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Phantasy Star Online 2 - current state of the JP version (changes/content updates)

Hasemo

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Jun 3, 2011
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It has been almost 5 months since the the Japanese version of SEGA’s new online game - Phantasy Star Online 2 was officially released. We still don’t have any information about the English version of the game other than the planned “early 2013” release date. I’ve made this thread since a lot has change since the Japanese release in July (also because the in-game NeoGAF Team has around 50 inactive members who stopped playing after the first few hours). Since the PSO2 OT (I suggest going there for a basic info about the game) is now buried in the community forum, I’ve decided that making this thread will give the information much better exposure.
Since we don’t know the state of the English version upon release, it might be necessary to play the Japanese version to enjoy the following features even for some time after the Western launch.

Everyone who was kind of interested but didn’t want to play it 100% in Japanese and people who lost interest in this title a few months ago – this compilation was made for you, enjoy!

Unofficial English patch is here! (LINK)
No more moonrunes for the interface/enemy/quest/client order names! Sadly, the patch doesn’t translate everything, since the item names are server-side and Story is too much work, but it’s enough to enjoy the game and not have to check the text translations all the time. Of course since it’s an unofficial modification it can theoretically get you banned, but I personally haven’t heard about such cases.

Changes in buying AC from overseas
This is important for anyone who wants to buy premium or any other in-game items/services requiring real money. Sadly, it’s now impossible to use foreign credit cards, but you can still use your card to buy Japanese web money on sites that provide such service and use it to buy the PSO2 in-game currency.

Links to make your PSO2 virtual life easier
- Need help with setting up account, downloading the client, in-game Client Orders or are looking for a best place for PSO2 news? The Bumped blog is your friend.
- Want to know what drops that awesome weapon you’re hunting for or just need a translation of something? This google spreadsheet is a place to go.
- Annoyed with missing the Emergency Quests? Follow this twitter bot and get a heads up on the emergencies 15 minutes before they happen. It’s not perfect and misses them sometimes, but still it’s better than nothing.
- Want to get more drops from boss crystals? Read this post explaining how the additional drops are generated.

Content updates and new features:

New level cap, Excubes for no more EXP FULL and Photon Drops finally being usable

So you hit 40 with all classes and quit because there was no more grinding to do? Fear not, the level cap was raised to 50! As a bonus, item requirements for both 30 and 40 lv cap unlock quests have been lowered. You may have heard about a crazy experience requirement for levels 41+. That’s no longer the case, as the exp requirements for those levels have been lowered (twice) and are really casual-friendly at the moment (can be checked here). Real end-game content is yet to come though.

Speaking of experience points, one can’t forget about the new Excube system, all the surplus experience points gained after hitting it will go toward items called Excubes, which can be used at a new shop to get things like a 250% drop boost.

With the introduction of the new NPC shop, Photon Drops finally got some love – they can be traded in for 75% Exp Boosts among other things. Full list of items available in both Excube and Photon Drop shop is available in English here.

3 new classes


The September update added 3 new classes to the game – Fighter, Gunner and Techer. Unlocking each of them requires reaching level 30 with a certain “basic” class (Hunter for Fighter, Ranger for Gunner and Force for Techer) and doing a specific Client Order. Each of those new classes can use a new weapon/set of weapons along with new Photon Arts/Techs - Fighters got Twin Daggers, Double Sabers and Knuckles, Gunners have access to Twin Machine Guns (bullet time included) and Techers are basically Forces who can fight in melee range using Wands.




The Subclass system
Because SEGA things that being able to change your class at will between quests just isn’t enough (and they want people to level up more classes), a subclass system was introduced. After completing a certain client order on level 20, it’s possible to set up any class as a “subclass”, receiving 20% of its statistics, all passive and active skills. There’s a catch though – if an active skill requires a certain class-specific weapon, you will need a class-free weapon to use it.
Example:
If you set a Ranger as your subclass and Hunter is your main class, you will have to equip (for example) the Bouquet Rifle, which all classes can use in order to activate/use Weak Bullet.

New fields and bosses

As you may remember, the beta to retail update introduced the Tundra field with big Mamooth and 2 Snow Panthers as bosses:


Next big update gave us access to the Mines, where players can fight a transforming robot “Transmizer” and the huge “Big Vardha”:


After that, we’ve got to visit the Flying Continent, aka. the land of recolors, since most of the enemies are blue versions of dragons known from the Caves, including the mid-boss Caterdra'nsa. Still, we’ve got a new huge boss – Quartz Dragon:



Last, but not least, the newest big update allowed us to enjoy Ruins, place that feels really fresh, despite the amount of the new Darker filth polluting the place. Also – two new bosses which can appear in all (?) other fields.



