ThatStupidLion
Member
I was wondering if there is a game like this, and if not, whether it'd be an interesting evolution/mode for the shooter genre.
my general mp ideas:
1:
(tactical?) squad based tps or fps, but the mode encourages you to stay together as a group via an "invisible" distance area. if a player of your squad strays too far they get a warning. their health slowly gets depleted and they start loosing squad perks if they get too far from the designated leader/each other. the leader can call in air strikes, which do little player damage so they arent OP, but they disorient the opposition and cause destruction. they can call in medevacs, so when a player is killed they radio in for the player to be airlifted out and air lifted back in (essentially a cool down respawn), but they parachute back in with some buffs, or able to shoot while parachuting giving an advantage.
2:
what if you take the battle royale concept, and make it an "endless" spawn/rounds, where once a certain amount of people have been killed, a new wave of players join the game from the outer edge of the map, and work their way inwards or to the designated control point. the players surviving from prior "rounds" could be rewarded/handicapped, given higher bounties etc.
I dont have much experience with mp, tactical shooters, or squad based games, so maybe something similar exists or this wouldnt be fun? but i think theyd make for some neat modes.
bonus:
my general mp ideas:
1:
(tactical?) squad based tps or fps, but the mode encourages you to stay together as a group via an "invisible" distance area. if a player of your squad strays too far they get a warning. their health slowly gets depleted and they start loosing squad perks if they get too far from the designated leader/each other. the leader can call in air strikes, which do little player damage so they arent OP, but they disorient the opposition and cause destruction. they can call in medevacs, so when a player is killed they radio in for the player to be airlifted out and air lifted back in (essentially a cool down respawn), but they parachute back in with some buffs, or able to shoot while parachuting giving an advantage.
2:
what if you take the battle royale concept, and make it an "endless" spawn/rounds, where once a certain amount of people have been killed, a new wave of players join the game from the outer edge of the map, and work their way inwards or to the designated control point. the players surviving from prior "rounds" could be rewarded/handicapped, given higher bounties etc.
I dont have much experience with mp, tactical shooters, or squad based games, so maybe something similar exists or this wouldnt be fun? but i think theyd make for some neat modes.
bonus:
bring back sRPGs with an adventure mode a la Shining Force.