01011001
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5.5gb/s it’s the speed of internal SSD.
true, but there is no way you'll get the same Performance that way, because the internal SSD is specialised for the system, which the m.2 SSD will need to compensate for.
5.5gb/s it’s the speed of internal SSD.
In most cases you wouldn't, but some games will be required for different reasons.I'm confused. Why would you have both the PS4 and PS5 version of the same game both installed?
VRR?
I'm confused. Why would you have both the PS4 and PS5 version of the same game both installed?
Emulation does not require extra dedicated hardware....Via a software update? Is that like downloading more ram? Built in would imply hardware BC
That has been changed as of recent sdk update. Developers can now locally transfer PS4 saves to PS5.because the way the PS5's save system works is a pain in the ass sometimes
for example, in order to use your PS4 save of Borderlands 3, you will have to install the PS4 version, then upload your save file, install the PS5 version and download the save file.
the same is true for Spider-Man and some other titles.
That has been changed as of recent sdk update. Developers can now locally transfer PS4 saves to PS5.
I feel like Layden and Cerny had one plan in 2019, then Ryan and Hulst politic'd their way to the top, and now we're suffering the results of their PC/PS4 crossplay/cross-development plans.I mentioned it in the other thread, but I’m raising an eyebrow to the 5.5gig. The concern being Sony lowering their high watermark for throughput. And it smells like pc cross development may be the reason.
VRR won't be updated till December 2021. Sony are waiting for the changes and protocol to the HDMI 2.1 spec before releasing the firmware for their tv's etc.VRR?
Yes you had to do that but it has changed now. Developers working with the newer sdk have the ability to locally ransfer saves. Star Wars Jedi fallen order and Wreckfest are two examples that work with the new method. Transfer your PS4 saves via USB or from PS+ Cloud storage to PS5, launch the PS5 game and transfer the save without needing to install the PS4 version.well all I know is that I had to do this with Borderlands 3... I don't knwo if newer games do it better now
my concern-o-meter is not at zero but pretty low. I am going to assume they have been testing various drives and speeds and determined an optimal and acceptable level. I have expected slight variation all along just between different brands so Sony determining an acceptable variation doesn't concern me too much. It only concerns me in that any drive deemed acceptable still prevent pop-in.I mentioned it in the other thread, but I’m raising an eyebrow to the 5.5gig. The concern being Sony lowering their high watermark for throughput. And it smells like pc cross development may be the reason.
You're both incorrect. 5.5Gbps is the internal speed. It's 10g+ compressed.I mentioned it in the other thread, but I’m raising an eyebrow to the 5.5gig. The concern being Sony lowering their high watermark for throughput. And it smells like pc cross development may be the reason.
Not yet, so you can have a nice wank tonight.VRR?
Honestly considering it's only the tv speaker configuration, I wouldn't get too excited.Fuck, finally 3d audio out through HDMI, and you use the Dualsense mic to measure your soundstage for accurate reproduction! Expected as such. Great news, now I wish I signed up for the beta.
I'm skeptical as well that there will be any improvement with my surround+Atmos setup. Honestly Demons Souls and Returnal already sounds exceptionally rich compared to PS4 games.I wouldn't get too excited on the 3D audio front, most likely and the way this is worded I think the support is for TV stereo speakers only, I don't think this is the 5.1/7.1 update many of us have been waiting for.
I believe the roadmap was like this:
Headphones
TV
Soundbars
5.1/7.1
Still a ways to go, and I am unconvinced the psychoacoustics of the Tempest engine will have much effect. This will sound similar to the "Surround Mode" on most smart TV sound settings.
Depends on what you emulate and on what kind of hardware. software emulation always takes a pretty huge toll.Emulation does not require extra dedicated hardware....
Not if you go based on number of users affected by any specific improvement in an update. What percentage of PS5 owners will have a VRR-capable TV? That's going to be a really small number of the 10M. There are going to be lots of other tickets ahead of that on the kanban. External storage would have been more important, as necessity grows much faster with time. People upgrade their TVs in increments of years. VRR is not going to be a priority QoL feature for a while IMO. It'll be timed with Sony's adoption for their TVs at the earliest, if not months later.You got a point, in terms of QoL updates, VRR should be high up there in priority.
PS5 hardware is more than capable of emulating PS3 if Sony ever feels like developing it. There is already a pretty good emulator for PC and the devs didn't even have full access to the PS3 SDK. Imagine what Sony could do if they bothered.Depends on what you emulate and on what kind of hardware. software emulation always takes a pretty huge toll.
Not yet, so you can have a nice wank tonight.