It seems that it’s not the end of new fields – according to the Road Map, the early December (probably 05.12) update should introduce a new field with a new boss. Rumors say that it’s going to be Darkers’ Nest, inside of the huge red/pink tower visible from the Ruins field.

New difficulty levels

For all who are looking for a place to level between 20 and 30 or past 40, two changes has been made. The one for low level players is an addition of normal difficulty for all fields. No more running Forest/Caves until you drop, it’s now possible to visit all zones.

Level 40 players wanting to level up as fast as possible got access to the Very Hard difficulty setting. Though nothing has changed in the monster’s AI, they now have more HP and hit harder. While playing on Very Hard it’s also possible to encounter rare enemies and rare bosses which have their own drop tables:



New Photon Arts/Technics and balance of the old ones

With the introduction of new classes all the new weapons got their shares of new PAs. That’s not all though. Rare enemies can drop rare discs, which allow you to learn awesome PAs like “swinging on your wired lance” or “slashing stuff with a giant laser sword”. New Dark/Light/Wind technics aren’t any less cool, because they allow players to shoot wind razors similar to Dark Ragne AoE attacks or fire a huge laser (with a pretty disappointing range).

As for the balance, with inclusion of the lv 11+ (non-trade’able) discs, the weak ones got a pretty decent boost and the overpowered ones got soft-nerfed (small damage change between levels).



10 star items

Since SEGA doesn’t want us to trade the strongest items, so that we can farm for them ourselves, the non-tradeable 10 star rarity items have been introduced. Luckily, the drop rate isn’t as terrible as some predicted (at least when it comes to units).



New Emergency Quests (which can now happen every 30 minutes)

Handful of new Emergency Quests has been added to the game. Those include:
- Full multiparty (12 players) infected Big Vardha fight
- Forest emergency with recolored Snow Panther/Banshee as bosses
- Volcano “kill everything you see” emergency
- City “kill 500 points worth of enemies” emergency
- “Trick or Treat” limited time Emergency (ending on 21.11) with Naura sisters in Halloween Dresses at the end

It’s also important to note that the emergencies are only accessible for 30 minutes (except for Vardha, which is 15 minutes) but can also happen every 30 minutes.



New Emergency Codes

This little mini-quests we get while doing normal quests? Yeah, there’s more of those now. The new ones include objectives like:
- Protecting the Naura Sister’s cake shop! (And pay full price for the cakes after that anyway)
- Protecting the Lillipians (?) from enemies! (Or kill them “by accident” with a Photon Burst or a AoE attack)
- Destroying a darker orb! (Or it will cover the whole area in blood rain that will poison you)
- Destroying multiple darker orbs! (Or you will get poisoned when coming near to its remains)
- Standing like an idiot around a weird fish-like Mr. Umbrella in hope of getting hit and receiving an item.

Team Room, Orders

Although Teams have been in the game since the beginning, they’re now something more than just an additional chat channel. One of the previous updates introduced Team Rooms, where members can gather, along with a Photon Tree, which can give random EXP/drop rate/attack etc. boosts. The tree needs constant nourishing with team points, which can be obtained by doing a new type of orders – Team Orders (can be repeated daily and they change every week). Points can also be used to upgrade boosts given by the tree.



Daily Orders

If all your Client Orders are on cooldowns, you may want to check Daily Orders at the quest counter. There’s one for every difficulty level and as the name suggests, they are changing on daily basis. It’s possible to turn it in later though, so no rushing is required.

Time Attacks

If you want to earn 630 000 meseta every day, time attacks are the way to go. There are currently 3 time attack courses available – one for each planet. Completing them under the time required for client orders giving a hefty amount of meseta requires 4 people, good deal of skill teamwork and knowledge of the courses (multiple shortcuts and dead ends). Time attacks are available for all difficulty levels.



New Matter Boards and Story Quests

There are currently 7 story quests, with the 8th coming this Wednesday (21.11). Completing them gives access to new NPCs for Client Orders/as NPC partners. The quest coming in this week’s patch is said to be the “climax” of the current story arc and it introduces a story-exclusive boss – Falz Hunar:



Recycle Shop

For everyone who tried the PSO2 version of real money Gacha - the AC scratch, Recycle Shop is a place to trade in unwanted items for mag devices etc. Since the introduction of this shop, 100k meseta has become the lowest price for an AC item in My Shop.

