Demon's remake was a collaboration with Japan Studio. Gavin Moore, the guy you probably don't know or never saw talking in all the interviews was a Japan Studio guy (previously directed Puppeteer).I think most people wouldn’t consider Demon’s Souls or Shadow of the Colossus daring today. They were when they originally released though.
TLG and Gravity Rush, absolutely. It’s a shame Sony have restructured the studio to focus on Astro moving forward.
To be fair, Returnal and DeS weren’t developed by ‘our teams’ as Hulst is talking about here, but fair play to Sony for financing them.
On a separate note, it’s interesting that only a handful of people are calling out this self-promotional puff piece, when any negative article on Sony is met with hysteria and claims that it’s Microsoft astroturfing.
This is such a meaningless and disingenuous description of Sony games that focus on character story/narrative – since when has putting actual effort in making sure the characters you have are relatable and there is a good enough story to go along with it simply brushed of as being checkbox cinematic (and what does that even mean)?The best Sony published game over the last two generations has been Bloodborne, but it was developed by From.
I don't really consider checkbox cinematic AAA games to be particularly daring, actually they are the exact opposite, although I have enjoyed a few of them.
In the end it's about how it's done, back then it was annoying that MGS2 was mostly raiden and bit of Snake, but it was still great game, and Raiden was a cool character, also what Koji san did with Snake in MGS2 is actually genius and made the character even more badass, i can go deep in details into this subject but it would take me few pages, but to summarize they simply made Solid Snake even mode badass than ever.That would be….fiercely daring lol.
As long as Kratos doesnt die Ill be good
Yeah but gameplay is the same or very similar. I wouldn’t say that was taking a risk to be fair. In terms of taking a risk it’s more about making games that are different if changing gameplay styles.The Last of Us 2 (narrative-wise)
In the end it's about how it's done, back then it was annoying that MGS2 was mostly raiden and bit of Snake, but it was still great game, and Raiden was a cool character, also what Koji san did with Snake in MGS2 is actually genius and made the character even more badass, i can go deep in details into this subject but it would take me few pages, but to summarize they simply made Solid Snake even mode badass than ever.
But what ND did to Joel was very poorly executed and pure dogshit just to fulfill their woke agenda. I feel like this studio is lost since Amy and Bruce departure.
Wow a father and son story. How unique.How many XBox, Nintendo IP's have those companies rebuilt from the ground up with their character being changed from a one dimmensinal angry killing machine to a man who now has a son and has to learn to not only be a father but actually be compassionate? How many games tell that story of a father and son where the father himself has to change to save his son from a similar life choice?
Sounds theres a reason for many in the industry God of war 2018 was GOTG.