Not if you go based on number of users affected by any specific improvement in an update. What percentage of PS5 owners will have a VRR-capable TV? That's going to be a really small number of the 10M. There are going to be lots of other tickets ahead of that on the kanban. External storage would have been more important, as necessity grows much faster with time. People upgrade their TVs in increments of years. VRR is not going to be a priority QoL feature for a while IMO. It'll be timed with Sony's adoption for their TVs at the earliest, if not months later.
PS5 hardware is more than capable of emulating PS3 if Sony ever feels like developing it. There is already a pretty good emulator for PC and the devs didn't even have full access to the PS3 SDK. Imagine what Sony could do if they bothered.
Good news is that this won't be an issue much longer when games become exclusive to PS5.In most cases you wouldn't, but some games will be required for different reasons.
Battlefield 2042 will require PS5 users to have PS4 version installed to play with PS4 users.
Hitman 3 requires PS4 version to play in VR.
MS does not do emulation. Xbox has never changed architecture ike Sony did from PS2 to PS3 to PS4.Are you saying for Sony brutal force emulation? The PC way is the most dumb way of doing emulation. Proper emulation requires optmization, something like Microsoft is doing with BC.
What would require to a PC to emulate RDR Xbox 360 at native 4k?
MS does not do emulation.
but the team is now at the point now where everything an Xbox 360 can do, its emulator can mirror in software.
true, but there is no way you'll get the same Performance that way, because the internal SSD is specialised for the system, which the m.2 SSD will need to compensate for.
Lovely succint answer, thank you so much. I figured this considering other replies in the thread and what I found on google later in the thread. Cheers again though, makes sense you would disable the upmixing.
What do you think of this thread? They seem to say they got height channels sounds in SotTR and RE2R using the Atmos option, thats on PC ofc, but I'm just wondering how I can get a signal with height channels into my soundbar - which accepts Atmos and DTS:X but only to use the height channel/object data to create virtual channels - rather because I don't have physical height channels:
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Is Dolby Atmos *actually* working correctly? :: Resident Evil 2 General Discussions
I'm playing this baby on an actual home theater and not headphones. Everything is coming in correctly on the audio receiver, showing up as Atmos, but it seems like the height channels aren't actually being used effectively. I'm beginning to wonder if it's just plain wrong and feels more like a...steamcommunity.com
Of course I've no way of knowing if they are using the upmixing on their receivers or not, but I presume not if they are looking to see if the Atmos is really working. I'd really like to see a list of games that output true height data, but I can't find one anywhere, maybe because list of games that do it is so small.
Ooft, you don't want to accidently leave that one on the couch and sit on it later, or maybe you do, each to their own!
Emulation does not require extra dedicated hardware....
That's the same speed of their SSD, which pretty likely will have more priority channels than most PC SSDs of that speed. Maybe the difference it's just that streaming is a bit slower but maybe isn't something noticiable (like streamed stuff popping a frame or less later than with internal SSD).I mentioned it in the other thread, but I’m raising an eyebrow to the 5.5gig. The concern being Sony lowering their high watermark for throughput. And it smells like pc cross development may be the reason.
Yep, most people play with the console plugged to a tv, and most tvs don't use 1440p but instead use the supported resolutions.Big Jimbo Sony don't give a fuck lol. They'd recommend you buy one of their new Sony TVs. (Preferably the one with the highest price.)
The reality is Sony's own TVs don't support 1440p. That's why they don't care and why PS4/5 don't support 1440p output res. Sony only focus on 720p, 1080p, and 2160p since those are what like 95% of their users use (on TVs).
Thank God. Can't fathom why they changed it in the first place.When viewing the trophy lists of games, the trophies will now be displayed vertically instead of horizontally. You’ll now be able to see more information for each trophy without selecting it.
I had no idea so I Googled it, apparently it's that thing at the bottom.What's the "control center"? Is that the short press PS button menu?
Correct, but internal is custom with added priority que’s to reduce latency for streaming. Cerney said 7 is needed on standard nvme to bridge that gapYou're both incorrect. 5.5Gbps is the internal speed. It's 10g+ compressed.
Correct, but internal is custom with added priority que’s to reduce latency for streaming. Cerney said 7 is needed on standard nvme to bridge that gap
The notes also don't mandate 5.5GB/s but only recommend it which was kinda surprising. It will be curious to see how older/slower disks will perform.Correct, but internal is custom with added priority que’s to reduce latency for streaming. Cerney said 7 is needed on standard nvme to bridge that gap
Record like for like ratchet and clank vids from both drives if u can.firmware update just appeared when I checked
Wish me luck….I’ve had this thing sitting on a shelf for almost a year
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Yes I’m on beta program
Couple of months unless it destroys every beta testers PS5.From past experiences, does anyone know when this will launch worldwide to the general public? A month, two months, etc?