and not focused on single-player experience either.
False.
Gonna check it out because the feedback in combat feels terribleOh, there's a setting change that makes combat more fluid, gets rid of the floaty and constant pausing or delay when landing an attack. I can't remember what it is right now, HAH.
I tried googling real quick to find it but I can't remember the search syntax to find what it is and am having no luck.
Basically, there's a single setting in options that removes the constant little stutters or pauses or "cinematic delay" or whatever you want to call it when you land an attack. It annoyed the F out of me when I first started and made the game much more enjoyable when disabled.
There's no setting for hit stop, you probably mean the mod. Make sure it works first, some comments hint otherwise.Oh, there's a setting change that makes combat more fluid, gets rid of the floaty and constant pausing or delay when landing an attack. I can't remember what it is right now, HAH.
I tried googling real quick to find it but I can't remember the search syntax to find what it is and am having no luck.
Basically, there's a single setting in options that removes the constant little stutters or pauses or "cinematic delay" or whatever you want to call it when you land an attack. It annoyed the F out of me when I first started and made the game much more enjoyable when disabled.
You are not gonna be equal in skills level.The BS thing about this game is you can play for months and grind gear to get better stats or you can start new in a day and get your buddys to give you the same gear and be absolutely equal.
The whole progression without XP is pointless and makes me not want to touch the games.
I have invested over 100 hours into World and Rise.
The game is not even close beeing the best game ever...
Slow and IMO stupid controls (sometime even a bigger threat than the enemies itself....), stupid camera, some monsters have a range of a country or you get some damage if a hair from them touches you or they just walk by you, no tutorial, no real open worlds (MW World was at least a step up in the world size), "same" mechanics and gameplay since the PSP version.
Outdated graphics (World feels and looks better than Rise. Does not help that Rise is a NSW game)
It becomes a Grindfest later/endgame.
But there is just nothing else like Monster Hunter. It is a pretty special game, but if it klicks, then you will have alot of fun.
They have Palicos.
Do you like boss fights?
Monster Hunter.
Like grinding?
Monster Hunter.
Awesome monster designs?
Monster Hunter!
Have I already mentioned, that they have Palicos!?
![]()
The hit-stop is what make the combat crunchy imo.Oh, there's a setting change that makes combat more fluid, gets rid of the floaty and constant pausing or delay when landing an attack. I can't remember what it is right now, HAH.
I tried googling real quick to find it but I can't remember the search syntax to find what it is and am having no luck.
Basically, there's a single setting in options that removes the constant little stutters or pauses or "cinematic delay" or whatever you want to call it when you land an attack. It annoyed the F out of me when I first started and made the game much more enjoyable when disabled.
Disagree, 99% of those monsters are not even as hard as some boss from pure single player games.It is. The fact that you can go alone doesn't mean the game is balanced around it. The targets you battle are balanced around multiple players ganging on them. With one player you are only dependant on your assistant to draw your target of your ass enought for you to drink potions, which btw are a drag depending on your class, and sharp your weapon.
I played the game start to finish and can atest this. The targets are usually very aggressive giving you less time to compose yourself and this is remedy with the help of an other player.
Disagree, 99% of those monsters are not even as hard as some boss from pure single player games.
Multyplayer feel like cheating because you can just gang-bang the monster and attack when it is distracted with minimal risks.
I can think of like 1-2 monsters that are made for groups in world because they had to put some bullshit gimmick mechanics like the gold one or the latest mob they released for the game.
I don't think being overly aggressive means that they are tailored for multyplayer, both horizon games have ultra aggressive enemies that hits like trucks and they are as simgke player as it comes.I didn't say they were hard(though I admit theres some hardass bosses which I didn't like to face), just say they play very agressively.
The game is totally archievable on single player but I notice it isn't exactly one made for single player experience, ence I felt more frustated playing it solo.
I'm talking about big ass actual targets because I know some monsters are tame in comparison with the bigger ones. Also because the game expect you to waste a good amount of time hunting big targets, the components used for creating armor suffer as a result since they are random and more than often you play longshots for them 2 or 3 times.
Canceling moves would be nice, especially on enemy moves, where they have a range of 10 kilometers. Alot of the time you cannot react to the enemies, because the character is too slow.Great post but I don’t get the complaint about the controls… if you mash you queue just like in souls.
False.It is. The fact that you can go alone doesn't mean the game is balanced around it. The targets you battle are balanced around multiple players ganging on them. With one player you are only dependant on your assistant to draw your target of your ass enought for you to drink potions, which btw are a drag depending on your class, and sharp your weapon.
I played the game start to finish and can atest this. The targets are usually very aggressive giving you less time to compose yourself and this is remedy with the help of an other player.
No, wasn't a mod. I didn't install any mods for World.There's no setting for hit stop, you probably mean the mod. Make sure it workse first, some comments hint otherwise.
Not that I agree, games without such features feel impactless and floaty, Japanese developers like Capcom use hit stop expertly to make combat meatier and better, not worse. Lots of folks even thought it's not got enough of it vs World. It's also technically cheating to remove it as dps goes faster.![]()
I think that's what it's called, yeah. I wish I could find whatever it is I found before. I'll keep looking.The hit-stop is what make the combat crunchy imo.
Not sure if we are talking about the same thing.
Its not so user friendly and not focused on single-player experience either.
