"The downside of starting a new studio is you have to start everything from scratch," Raymond says "The plus side is you get to think: 'Is there a better way to do this?' We started a studio without a physical building, or local servers, so we had the opportunity to go: 'is there a different way we can do this that's more efficient?' One of the things I've heard from a lot of devs in the industry during the pandemic is that they've had to really grow their IT teams to support all the people with multiple machines working from home, and trying to dial in on VPN and get access. We have zero IT in the studio because we've automated everything in the cloud. There are things like that where we're already seeing the pay off, and that's why we've decided to invest more."
It's this approach that has caught the attention of PlayStation's other studios. Haven's CTO has been speaking to Sony's other teams about what it has been doing from a technical and cloud perspective, which Raymond says has been "super fulfilling" for the team.
And the company's R&D work has also caught the attention of Mark Cerny, the lead system architect behind PlayStation 4 and PlayStation 5, although this isn't necessarily related to the cloud.
"So [Mark Cerny] is one of the main reasons we're investing so much in R&D, and in this very senior engineering team," Raymond teases. "It's not just tied to cloud but also some more forward-thinking R&D. I'm not able to say too much now, but that's obviously one of the other things that's been a big attractor and is exciting to our team with PlayStation. Of course Mark Cerny is kind of like a rockstar, too, so being able to collaborate with him is really exciting.