New Mag Evolution Devices (Sato!)

Tired of your mag’s old look? Use one of the new mag evolution devices which can be acquired from Scratches, My Shop, Recycle Shop etc. Those include: mini-gundam Mag, Rappy Mag, Sato Mag etc.



Friend Recommendation System

If your friend wants to join the game, he can enter your referrer number and you’re both going to get badges that can be exchange for various items once he/she reaches certain levels.

NPC AI upgraded

NPCs are no longer using only the weapon in the first slot of the palette among other changes (details can be found here.

Team NeoGAF

Team NeoGAF created on Ship 02 is still open to every Gaffer (and friends), so feel free to message one of the Managers in game, using the Character/Player search in the Visiophone (computer with a violet thingy) in game.
We have a room and a photon bush (still can’t call it a proper tree), so be sure to visit the team room.
Manager list (Player names):
- Keii
- Killthee
- wunderblizz
- Netto-kun
- djplaeskool
- skyy
- Twentytwo

If no one is online, you can always shoot me a PM or a tweet.

We're waiting for You!


Future Changes

We know a Vita and Smartphone versions of the game are coming in near future. Having played them both on TGS, I have to say that they’re well thought expansions of the PC version of the game (well, the Vita version is the same game). There’s a new field/boss/new system update coming in early December and a Western version coming in early 2013. Since the road map available on the official PSO2 site ends on “early 2013”, we will probably get a new one soon explaining plans for 2013 in more detail.
The development team has also said that they're thinking of ways of making the monthly Premium Set more attractive to players. Some of the new features that are planned include increasing the CO limit to 40, adding Premium-only Drinks etc.

Screenshots

Screenshots with new enemies, zones etc. More can be found in my minus folder:

Frequently Asked Questions!

Q: Is this out in the West?
A: Not yet, the Western version is supposed to be released in early 2013, but that's all we know now.

Q: I think I've heard something about a Vita/Smartphone version?
A: They're both going to be released in early 2013 in Japan and will use the same accounts as the PC version. Both haven't been announced for a Western release yet. You can read my TGS impressions after playing both the Vita and Android versions here.

Q: Do I have to pay?
A: No, downloading the game client and playing the game are both free. There are premium services and items that can be bought with real money.

Q: So... Pay to win?
A: Not really. You get bigger item storage, ability to sell/trade items to other players etc., but there's nothing there that will make your character stronger. Leveling without XP boosters isn't a drag as well. It's much easier to make money with premium though, because of the my shop access.

Q: How do I sign up? Where can I download the client?
A: Registration ad a guide). Client download. The download can take quite a long time.

Q: Are there any regional restrictions preventing me from playing?
A: No! You're free to create an account, download client and play. Not being able to use non-Japanese credit cards is the only thing restriction.

Q: Is SEGA listening to players?
A: Actually, yes. A long list of changes inspired by players' comments can be found here.

Q: I want new stuff! Is the game updated often?
A: Yes, there is a big update every month.

Q: I have stopped playing a while ago, but I want to visit the new areas.
A: No worries, 42 is the highest level necessary for for any new content to date and that means very hard Ruins. Still, the zone itself can be visited on the normal difficulty level on 20+.

Q: Does PSO2 have endgame content?
A: Aside from looking for rare items - not really. You can run Time Attack client orders for money and do story, but that can be done on lower levels as well. Mr. Sakai said they're working on endgame content though, so I guess we'll just have to wait for more information.

Feel free to point out any mistakes/things I forgot about. I'll be more than happy to correct stuff that's wrong. If you have any questions about the game/Japanese version/changes - feel free to ask.
 

JLateralus

Member
Dec 28, 2007
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Charleston, SC
Temping, but really trying to hold off for the Western release, as I don't get a ton of time to play and won't want to recreate my char. :(

It can't be too much longer, or I'll give in to my PSO itch...
 

Kouriozan

Member
Mar 22, 2012
28,515
1
445
France
Really nice!
Can't wait to play it in my country, hurry up Sega!
I have played PSO 1 for more than 1000 hours >.<
 

StarCreator

Member
Oct 26, 2007
9,911
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0
Maryland, USA
Temping, but really trying to hold off for the Western release, as I don't get a ton of time to play and won't want to recreate my char. :(

It can't be too much longer, or I'll give in to my PSO itch...
I don't think I really care about the NA launch of PSO2 at all after experiencing the mismanaged, neglected messes that were the NA PSOBB and PSU servers. The fact they're launching at least half a year after the JP version pretty much cements the fact it'll always be second rate; there's no way the game is going to launch in NA with all this content right off the bat and the delay pretty much guarantees it'll never catch up to the JP version's update cycles.

