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Phantom Dust "Not cancelled but not in active development" says Aaron Greenberg

B.O.O.M

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Jan 12, 2012
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I'm guessing the demand for this game would be minimal enough to actually cancel it later on...

I hope not but I'm guessing that's what's gonna happen.
 

Three

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A shame since it excited people. This is why I hate high profile cg teaser reveals of games potentially years down the pipe.

I don't know to be honest. I was the only one who mentioned it in the E3 hype thread.

http://www.neogaf.com/forum/showthread.php?p=163936645&highlight=#post163936645

That hype thread is strange in hindsight.

Well yeh, E3 5/6 years later, you had to give them a lot of benefit of the doubt to keep believing but after 4 months its confusion & pr spin? Lolol
Phantom dust was shown in 2014 not 4 months ago. Not only that, they showed some cgi prerendered nonsense and said development was continuing when it had quite clearly stalled.

“We were basically told, ‘Hey check out the E3 presentation.’ The whole studio’s in the living room, we have a TV going with an Xbox watching the presentation, and then all of a sudden there’s that two-minute CG trailer. And we were like, ‘That’s amazing.’ But at the same time, they didn’t use any of our assets, they didn’t use any of our card packs, nothing. Basically what they showed had nothing to do with the game whatsoever.
http://kotaku.com/how-a-small-game-studio-almost-made-it-big-1696997142

While we do not have anything new to share on 'Phantom Dust' at this time, we can confirm that development of the title continues.
http://m.neogaf.com/showthread.php?t=994079
 

Three

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why does it still look like a PS3 game, and why is it taking 6 years? must be a expensive title to produce.

Not sure how this is turning into a TLG thread but if you watch the interviews you would see that they went from PS3 to PS4 development in 2012. Don't see how any of this is relevant though.
 

Ghost Slayer

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The team has a habit of being a bit too ambitious for the hardware they're working with, so they have to move their work to the following console. The same thing that happened with The Last Guardian happened with Ico.

I thought most team ICO'games always run better on their next platform, SotC run like shit on PS2. TLG prototype run very bad on PS3 (Shu said) and they decide to move the project to PS4. It seem they always target high graphic which is not capable on current hardware at that time.
 

Steverulez

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I'm not entirely sure how TLG is similar to Phantom Dust. Can one of you guys explain to me?

I quoted a post that referred to "more MSFT PR confusion" and also said Sony were always said TLG was in development, then "bam" it was at E3, which happened to be 5 years later, which is quite a big gap.

The point I was making was that if Sony's statement on TLG still being in development and not saying anything else was taken at face value with nothing to show for 5+ years, why is 4 months of uncertainty considered "pr confusion"? Its a pretty clear statement but short statement, just as Sony's was.

MS say its not cancelled but theres no developer, in that case they must be looking for someone else to do it - which the guy who did the interview said himself.

Phantom dust was shown in 2014 not 4 months ago. Not only that, they showed some cgi prerendered nonsense and said development was continuing when it had quite clearly stalled.

The leaked gameplay from Phantom Dust was not from E3 2014, it was from the "near final slice" shown to MS, which happened around mid-February 2015, which is when MS canned the project. So even if "4 months" isn't exactly correct, we're only looking at 5/6, based on what Kotaku said and thats how long the project has had a cloud over it.
 

Ryuuga

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They need to consider profitability, and there's a chance this game will not perform well on Xbox One when the original wasn't a huge hit in the first place and the gap between releases is long.
 

Three

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The leaked gameplay from Phantom Dust was not from E3 2014, it was from the "near final slice" shown to MS, which happened around mid-February 2015, which is when MS canned the project. So even if "4 months" isn't exactly correct, we're only looking at 5/6, based on what Kotaku said and thats how long the project has had a cloud over it.

I'm sorry but what has the leak got to do with anything when you were comparing its timeframe to the announcement of TLG? Are you making the silly suggestion that TLG was canned in 2009 when it was announced? If so, you're being really ridiculous.

Your post from earlier

Well yeh, E3 5/6 years later, you had to give them a lot of benefit of the doubt to keep believing but after 4 months its confusion & pr spin? Lolol
 

Ghost Slayer

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They need to consider profitability, and there's a chance this game will not perform well on Xbox One when the original wasn't a huge hit in the first place and the gap between releases is long.

The original game was niche right? Do Xbox fans care much about JRPG these days?
 

GuitarAtomik

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Jun 13, 2008
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The original game was niche right? Do Xbox fans care much about JRPG these days?

The game really isn't a JRPG at all. Not like most people would classify a JRPG at least outside of the very literal description of "an RPG made in Japan". It isn't really like any other game period and just happened to be ahead of it's time. If any game deserves to have a second chance, it's Phantom Dust.
 

Khalifa Jayy

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For some reason I never did believe we would see it. Ever since the initial announcement, I had a feeling. Sucks.
 

Steverulez

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I'm sorry but what has the leak got to do with anything when you were comparing its timeframe to the announcement of TLG? Are you making the silly suggestion that TLG was canned in 2009? If so, you're being really ridiculous.

Your post from earlier

I didn't say anything was canned? You're reaching and I'm not even where sure you got that from what I said.

Before the news of Darkside being dumped became public we had no reason to think there was any problem and there was no "confusion" to be had, it was in development up until mid-February 2015.

The gap between the news of Darkside being moved off the project (Mid-February) and now has been 4 months, we also know that PD was being worked on until that February~ timeframe, given the footage we've seen and when it was dated for.

