thetrin
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Akselziys said:I think you and I can be good friends
Always looking for more people who think alike!
Akselziys said:I think you and I can be good friends
I highly doubt they will drop one of the big features from the last two games.Android18a said:I play Persona for the social link type stuff actually ^^ So I might skip this and wait for either P5 or P4P if it happens. Hope they don't dump social links for P5.
SonicBoom said:This series is one of the most underrated series ever glad to see the PSP revival but come on Atlus PLEASE RELEASE THIS IN AMERICA and EUROPE so that everyone that knows english can play this great game.
Bebpo said:Yeah, create a quest/mission seems to be the new craze these days in Japan. Dissidia 012, Persona 2 IS have quest creation and sharing, Disgaea 4 has level creator and sharing; it's like Japanese games ignored user-content for a decade and now they're catching up fast.
I honestly don't see how user-created quests in a game like P2 can actually be fun though. Very skeptical. I mean it seems like a game without much leeway for creating original content.
KibblesBits said:Karukoza High, the setting of Shin Megami Tensei If... the granddaddy of ALL Persona games.
If AtlusUSA doesn't announce this I will be most displeased.
Yaweee said:If you can modify enemy stats, it can be a great way to make challenging boss fights. There's no way to tell how in depth it is until the game actually comes out. I think the articles said something about Famitsu using the system to distribute some semi-official quests, or something.
cj_iwakura said:Atlus, don't ask me what I would do for an If remake with Persona 2's engine.
This is not a subject to toy with!
cj_iwakura said:I enjoy Persona 3, but it is very much a sign of the transition from Okada-SMT to not.
There's a certain stylized touch of the modern occult that P2 and Nocturne had that P3 lacks.
duckroll said:I don't think it had anything to do with Okada honestly. Considering the stylized modern occult stuff is still heavily featured in Devil Survivor and Strange Journey. And the stylized period occult is totally the Raidou series.
cj_iwakura said:Yeah, Raidou's very much an exception, but Devil Survivor and Strange Journey felt like they lacked something.
Maybe I'm just getting tired ofLucifer being used as a random cameo character.
MoogPaul said:P1 and P2 were pretty much the standard SMT games.
MoogPaul said:I cant believe all the whining over P3 and P4. P1 and P2 were pretty much the standard SMT games. At least with 3 and 4 you get something different that you couldnt get by just playing Nocturne or the like.
How is Persona 2 like any other game in the franchise?MoogPaul said:I cant believe all the whining over P3 and P4. P1 and P2 were pretty much the standard SMT games. At least with 3 and 4 you get something different that you couldnt get by just playing Nocturne or the like.
Edit: Im not calling them bad games (well maybe P1 is a bad game) but the formula has been done before. Atlus had been doing it for a while. I just never saw a drastic difference btw SMT games and P1 and P2.
Aeana said:How is Persona 2 like any other game in the franchise?
MoogPaul said:I cant believe all the whining over P3 and P4. P1 and P2 were pretty much the standard SMT games. At least with 3 and 4 you get something different that you couldnt get by just playing Nocturne or the like.
Edit: Im not calling them bad games (well maybe P1 is a bad game) but the formula has been done before. Atlus had been doing it for a while. I just never saw a drastic difference btw SMT games and P1 and P2.
Ryuukan said:I think he got his ass kicked in Nocturne and it soured him on all games with SMT on the box.
MoogPaul said:Sorry to disappoint but apparently, unlike you, Atlus and I go back before PS2. Nocturne was a joke difficulty wise. Great game, but too forgiving Boss wise.
cj_iwakura said:Nocturne's a lot of things, but it isn't easy.
SMT1 & 2? They're easy. Equip stat-inflicting gun. Have demons spam buff spells.
Auto. Repeat.
MoogPaul said:There is a difference between frustrating and difficult. Frustrating is having to do a fight a couple times until you find out the right strategy, once you find out the strategy its an easy fight. Difficult is the fight being hard regardless of strategy. Nocturne was frustrating not difficult.
Yaweee said:Difficulty is simply hard to define. I'd really like to here your elaboration on what it means to be "hard" regardless of strategy, and how that is achieved in turn-based RPGs, and what games in particular exhibit those traits.
More often than not, even in the games people often label as hard, the actually strategy and execution in boss fights comes down to basic RPG101-type stuff with various window dressings from whatever the game's unique gameplay mechanics are.
Urban Scholar said:To further your point you mean like Fog breath + de - whatever spells then regulating right?
MoogPaul said:There is a difference between frustrating and difficult. Frustrating is having to do a fight a couple times until you find out the right strategy, once you find out the strategy its an easy fight. Difficult is the fight being hard regardless of strategy. Nocturne was frustrating not difficult.
Yaweee said:Devil Survivor (the day 3 and day 6 boss fights are goddamn absurd).
Augemitbutter said:they should link conversations with demons and social links for the next game. could be interesting.
Oichi said:So uh, no official thread...?
I just bought this off PSN, anyone else buying it?
I've never played Innocent Sin before, just english version of Eternal Punishment, so this is going to be all ... kind of... new to me.