Also, I have no legitimate reason to ask for anyone to use my user ID for referrals but if anyone is feeling generous, mine is 10162205.
 

RSLAEV

Member
Apr 5, 2006
3,321
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Thanks for the update. I actually started playing again a couple days ago after I hit the Level cap in WoW. I'll be out of town and offline until sunday but after that I should be back on grinding to the level cap.
 
Jun 16, 2004
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I was just thinking about PSO2 the other day, wondering what was up with it, so thanks for the roundup and damn, it looks like Sega have added a decent chunk of content to the game.

I pretty sure they haven't said but in case I missed it, has there been official confirmation of a western release for the Vita version?
 

Midou

Member
Apr 21, 2009
6,070
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Really hope the majority of the content is there for western release. I don't expect it ALL to be there day one, but practically, they should be translating in parallel.
 

Killthee

helped a brotha out on multiple separate occasions!
Jun 6, 2004
17,268
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0
I was just thinking about PSO2 the other day, wondering what was up with it, so thanks for the roundup and damn, it looks like Sega have added a decent chunk of content to the game.

I pretty sure they haven't said but in case I missed it, has there been official confirmation of a western release for the Vita version?
They haven't confirmed a western release for the Vita version.

Really hope the majority of the content is there for western release. I don't expect it ALL to be there day one, but practically, they should be translating in parallel.
Same. They're constantly tweaking stuff due to player feedback, it wouldn't make much sense for them to launch the Western release without those changes already in place.
 

Zyrusticae

Banned
Jul 11, 2012
1,168
0
0
Floating continent image tag is broken.

Fix-fix, post-haste!

Otherwise, lovely write-up. I've consistently been amazed by SEGA's ridiculously brisk content update schedule. Seeing it all laid out like that is truly awe-inspiring!
 

Hasemo

(;・∀・)ハッ?
Jun 3, 2011
10,324
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Omg

OMG!

You didn't post any pic of the TeamGaf sexiness dealer!

How do you want to attract more players that way?
Sorry, but you look fat on all the screenshots I have. Just like my old model. :(

Thread updated! I've added more screenshots to show new content and a FAQ at the end, which addresses the most common concerns regarding the game.
 

Zyrusticae

Banned
Jul 11, 2012
1,168
0
0
Man, this thread is badly in need of more views. Where are all the interested parties!? COME ALONG, PEOPLE! This game neeeds you!
 

RyougaSaotome

Member
Mar 25, 2010
7,869
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Great fucking thread.

I keep wanting to get back to this, but part of the problem is that it requires me to switch to Windows mode, which exists solely for this game right now. Haha. Makes it hard to get other work done. Yeah, I'm lazy.

Realistically, once the Vita version rolls around, this'll probably be the only game I play. I have mobile Wifi, which means not only can I play in bed at home or whatever, I can play anywhere I go. These days, portability is everything to me, so I can't wait for the Vita release.
 

Killthee

helped a brotha out on multiple separate occasions!
Jun 6, 2004
17,268
0
0
Man, this thread is badly in need of more views. Where are all the interested parties!? COME ALONG, PEOPLE! This game neeeds you!
Hurdles are still too big for a noob with casual interest to make the jump I think. It's why I'll probably switch over to the NA release when it comes out and by the looks of it, it shouldn't be much longer.

So...the PSO2 launcher is now in engrish, and it has languages in the language option. o_o



Of course, the options don't do anything, the game is still in japanese.
Great fucking thread.

I keep wanting to get back to this, but part of the problem is that it requires me to switch to Windows mode, which exists solely for this game right now. Haha. Makes it hard to get other work done. Yeah, I'm lazy.

Realistically, once the Vita version rolls around, this'll probably be the only game I play. I have mobile Wifi, which means not only can I play in bed at home or whatever, I can play anywhere I go. These days, portability is everything to me, so I can't wait for the Vita release.
JP Vita version got a release date announced today btw. It's coming out on Feb 28 and they're also releasing a retail package along side the free PSN version.

While the game is free, Sega also plans on selling Phantasy Star Online 2 in stores as a special edition. This bundle includes:

  1. Eight costumes (two for each race) from Phantasy Star Portable 2.
  2. Clad Cannon (launcher), Clad 6 (rod), and Wing Spada (sword) weapons from Phantasy Star Portable 2.
  3. A Mag evolution device
  4. Premium Set for 30 days
  5. Fun 1000 ticket
  6. Decorative Little Wing Stickers
  7. A music disk with songs from Phantasy Star Portable and Portable 2.



