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[PC Gamer] The 15 year quest to mod the mainland into Morrowind

Bolivar687

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Jun 13, 2014
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http://www.pcgamer.com/the-15-year-quest-to-mod-the-mainland-into-the-elder-scrolls-iii-morrowind/

I've always been fascinated by this project, mostly due to the fact that it's still chugging along despite how much Tamriel has moved on since 2002. Along those lines, I found this to be one of the most interesting parts of the article:

It seems strange to commit so much effort on a mod when Bethesda themselves are doing the work. Is there really so much to gain in building Morrowind when Skyrim, Cyrodiil, and whatever’s next is waiting? The members of Tamriel Rebuilt have never pondered that question, because to them, that 2002 version of Vvardenfell represents a Bethesda that doesn’t exist anymore.

"I played and enjoyed Oblivion and occasionally still play Skyrim, but basically neither game had the same depth of culture and environment. Not once did I feel like I was exploring an alien world in either game," says Lauren. "Naturally, those two games run better because the engine's been updated, and naturally they come with gameplay improvements too. But that feeling of exploring an unknown world was gone."

She’s not wrong. It’s funny how a generation recognizes The Elder Scrolls by its subdued European fantasy. Tall, gleaming castles, regal elven ruins, a player-character with the power to speak dragon. In Morrowind, a meteor called the "Ministry of Truth" hangs over Vivec City, which the populace repurposed as a jail for dangerous criminals. Bethesda still occasionally touches on that strangeness—the Shivering Isles and the twisted Daedra keeps come to mind—but generally, that side of The Elder Scrolls is treated like apocrypha, the part of the universe reserved for DLC.
 

Kyougar

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Jan 14, 2014
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Wow, I probably spent over 300 hours on original Morrowind- Sadly I dont have the time to visit it with such a scope.