Started playing MH: Rise on Gamepass a couple of days ago and this is my first time with the series.
I feel like there’s a 100 different systems that I’m supposed to remember and use and none of them feel particularly intuitive. On top of that, hard to describe it exactly but the game also doesn’t feel "tight". Everything feels a bit floaty and loose, from the game play to the mechanics/systems.
Just by watching videos of it and MH: World previously, I was a bit confused why these games are so popular and now playing it for myself I’m even more confused.
Think I may drop this and move on to Wo Long tomorrow.
False.
Just because you struggle doesn't mean the game is meant for MP. Must suck to suck.
Emphatically disagree. I played this game exactly like I play DARK SOULS: beat a new monster solo first, then jolly co-operate the hell out of it. However, anyone can play the game straight as a totally solo affair: the cat men become another tool in your kit that you can kit out to make the single player experience EASIER than co-op (in single player only you are responsible for wiping, not some noob who can't dodge out of the way of a painfully telegraphed dive from Negrante or whatever his name is).
. . .TLDR, MHW is of the most single player friendly "designed for co-op" games ever.
Lol I beat the entire game dude and got trophies except the multiplayer ones.
I also have no interest in your smartass attitude.
You can improve the roll lenght with armours skills.Canceling moves would be nice, especially on enemy moves, where they have a range of 10 kilometers. Alot of the time you cannot react to the enemies, because the character is too slow.
To heal you have to put away the weapon. (The "pie" menu does not work reliable enough...)
When you evade, it would be nice to evade more than a few centimeters... Especially if you still use your weapon.
Btw: I havent played souls..
As much as I wanted to like MH (I’ve bought and tried Gen Ultimate, MH4U 3DS, Rise and World) it’s just not for me.Started playing MH: Rise on Gamepass a couple of days ago and this is my first time with the series.
I feel like there’s a 100 different systems that I’m supposed to remember and use and none of them feel particularly intuitive. On top of that, hard to describe it exactly but the game also doesn’t feel "tight". Everything feels a bit floaty and loose, from the game play to the mechanics/systems.
Just by watching videos of it and MH: World previously, I was a bit confused why these games are so popular and now playing it for myself I’m even more confused.
Think I may drop this and move on to Wo Long tomorrow.
Canceling moves would be nice, especially on enemy moves, where they have a range of 10 kilometers. Alot of the time you cannot react to the enemies, because the character is too slow.
To heal you have to put away the weapon. (The "pie" menu does not work reliable enough...)
When you evade, it would be nice to evade more than a few centimeters... Especially if you still use your weapon.
Btw: I havent played souls..
Never tried the older one but i don't get how you can consider world floaty or mindless spamming tbh.As much as I wanted to like MH (I’ve bought and tried Gen Ultimate, MH4U 3DS, Rise and World) it’s just not for me.
It’s not the systems for me, it’s the combat. I know people like the game because of the combat but it doesn’t hit for me. As you say, it’s floaty, and for me just feels like mindless endless spamming on the bosses. I wanted Souls like hits and bosses.
The idea on paper (loads of boss fights) really appeals to me.
I’m probably a massive dumb arse too but I don’t understand why getting in to a co-op game is like solving a rubix cube.
You can improve the roll lenght with armours skills.
You can also use left and right ro circle objects if the other way is unreliable for you.
Not sure about being sluggish...I do agree would be nice, but I aways though that my class(lancer) was like that because the way he was design(sluggish) was to be more of defensive oriented than an attackers. I could attack while doing back and sidesteps. I think what bothers me most is that I have to guard my weapons so I can use a potion, this really annoys me.
Reading this makes you appreciate just what genius game design Breath of the Wild really is....It's not just you. This game is super complicated and has awful tutorials. There's a lot of systems and mechanics going on, and most explanations about that stuff happen during combat when they're easy to miss. You can find a lot of info hidden in the menus, but that's boring and the game doesn't promote that too much either.
Best to watch some guides and videos to learn how to play. That's what I did and I love these games now. The combat has the right level of complexity that just makes it fun to fight monsters over and over again. I do think it's worth trying, even if it takes more effort than most other games.
Not sure about being sluggish...
I was main lancer for a while, and we have literally the fast run in the entire game...when peasants try to catch up when the monster run away, lancers start doing an accurate colonoscopy before the monster even reach his destination.
Getting the evade extension +5 helps in making all the little jumps more useful to evade when you are close to the monster, and learn how to master the forward guarded jump (the one that can be chained with the triple fast hit) to close distance.
For doing what exactly? Being simple to understand?Reading this makes you appreciate just what genius game design Breath of the Wild really is....
You can only fast run with your weapon drawed...Maybe I'm remembering wrong but can you ran with your weapon drawed? I'm almost sure that I aways have to guard my weapon first if I ever need to run.
You can only fast run with your weapon drawed...
It's triangle + circle if i remember well.
Have you used the lance without knowing about the charge run? It's like watching porns without knowing how to wank.
Meh, playing without charge is half the fun.Never liked much and I found too risky. Some monsters could literally charge on me before I do it or simply attack/avoid using their animations. I would rather prefer staying on defense state or simply run, gain high altitude and do a spear plunging attack.
Still waiting for the weeb cunts longsword users for some advices btw.I think i'm gonna try a new run on world with the LS.
I need some tips from Longsword hunters.