The Phantasy Star Online 2 Special Package will cost 5229 yen ($64). The free version and special package will be available on February 28, 2013.
 

ezodagrom

Member
Jun 19, 2011
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Q: I have stopped playing a while ago, but I want to visit the new areas.
A: No worries, 42 is the highest level necessary for for any new content to date and that means very hard Ruins. Still, the zone itself can be visited on the normal difficulty level on 20+.
Skyland and Ruins normal mode actually require lvl 25, not 20.
 

BudokaiMR2

Member
Dec 18, 2005
11,067
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0
Osaka
Honestly a lot of the time I was spending on PSO2 has went into MWO recently...

I have to admit that even when I was playing I was continually impressed by how fast Sega was bringing out content. I don't know if they are making a killing off AC or something but I hope it can keep that kind of pace.
 

Hazaro

relies on auto-aim
Jan 21, 2008
32,249
0
1,090
Southern California
Again, thanks so much Keii!

The game is really such a blast to play as Hunter. I can't tell I'm playing on JP servers the control and feedback is so good. Dodge and Guard cancel every attack errerday.

And the content train is super impressive.
 

Zyrusticae

Banned
Jul 11, 2012
1,168
0
0
I have to admit that even when I was playing I was continually impressed by how fast Sega was bringing out content. I don't know if they are making a killing off AC or something but I hope it can keep that kind of pace.
They are definitely making a killing, judging by the number of AC items on the market. I wouldn't be surprised if they're raking in cash hand over fist.
 

Hasemo

(;・∀・)ハッ?
Jun 3, 2011
10,324
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For everyone waiting for the Vita version to start playing, new details from (bumped):
- Vita Special Package will include the game cart
- You'll only be able to choose 2 of the 8 costumes:

- Sign ups for the Japanese Vita closed beta in mid-January will start in December
- Smartphone version was delayed to "early 2013" from the planned "winter 2012"
- Cover of the Vita Special Package is awesome:
- The official teaser site for the Vita version is now open
 

Mistle

Member
Jun 8, 2009
6,713
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Victoria, Australia
Excellent topic! I was actually considering asking for a rundown like this but thought it'd be too much work haha

Sounds like the game is coming along really great. Lots of things that I was hoping for while playing the beta have already been added. I know I'm going to play the crap out of it whenever we get an English version.
 

StarCreator

Member
Oct 26, 2007
9,911
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Maryland, USA

Dusk Golem

A 21st Century Rockefeller
Sep 15, 2011
19,008
2
800
Portland, Oregon
www.twitch.tv
An amazing game, but wish some of my friends would take the dive into the pre-Western launch. A few have, but so many of them are waiting for the Western release... It's a shame as I am certain this is my favorite MMORPG ever and they keep on adding so many amazing things to it.

Very excited for the upcoming inclusion of Parallel Areas and Dark Falz.
 
May 14, 2008
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What are the hardware requirements for this? Would I be able to run it on something like this (Intel HD Graphics 4000 with shared graphics memory)?

http://www.microsoftstore.com/store/msstore/pd/ASUS-VivoBook-S400CA-UH51T-Touchscreen-Notebook/productID.259231800/vip.true
I -think- you'll be able to hit 30fps on the lowest graphical setting. There's a benchmarking utility/character creation demo (which you can then import into the actual game) somewhere on the official website, but I'm on my phone so I can't find it for you at the moment.
 

StarCreator

Member
Oct 26, 2007
9,911
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0
Maryland, USA
What are the hardware requirements for this? Would I be able to run it on something like this (Intel HD Graphics 4000 with shared graphics memory)?

http://www.microsoftstore.com/store/msstore/pd/ASUS-VivoBook-S400CA-UH51T-Touchscreen-Notebook/productID.259231800/vip.true
I would not expect miracles out of that setup. The game would "run" but it would not run well. It even boots up on my old Pentium-M 735+MobilityRadeon X300 laptop, but the title screen is a slideshow and I wasn't able to actually get in-game due to issues with my email provider screening out emails from Japan for no reason.
 

Blueblur1

Member
Jul 27, 2007
16,637
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0
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www.twitter.com
My biggest problems with this game have not been alleviated (nor will they be): Being expected to level multiple classes per character which can only be done by replaying the same low level quests and Client Orders. It's no fun at all. I wish they would trash the entire Client Order system and go back to character levels and class levels like in PSU.

