PLAYERUNKNOWN’S BATTLEGROUNDS XBOX: Early Access Thread

New Digital Foundry video testing the Mirimar map on the test server.

Digital Foundry XB1 PubG Test Server

I still think its kind silly to test a Game preview game as much as they have...let alone a test server version of it. In my opinion, the game is playing much better now than it was at launch, although on the standard Boxes, the "Play-doh" effect is a real issue.

They also constantly compare the game to PC release 1.0 and beyond on Ultra and Medium settings. Two issues with this are that the XB version is only at 0.6.4 compared to the PC 1.+ and nobody plays this game at Ultra settings. Its a competitive disadvantage to do so.

Side note, H1Z1 beta is soon on PS4 and I will be curious how it looks/runs in the real world. It appears to be running at 60fps in this video, but looks very dated at times and something about the movement looks "off". Either way, when it drops, someone should start a thread.


H1Z1 PS4 Gameplay


If the solution to getting great performance is decimating all the textures, geometry and foliage and adding fog from the N64 era, I would accept that in PubG for 60fps.
 
"Preview" is a cop out. The game is being sold, it is released. Trying to wiggle out of performance and bugs with a made up label does a disservice to people who spent their money.

If the solution to getting great performance is decimating all the textures, geometry and foliage and adding fog from the N64 era, I would accept that in PubG for 60fps.
PUBG already has all those issues and is still 25fps.
 
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"Preview" is a cop out. The game is being sold, it is released. Trying to wiggle out of performance and bugs with a made up label does a disservice to people who spent their money.

Ok. Care to add anything useful? Have you regularly played this on Xbox One or X? You can have that opinion, but as I believe I said before "Preview" and "Early Access" are a part of the gaming industry and allow developers to put out an unfinished game to test in the real world and fund continued development. This is an important thing that small devs need desperately.


Do you say this about Steam early access too? If PS4 had a program allowing early preview builds on their system would you decry it then? Just curious where your disdain for this type of program comes from?
 
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Ok. Care to add anything useful? Have you regularly played this on Xbox One or X? You can have that opinion, but as I believe I said before "Preview" and "Early Access" are a part of the gaming industry and allow developers to put out an unfinished game to test in the real world and fund continued development. This is an important thing that small devs need desperately.


Do you say this about Steam early access too? If PS4 had a program allowing early preview builds on their system would you decry it then? Just curious where your disdain for this type of program comes from?
I say this about all games that charge money, but the PUBG devs have many millions of sales from the PC and the technical backing of MS, they are not five guys in a basement. MS wanted a release so bad they pushed it out the door early. They could held it off and made sure it was not a technical POS. Even Daybreak who is nearly broke and out of business can get their game running at 60fps before release. Maybe they should have pushed it out six months ago at 25fps for a money grab?
 
I say this about all games that charge money, but the PUBG devs have many millions of sales from the PC and the technical backing of MS, they are not five guys in a basement. MS wanted a release so bad they pushed it out the door early. They could held it off and made sure it was not a technical POS. Even Daybreak who is nearly broke and out of business can get their game running at 60fps before release. Maybe they should have pushed it out six months ago at 25fps for a money grab?
-PubG was/is a small development team.

-They started on Xbox Dev last May-ish

-H1Z1 has been in dev/on PS4 for at least 4 years. H1Z1 Original Announce May, 2014


What would you have done if you were MS and PubG could release on your Game preview program? Desperate times call for desperate measures...


I have enjoyed 12 days of playtime in this game since it's release, boogers and all. Maybe that money helped them push the game forward, maybe not, but I have recieved my $30 worth of entertainment.
 

Night.Ninja

One really creepy thing I do is just repeatedly shit on GAF while sarcastically calling it a "top tier gaming forum" so feel free to report me if I keep doing this.
Test server feels so smooth 👌
 

Night.Ninja

One really creepy thing I do is just repeatedly shit on GAF while sarcastically calling it a "top tier gaming forum" so feel free to report me if I keep doing this.
I can’t even play the original game preview feels so janky
 

Night.Ninja

One really creepy thing I do is just repeatedly shit on GAF while sarcastically calling it a "top tier gaming forum" so feel free to report me if I keep doing this.
When I can’t find a game I’ll agree wit you
 
https://forums.playbattlegrounds.com/topic/239041-xbox-test-server-patch-notes-5182018-edition/

Hello everyone,



We’re back with the final round of testing before Miramar comes to live servers on May 24th!





We appreciate all of the feedback and bug reports we have received so far. As you can see from the patch notes below we have made changes based on that feedback, as well as fixing bugs which were reported in the previous tests.

Please continue to give us your feedback and report bugs on the Xbox section of our forums.



Servers can go down for maintenance at any time. If that happens, check our support Twitter or this post for info.






TEST SCHEDULE:



Servers open:
Friday, May 18, 8am PDT / 5pm CEST



Servers close:
Servers will be open until Miramar comes to live servers on May 24th. PTS will be available during the live server maintenance.





AVAILABLE QUEUES:


All queues include both Miramar & Erangel





Solos, Duos, and Squads (TPP/FPP for each)





PATCH CHANGES:





Optimization / Stabilization


  • We have modified world loading processes, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
    • Miramar requires additional work to bring it to the same level of optimisation as Erangel.
  • Optimized shadow in certain situations to reduce crashes.



Settings


  • Option of turning off Aim Acceleration has been separated, and the slider that sets the acceleration degree has been changed from 0~10 to 1~10.
  • Settings tab order has been changed.
  • Name and description of “Control Setting” has been modified.
  • Slider range of the “Vertical Sensitivity Multiplier” has been adjusted to 50%–150%.



World


  • Vehicle and weapon spawns have been increased on Miramar.



Bugfixes


  • Fixed bug where vertical movement speed wasn't representative of settings chosen.
  • Fixed an issue where inverted control settings were being applied to the emote UI.
  • Fixed a problem that sometimes messed up movement while aiming down sights in third person perspective (it was happening when aim acceleration was turned off).
  • You can now freelook while automatically swimming forward in water
  • Fixed an issue preventing some teammates’ map markers from showing on the compass
  • Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
  • Fixed a problem preventing weapon display UI colorblind mode from being applied properly
  • Fixed the description of the “Auto Swim” button in the gamepad guide
  • Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
    • The in-game UI was sometimes failing to update when reloading a firearm to indicate freed up inventory space
    • The interaction key sometimes failed to show when certain actions were performed in front of a door
  • Emotes can no longer be used while preparing to throw grenades
  • Fixed the problem causing over-the-shoulder views to sometimes lock up when opening the emotes UI
  • Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
  • Fixed the problem preventing players from changing seats in vehicles
  • The emotes UI no longer improperly displays on the victory screen
  • Improved situations where other player’s motorcycle will look as if it was going under the terrain while driving.

Known issue:


After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session.
 
Can’t wait to get all of this into the standard server. Erangel is running very well on the PTS. All of the menus look miles better and the scopes in game are night and day better.

The building load in on OG X1 is very rough on the standard server, so hopefully this fixes that.
 
Bluehole Studios has finally added in Miramar to PUBG for the Xbox. The new desert styled map features extreme, elevated terrain and tall buildings with fewer trees which will give players new options for playing around cover. So, for those of you who have been wanting a different experience, your time has come. Test out Miramar and see what the new map has to offer.