I was only referring to the post I quoted about Sony's statement made on TLGs situation over the 5~ years not being considered "confusion" but in the 4 months since we heard about PD and had footage to show that it did indeed exist, there is somehow PR and confusion. Microsoft have been up front when updating us on the project that there is no developer, but they're saying it isn't cancelled. As far as I can see that isn't "confusing Microsoft PR".

So no, I'm not saying TLG got cancelled.
 
Sep 3, 2014
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This guy is still allowed to talk? Lol.

I for one didn't think the leaked gameplay of Phantom Dust looked all that good to be honest, but this news blows balls for those who were looking forward to it. Never know maybe we will something/hear something more about it later on throughout the year.

They might just be better making it an indie/downloadable unity game at this point.
 

Razlo

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Jun 25, 2011
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First no new Battletoads game at E3 and now Phantom Dust "not in active development". You're making me real sad Xbox.
 

Three

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I didn't say anything was canned? You're reaching and I'm not even where sure you got that from what I said.

Before the news of Darkside being dumped became public we had no reason to think there was any problem and there was no "confusion" to be had, it was in development up until mid-February 2015.

The gap between the news of Darkside being moved off the project (Mid-February) and now has been 4 months, we also know that PD was being worked on until that February~ timeframe, given the footage we've seen and when it was dated for.

I was only referring to the post I quoted about Sony's statement made on TLGs situation over the 5~ years not being considered "confusion" but in the 4 months since we heard about PD and had footage to show that it did indeed exist, there is somehow PR and confusion. Microsoft have been up front when updating us on the project that there is no developer, but they're saying it isn't cancelled. As far as I can see that isn't "confusing Microsoft PR".

So no, I'm not saying TLG got cancelled.

I got it from the comparison of timeframes. Seemed weird to consider the announcment of TLG the "beginning of confusion" for one uncancelled in development game and the beginning of Phantom dust being canned as the beginning for the other. There has been plenty of PR spin and confusion with phantom dust. One was the CGI video that had nothing to do with the game. When the studio shut ( we didn't get this info from MS) MS said "development continues" making people wonder who is working on it. Now we learn months later that that was bull, it's not in development at all. We don't know if MS is looking for a developer even. All we know is that it's "not cancelled and not in development".
 
Nov 23, 2013
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It's true. Most of the shit announced last year has yet to release/is canceled or was riddled with bugs. Out of the AAA announcements we got what, Sunset Overdrive and Horizon 2? Goody fucking gumdrops.

It's now clear that they had a piss-poor slate of actual, functional games and decided to blow smoke up everyone's ass with fake trailers of shit that didn't really exist in a substantial capacity. I always joke about the term, but in this case it applies: That is some truly anti-consumer bullshit.
 

prwxv3

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Sep 7, 2011
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Was it though? Wasn't the latest e3 vid of TLG a modified version of what was shown years ago?

If you compare the two vids the PS4 version looks much better. Much better IQ, animations, much better framerate (Shu said that TLG ran at like 15 fps on ps3), ect.
 

TheSeks

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I for one didn't think the leaked gameplay of Phantom Dust looked all that good to be honest,

What? It looked solid. Go watch an X-box 180 Phantom Dust gameplay video in the same area with nearly the same skills being used. Then compare to the X-box 720 prototype. It's nearly 1:1. With some tweaks, it could've been REALLY good, I feel. It just needed more development time and some balance/changes.

That's what pisses me off the most about this "cancellation." They don't even put out the prototype to get opinions from xboxphreaker/Phantom Dust hardcore fans like me and others on that board. Just... WHY.
 

harSon

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Definitely went a bit overboard but I can understand the frustration. Seems MS announced this in order to cater to the hardcore but didn't have a real plan for it.

Shit happens. It did exist, but for whatever reason - Microsoft wasn't comfortable doubling down on it and investing in the developer's current trajectory. But to say that Microsoft greenlit a game, through millions into it and allowed it to get to a playable state in some weird attempt to get in hardcore gamer's good graces is... pretty out there.

If I had to guess, I'd say that Titan Fall had a huge effect on their decision to squash development on the game. If the game comes back, it'll probably be with a proper and fleshed out single player component.
 

prwxv3

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Didn't a MS rep say it was going to be a big meaty JRPG with a big story mode on a podcast once?
 

Dr Amazon MD

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This is why I'm tired of vague CG teaser trailers. They don't mean shit anymore.



Tempted to avatar quote you.

Don't worry I got it.
 

NoFaceNico

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"Not cancelled but not in active development" = it'll be on Kickstarter by the end of the year. Don't fund it if you can't afford to lose your money.
 
Nov 23, 2013
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Shit happens. It did exist, but for whatever reason - Microsoft wasn't comfortable doubling down on it and investing in the developer's current trajectory. But to say that Microsoft greenlit a game, through millions into it and allowed it to get to a playable state in some weird attempt to get in hardcore gamer's good graces is... pretty out there.

That's not the bullshit part though. They lied to everyone, including the actual developers, with that CG trailer. They straight up fabricated the game out of thin air to pad their presentation.

This is like the Microsoft version of Sadness.
 

Banjo-Kazooie

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Sep 6, 2013
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Microsoft loves to make up games for E3, just like the Black Tusk game.
Ya they just through a few million at the title already just to make stuff up for E3.

The game had a vertical slice, it existed. That isn't making up a game.

Did they announce it too early? Yep. But made it up?

Edit: or you are talking about the content in the trailer itself and how the devs said it wasn't representative of the product? Then ya, I agree. :p
 

GuitarAtomik

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That's not the bullshit part though. They lied to everyone, including the actual developers, with that CG trailer. They straight up fabricated the game out of thin air to pad their presentation.

This is like the Microsoft version of Sadness.
How can a game you straight up fabricate have developers that you can lie to?