The early game is very simple really. You get to make two characters for free. Most people either have one character do every class or have one character do ranged and melee classes and have their second character be a female newman who focuses on magic classes. Aside from that;
Once you obtain your mag, pick a class or at least a damage type (striking, ranged, tech) to main and then level up your mag to be (best case scenario) entirely that attack stat.
Do Koffie's unlock Client Orders until you've run out of them. You should be well into your 20 or 30's on two classes if you distribute the exp well.
If Emergency Quests are available, go to the level/difficulty appropriate block and do them. They're the best way to get exp. If you can manage to get into a party you'll get boosted exp gain based on how many people are in the party.
You should be able to buy low end rare weapons from the player shops for 1k to help you along your way.
In the Arks lobby theres a guy in a red hat called Kuroto (or something like that, I forgot exactly what the en patch calls him). He has client orders for time attack quests that will be your main/most consistent money source for a long time so the earlier you start working on those the less you have to worry about money (you will never not worry about money, especially in this economy).
If you haven't been grinding or affixing your weapons and units by the time you reach VH or SH definitely start doing so. The quality of your gear really starts to matter here.
You can largely ignore the crafting system as its a huge money sink. And you can request for other players to do crafts for you. Once you reach the endless grind for 13* you'll want to start doing Zieg's Client Orders since he's the only source of grinders for 13*.
What you're doing at level 1 will actually not be all that different from what you can do at level 75
Challenge Mode is mostly separate from the rest of the game. The best rewards you can get out of it are EXP tickets (tickets that just award you raw exp), lambda grinders (used for 13*), and the Ideal weapons (best for bossing weapons like rifle).
Theres more class/weapon/skill specific advice I can give but i'll refrain for now. Just in general know that: A) Death is meaningless, don't worry about it. B) Maximizing damage and learning to dodge attacks well is a good thing. C) The game is basically a speed game if you want to get the most out of it.
Lots of people still play the game and you'll be sure to run into foreigners no matter where you go.
The information in the first post is a bit dated but still mostly relevant. Chicken's insights above should pretty much fill the gap.
Don't forget to read up on the friend invite system before you start - you can get your friend's account number so you both gain benefits as you level up. This does require you to be playing on the same Ship as your friend.
All I do in PSO2 end game is play around in my Team Room and wait for EQs
= v =b
Do some TACOs here and there and then "accidentally" burn it all on cosmetics. Sadly the gun I had here I brought for 29mil because it was thought to be a possible weapon camo. It isn't and now I can't hide my ugly rifle and it's price crashed to 6mil :c
I'm too lazy to download a 25GB game, translate the game, make an account and play with a relatively small English community.
I downloaded the game yesterday and I lost interest. I actually made two accounts for this game a few years ago and then I reformatted my computer so I lost the game and then I never backed up the accounts that I made.
Friend invites are purely initiated on your end, using someone else's user number. You have to have it done before you make your first character; if you've already started playing on Ship02 then you can't do it anymore. The information in the first post (including a list of user numbers, including mine) should still be valid.
IIRC; Attack interval refers to the time between normal attacks for the bow/the speed of normal attacks. As far as Rapid Shoot itself goes, it's best used for the actual damage modifier's that it offers. The Rapid Shoot and Rapid Shoot Mastery attack modifiers actually boost all damage at that, even tech damage, so they're the ones to cap. But Rapid Shoot Advance is not all that worthwhile. Rapid Shoot Up 1 & 2 are ok too if you're using r-atk alot. Basically, Rapid shoot is all about doing tons of damage. Usually via banish arrow + various PAs or techs.
Attack advance is ok too but it actually helps out wands more than anything else, funnily enough.
Only applies to someone that has more than 2 characters, the first 2 character slots are free and as long as that player doesn't have more than 2 characters, it's free to remake.
Once a player has more than 2 characters, if one is deleted, it has to be rebought.
Sorry, this is a bit late, just noticed, but I'll try to answer it incase you still don't need it.
For timed abilities, it's really just RNG / Luck. Each day has a specific ability that has a better chance of getting affixed then anything else. So since you're aiming for Lucky Drop, which I believe is the rare drop rate increase, you need to try on the 5th and 20th of each month. Those two days have the best chance to affix that ability.
Even then, it's still random however. In my experience around 3-4 tries should be enough. Course the CD is like 6+ hours.. so you want to do it as soon as the servers switch the new crafting dailies. Which I can tell you for US time it's 9pm pst and 12am est. So the number of crafting slots you have open will help out with this. Same with any full charges you may have laying around.
Outside of that, I'd maybe search out for crafters who have it on their data-drives until you can add it for yourself.