantom Liberty, but some people feel the need to prop one up by tearing the rest down. It’s incredibly pettySome gamers can’t just be happy having a year of great games, can they?
The uniqueness Bethesda games have in being able to have an open world with lots of handcrafted areas and experiences to discover is lost with Starfield. Copy paste locations on planets is a big step back to what made Skyrim and Fallout so good.Sad.
Play Stalefield first, then play Baldur's gate 3.
Problem will then be somewhat mitigated.
Or just skip Stalefield.
Starfield has ruined BG3 for me. I doubt I'll go back to BG this year.
I really enjoyed BG3. Still not finished, im in act 3 and really enjoying starfield aswell
I feel there are two thought processes that need addressing between you and Mana's commentary.Strong disagree here... the Gold Box games (well, at their best: Pool of Radiance, and the fantastic Unlimited Adventures community) feel much more authentically D&D.
That's mainly because they use 2e rules, so they actually handle things like morale correctly (shock a couple of the monsters with a brutal takedown and the rest of them might begin to flee, or even panic depending on the level differences; removing morale checks in battle was one of the worst changes made by 5e).
Having a 2e system also means much more of a "squad tactics" approach; old-school AD&D did not follow the corny approach of the new rules where "every character is a badass." Instead, you have to strategically protect your weaker members, bulid a front wall to your party with the slower but more armored members, move carefully, etc -- because it's guaranteed that even higher level mages can be obliterated easily if a foe reaches them. Different classes of the party absolutely need each other to survive, instead of this nonsense where everyone is tearing through the battlefield.
Pool of Radiance is also more classically sandbox-like, with a huge world of different directions to take and very few pre-set story beats to guide you. This is how D&D modules used to be written. I prefer that over the newer idea that "a module is a narrative and you just get to rearrange the path through that narrative."
Isn't Total War: Warhammer III THE game when it comes to Warhammer Fantasy?Man, I wish some one would do for Warhammer Fantasy what the Baldur's Gate games have done for D & D.
And also....fuck Games Workshop.
Carry on!
Yep, but I think he's asking for a cRPG set in the Warhammer fantasy universe. Pre-Age of Sigmar.Isn't Total War: Warhammer III THE game when it comes to Warhammer Fantasy?
I kind of agree with this. Between that and spellcasting being a bit less interesting due to low levels, for me BG2 overall is a better game. And further, Pathfinder WotR is possibly best at this sort of combat.Strong disagree here... the Gold Box games (well, at their best: Pool of Radiance, and the fantastic Unlimited Adventures community) feel much more authentically D&D.
That's mainly because they use 2e rules, so they actually handle things like morale correctly (shock a couple of the monsters with a brutal takedown and the rest of them might begin to flee, or even panic depending on the level differences; removing morale checks in battle was one of the worst changes made by 5e).
Having a 2e system also means much more of a "squad tactics" approach; old-school AD&D did not follow the corny approach of the new rules where "every character is a badass." Instead, you have to strategically protect your weaker members, bulid a front wall to your party with the slower but more armored members, move carefully, etc -- because it's guaranteed that even higher level mages can be obliterated easily if a foe reaches them. Different classes of the party absolutely need each other to survive, instead of this nonsense where everyone is tearing through the battlefield.
Pool of Radiance is also more classically sandbox-like, with a huge world of different directions to take and very few pre-set story beats to guide you. This is how D&D modules used to be written. I prefer that over the newer idea that "a module is a narrative and you just get to rearrange the path through that narrative."
I agree that a major difference is how Gold Box games were built for pen-and-paper players, giving them a video game format of what they love--instead of being built for gamers, and converting them back into the tabletop hobby. That's absolutely true. In fact, when I first started Pool of Radiance when it released, it wasn't familiar enough with AD&D rules and had to come back to it once I learned more. It just assumed that the player already grasps THAC0, encumbrance, complex spell and combat limitations, classes dynamics, etc.I feel there are two thought processes that need addressing between you and Mana's commentary.
1st: You obviously are more nostalgic for the older D&D systems and must actively dislike 4e and 5e rulesets. Instead of breaking down you disagreement it would be better served to just admit that outright and just agree to disagree
2nd: Mana's take BG3 better representing D&D is because I feel he hits the nail on the head; the table top nod is front and center in the presentation of the game. Instead of just converting mechanics into video game form and slapping a story on it and calling it D&D which is what the late 90s and early 2000s did for any game using the D&D rulesets. The narrator is there. The dice rolls are visual. The system is left instact and not butchured like DA:O did.
3rd: If you took Someone who plays BG3 and sat them down at a table session their indoctrination time would be greatly reduced compared to someone solely introduced to the D&D universe through BW / Black Isle / Obsidian games. Only because their brains would snap onto the visual elements of dice and numbers and DMs narrating the action. Now people whom grew up with AD&D / 2e / 3e tabletop games would adapt to early BG games more easily which I suppose is what the studios of the time were attempting. By introducing nerds to video games via the very medium they recognized and not video gamers to the D&D tabletop universe via a masterclass of a presentation.
That is the thing man. Money talks. WotC made a concious decision way back in 4e development to make it more videogame-y. They saw the huge windfall Warcraft was making and they wanted a piece of that. Not to mention the AD&D 3e crowd was aging out and no new generations were buying into the platform, so they made a choice of irrelevancy or adaptation.I agree that a major difference is how Gold Box games were built for pen-and-paper players, giving them a video game format of what they love--instead of being built for gamers, and converting them back into the tabletop hobby. That's absolutely true. In fact, when I first started Pool of Radiance when it released, it wasn't familiar enough with AD&D rules and had to come back to it once I learned more. It just assumed that the player already grasps THAC0, encumbrance, complex spell and combat limitations, classes dynamics, etc.
I would add one layer on top of that though: one problem I have with 5e rules is that the tabletop already feels like the entire game system was made for people who play video games. The tabletop itself is jus so video-gamey; everything is expected to be scaled to the characters, as the narrative moves along from set-piece to set-piece. In classic (A)D&D, the story is something that largely emerges from the world's sandbox, and the world is hostile or indifferent to the players rather than scaled (so you constantly have to make risk/reward calculations, and you an easily run into monsters or forces that are far beyond you, at any time).
True that. After actually reading the article I realized that most people posting in here read the title of the op-ed and drew their own outrage responses.The question isn't whether or not PC Gamer is full of clickbait garbage, it is. The question is whether or not his criticisms are fair. I haven't seen anyone say that he was totally wrong or missed something major in Starfield that could change his opinion.