No, It's a cool device but the many small annoyances drag down the experience.
This. The tech is really cool. We're you're in large room you really feel the size of the room. It felt really cool just to pick up the can and gun in the London Heist tutorial, pick up a magazine, load the gun and fire it and then throw it back in the box........ but ...we were done with VR after 2 hours between playing and setting up. And that was 3 of us taking turns. VR wears on a person. Day 2 might go better. But it gave me the same feeling I get when I'm really dizzy. A headache. A bit of a sick feeling.
Definitely some aspects of VR affected me worse than others. The Scavenger experience in VR worlds instantly started that dizzy feeling in my head. AT a different point in my VR experience, it wanted me to reposition the camera to fit my face and standing and turning a bit while that screen was on really hit me as well. The after effects linger for me. I even feel it a tad 4 hrs later. Enough so I will wait until tomorrow to try it again.
Also, in general, it's a bit of a wearing experience with the headset on and the darkness and not being able to see anyone or anything except a screen. Imagine wearing a hazmat suit all day in a dark cave with only a flashlight and some artificial lights here and there. It's not a normal day. OR say working the night shift. It kind of gave me that feeling too.
And then the cable mess. There's a breakout box and 3 cables there. There's a cable or is it set of cables connecting to the headset . Next u have headphone cables. Next the charging cables. The Move controllers add 2 more charging cables to whatever you have for your dualshock4 controllers. And then you only have 1 open USB port on the PS4 because VR takes up the other port. So a need for a separate charging solution arises. VR seems to eat batteries. Dualshock4s don't have good battery life to begin with. And none of this stuff can charge on a standard USB wall charger.
Last there's config hassles. You gotta reset stuff sometimes or reconfig the camera if another player of different height is playing etc. Finding your controllers and switching controllers discs in VR is a hassle. There's little goofs in the VR stuff. DRift. shimmers. STuff disappearing. Simple stuff that awes you with a huge world around you and yet it feels like the platform you're standing on comes up to your knees to give one example.
Wait one more annoyance, it's boring to watch (someone play) VR. Hitting a ball in VR by swinging your dual shock controller is pretty cool, but on the tv screen it's very ho hum & blah.
I imagine my body will adapt some going forward.
I'm giving it a week to see if I will return or resell.
Definitely cool. I was pretty in awe. I've demoed VIVE and GearVR and this was cooler than the VIVE demo at the MS store or the GearVR demo at BB, but VR is definitely not as simple and convenient as couch, controller and tv.