This PSX has the chance to be the best one yet with no Gamescon and PGW conferences and a lot of first party titles thay can show plus some 3rd party titles, I think this will be a good show.
This is very ironic coming from me, but don't do this to yourselves guys.I agree. It has a lot of potential based on already announced games alone!
Speaking of Tim Schafer, wasn't there some Brutal Legend rumblings recently or did I imagine that?
It doesn't specifically say it on the Blog but is the Saturday 10am thing the actual stage presentation?
I do know that it says PlayStation Showcase at 10am but I'm not sure if that's the conference.
PSX is for smaller stuff though. They *could* have a very heavy hitter show, just like they could have had big shows last year and the year before that. But judging by the first two PSXs, Sony sees this as a smaller more intimate event for their fans. They mostly focus on niche stuff here and I think we should just expect that, instead of going all in on our dream AAA games/showings.Meh I agree with them. They could have a fantastic show showing off stuff already announced adding new game announcements would only add to the hype
PSX is for smaller stuff though. They *could* have a very heavy hitter show, just like they could have had big shows last year and the year before that. But judging by the first two PSXs, Sony sees this as a smaller more intimate event for their fans. They mostly focus on niche stuff here and I think we should just expect that, instead of going all in on our dream AAA games/showings.
And yeah, I know.Says the guy who has made an avatar bet for DMC5's announcement xD
Really? I had it down as the Sucker Punch engine, or at least the motion capture for the Death Stranding trailer being done on an evolution of Sucker Punch's Infamous PS4 custom "Performance Capture" system. They looked pretty similar, at least superficially.But Sucker Punch isn't one of the options, if I remember correctly.
Kojima Productions said:THE MAKING DEATH STRANDING
Recorded on March 22 and 23, 2016 at the Sony Interactive Entertainment Visual Arts Service Group (VASG) studio in San Diego.
The scan data to be used for the game’s 3D data was created through Photogrammetry, based on photos from all angles.
Hundreds of photos were taken to cover everything: the actor’s hands, facial expression, full body, etc.￼
I'm not completely sure. I could have sworn it was said that Sucker Punch wasn't it. I could be absolutely wrong on that though.Really? I had it down as the Sucker Punch engine, or at least the motion capture for the Death Stranding trailer being done on an evolution of Sucker Punch's Infamous PS4 custom "Performance Capture" system. They looked pretty similar, at least superficially.
Naughty Dog's engine? Kojima working with the ICE team would be so dope.
There would need to be something in between for TLOU2 to not completely overshadow Kojima. It'd be better if they went with Kojima+ND Engine announcement --> UC4 SP DLC --> TLOU2.I remember him being very impressed by the punch lasers ND had when showing The Last of Us to him. I could picture Kojima going on stage to announce the engine for his game and have that segway into a The Last of Us 2 reveal.
That reminds me, what engine is GOW PS4 running on? It doesn't seem like their PS3 engine at all, it might be the one that SSM developed for Darkside.Thinking back to all the Engine speculation, rarely or never was SSM Engine brought up as a possibility.
Do you have a source on this? I vaguely recall reading that the Horizon engine is a modified version of the SF engine..lolKeep in mind that apparently the KZ:SF/Until Dawn engine is different from the Horizon engine. If I recall correctly, the latter is a whole new engine.
Crash Bandicoot rumors?
I'm gonna guess that Death Stranding is using Guerilla's engine
That said remember that Eurogamer (?) article saying it's using Media Molecule's? I wouldn't expect that, but it would be weird
Yep, that's what Eurogamer saidJust some retailers listing the game for March next year (an actual date, not March 31st which is the end of the fiscal year)
If that is really happening showing up at PSX makes a lot of sense. But who knows...
Really? Only thing I remember between Kojima and MM is that he loved their workflow and also their kitchen lol
He said something about adapting MM structure and philosophy to Kojipro, but nothing about the engine
http://www.eurogamer.net/articles/2016-09-13-death-stranding-has-open-world-elementsKojima added his team now has an office, and Death Stranding now has a game engine (we've heard whispers it uses the game engine behind Media Molecule's new game, Dreams), but the project sounds like a long way off.
Assuming the Crash ones do well, I hope to see Spyro get the same treatmentMan Sony should use whatever engine insomniac used for ratchet and clank Nd make some more $40 titles
Give them that from the ground up kind of treatment bet they get the same success