Plus, they now have several convoluted systems having to do with weapons and weapon special abilities. It is absurd.
 

ezodagrom

Member
Jun 19, 2011
2,059
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0
Portugal
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My biggest problems with this game have not been alleviated (nor will they be): Being expected to level multiple classes per character which can only be done by replaying the same low level quests and Client Orders. It's no fun at all. I wish they would trash the entire Client Order system and go back to character levels and class levels like in PSU.

Plus, they now have several convoluted systems having to do with weapons and weapon special abilities. It is absurd.
Each class having its own level is understandable though, one of the purposes is to have people in low level areas to play with new players.
I guess another purpose would be, since each class plays kinda differently, for people to get accustomed to the different class, maybe.
 

VariantX

Member
Jan 5, 2009
12,542
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0
Columbia, SC
I'm still not a fan of collect "X" amount of this, "Y" amount of that, "Z" amount of this to go beyond level caps. Doubly compounding the painful act of grinding was the fact that the items were not guaranteed drops so if you needed 90 of "X" item, you probably killed well over 200-300 of "X" monster that drops "X" item. UGH. The only thing you should be grinding for is rare items, not quest items.
 
I would not expect miracles out of that setup. The game would "run" but it would not run well. It even boots up on my old Pentium-M 735+MobilityRadeon X300 laptop, but the title screen is a slideshow and I wasn't able to actually get in-game due to issues with my email provider screening out emails from Japan for no reason.
It's not an uncommon strategy to launch a free 2 play title in a more forgiving region and then launch a more content filled version in a less forgiving region.

That said, I'm not sure if Sega is that forward thinking.
 

aliencowz7

Member
Apr 13, 2011
1,471
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0
My biggest problems with this game have not been alleviated (nor will they be): Being expected to level multiple classes per character which can only be done by replaying the same low level quests and Client Orders. It's no fun at all. I wish they would trash the entire Client Order system and go back to character levels and class levels like in PSU.

Plus, they now have several convoluted systems having to do with weapons and weapon special abilities. It is absurd.
At least i'm not the only one that feels let down by this game I guess. PSO2 is the most disapointed I have ever been by a game.

It is partly my fault for looking forward to it being a sequel to PSO and not a sequel to PSU but every update they do to this game they end up taking it farther and farther away from what I wanted out of it.
 
May 14, 2008
16,145
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0
It's not an uncommon strategy to launch a free 2 play title in a more forgiving region and then launch a more content filled version in a less forgiving region.

That said, I'm not sure if Sega is that forward thinking.
They might be serenpiditious, though.

The Western release supposedly might also debut some form of PVP. The only way I'd see this working out is if they made it like a MOBA or something.
 

StarCreator

Member
Oct 26, 2007
9,911
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0
Maryland, USA
It's not an uncommon strategy to launch a free 2 play title in a more forgiving region and then launch a more content filled version in a less forgiving region.

That said, I'm not sure if Sega is that forward thinking.
I have no problems believing it will launch with more content than it did in JP, but I also think they will definitely hold back content just so that they have somewhere to go. Plus, a lot of content is buried behind level caps and I feel introducing content too early would mean only the people who spend higher-than-average amounts of time with the game would see the content, and people who play less would just be put off by how much less content they have access too.

At least i'm not the only one that feels let down by this game I guess. PSO2 is the most disapointed I have ever been by a game.

It is partly my fault for looking forward to it being a sequel to PSO and not a sequel to PSU but every update they do to this game they end up taking it farther and farther away from what I wanted out of it.
I'm not sure I follow, to be honest. Beyond the orders to unlock free fields (which was no less painful than what you had to do to unlock them in PSOBB IMO) and level caps, the game is flexible enough that you could choose to ignore client orders and story elements entirely if you so wanted. PSO didn't really offer much beyond running around repetitive maps killing the same monsters over and over, and you can still do that here if that's what you want out of it. If you were a challenge mode runner, Time Attacks are a decent substitute for that also.
 

Takuan

Member
Jun 6, 2004
12,836
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For everyone waiting for the Vita version to start playing, new details from (bumped):
- Vita Special Package will include the game cart
- You'll only be able to choose 2 of the 8 costumes:

- Sign ups for the Japanese Vita closed beta in mid-January will start in December
- Smartphone version was delayed to "early 2013" from the planned "winter 2012"
- Cover of the Vita Special Package is awesome:

- The official teaser site for the Vita version is now open
Those screenshots are pretty abysmal :\