this is not possible at all, not only it is inefficient, it means that the game would have to be designed for that.
PSNow has 8 servers in one case, running off some high speed network storage solution that has all the games available. When user logins, at minimum it will have to start one of these virtualized server instances, login user to the server and login user to the PSN. Then start the game that user selected. Game starting part can not be customized because then not all games will be compatible, only way this works is if it is setup the same way as your PS3.
So sure, they can customize everything thats in hardware and firmware, so they can have 8x cell's running in single case off single PSU, and they can have firmware that skips everything thats not necessary when it comes to loading OS, BUT they can not change anything when it comes to games, or else they will break game compatibility and it would be impossible to get publishers to go back and "adjust" their games to be compatible with PSNow.
Besides, if they're smart they will be using (or at least have explored the idea of) a one-game-per-PS3 architecture. So like they've got this one PS3, and all it does is play Disgaea 4. But it can play Disgaea 4 for more than one person. So you boot it up, the first thing it does is load all the resources for the entire game into memory. They have a virtual memory layer so that resources are always mapped into the same address region, and now someone else playing Disgaea 4 connects to this machine, and everything is already loaded.
Both Onlive and Gaikai were instant on. It's one of the obvious places where cloud gaming has advantages.
Has it been said whether the service is per game or all game under subscription?
Entitled, whiny gamers blow things way out of proportion: the thread.
Entitled, whiny gamers blow things way out of proportion: the thread.
Pretty much this. It's not surprising at all considering the entire game is being streamed over the internet. Hopefully the time will go down as internet speeds and processing power increase.
Kids, man. We're living in a 'give it to me now' kind of world.That is how many sandwiches?
People will really get upset about 50 seconds, right?... wow
All are less than a minute, which is great for a beta, but I hoped it was faster. Wouldn't it be cool if a game loaded like a movie did on netflix? Oh well
It's there in the link. Didn't want to copy everything from the source and piss off dualshockers.
This would require them keeping a whole bunch of game instances running idle at the start menu instead of just launching a game right when a user requests it. Potentially lots of server and machine resources spent for a minor benefit.
Just checked it.....his connection speed is like early 2000's DSL. His speed is what they call basic internet now...maybe below basic. I think with cable you get 20Mbps down as the lowest now.
I am going at 50Mbps down, 10Mbps up. ....my body is ready.....
I like how minute load times for Sony is okay while 30 load second time on Wii U is unacceptable. :lol
I like how minute load times for Sony is okay while 30 load second time on Wii U is unacceptable. :lol
The games are still running on the same ps3 hardware. I don't know why people expect loading times to improve
Just timed a disc copy of DOA5. it's like 37 seconds from XMB to title screen mashing through company logos.
I like how minute load times for Sony is okay while 30 load second time on Wii U is unacceptable. :lol
Thanks for sharing! Might be interesting to see how long each of those games take to load on retail hardware. How long did it take to go to the company logos? Also, digital copies are probably a little faster. Let me know and I'll add it to the OP.
How is it even possible to be so uninformed? I'm genuinely puzzled.I like how minute load times for Sony is okay while 30 load second time on Wii U is unacceptable. :lol
Shorter than the absolutely disgusting amount of time it takes The Last of Us to load.
It's disgusting even though there's never any other loading screens in the game?Shorter than the absolutely disgusting amount of time it takes The Last of Us to load.
Disc copy of Puppeteer loads from XMB to title screen in about 43 seconds.
Edit: DOA5 logos show up about 20 seconds after booting. I noticed it took about 53 seconds to get to the title screen if you didn't skip the logos, so maybe this guy just isn't skipping them.
He says "splash screen". I wish I knew if that meant title screen or logos. I would think he is referring to the logos, since splash screens always refer to screens that appear for a moment and give way to the main screen. But they could very well be using the term incorrectly.
Shadow of the Colossus on the Vita is worth 53 seconds.
I'm in.
I think you can play already remote play Shadow of the Colossus from PS3. My guess is that experience is about the same as PlayStation Now.
I dunno, PS3 remote play is quite terrible.
Ah, that's something to consider. Most games seem to hover at around 50 seconds, though, so it can't have much to do with the size of the game image if that were the case. Maybe that's the amount of time it takes PSNow to allocate a machine, start a game and connect you to it?